Willow (objective & TC) By Graham Davis ** Note: this map supports detail textures. To turn this on, type r_detailtextures 1 in the console. This works only in Steam and with newer graphics cards. ** Special thanks to: - Svante "xerent" Ekholm for some of the bush and branch textures - "Dash" for the original sky, and Ben for updating it - Ben for the splash sprite and floodlight models - The testers and the rest of the FA community for feedback Gameplay Hints: The map is twilight, so night vision goggles might come in handy. Also, the floodlights distributed throughout the map can be shot out if you wish to have more darkness for stealth operations. If a main objective is capped, all the lights will turn back on for the next round. Otherwise, if a light is shot out, it won't turn back on. Red team objective: The Blue team is advancing on your base from a nearby forested region. Your only hope of blocking their advancement is to fire a missile at a key part of their path to block them off. To do this, you must reach the Command Post setup at the large log, grab the missile targetting pack and place it at blue's advance point. Placing the missile target will trigger the launcher's 120 second countdown. The Blue team will be trying to destroy your launcher, so defending it is also an important key to your success. Controlling the central Command Post will also increase you chances of winning. Blue team objective: Your army is preparing a large scale attack on a nearby base held by the Red team. Your squad has been sent out first, with the goal of destroying the Red team missile launcher. Your enemies will be trying to target your advance point so their launcher can create a baracade of reckage. Your mission is to reach central Command Post to grab a claymore mine, and use it to destroy the Red missile laucher at their base. The Red team is wary of an attack, so there will be resistance throughout the area. Controlling the Command Post will also give you an advantage over the enemy. Scoring: Each team receives 10 reinforcements, and 5 kills when their objective is completed. Capping the central Command Post will award your team 2 reinforcements, and every 30 seconds you hold this point, the enemy will lose 1 reinforcement.