PS_STORM by Frank McNeil (mailtomapper@centrum.cz) New textures made by Georgee Wally (warsec@post.cz) BRIEFING - Friday 30th May 2002 TIME: 0533 WEATHER: cloudy, thunderstorm with heavy rain is expected Soldiers, situation is critical. Enemy is attacking our new base. Our defense isn't complete yet. Mine field covers only left flank, side spotlights aren't placed, left side barbed wires not complete, camouflage nets barely cover top of the pill-box and the worst thing is that we didn't mount a machine gun to the watch tower. Your mission is simple. Defend our base and push back attackers. Also try to take control over their base. There are five flags, one in each base, one in each defense perimeter and one central (crash site). Mission update: Intel found some tunnels leading through the cliffs and one, that goes somewhere under the base, search them. We have also opened service shaft to sublevel section, but doors to other sections seem to be stuck. Dismiss Additional notes: Capturing all push points in a sequence respawns both teams (there are 12 respawn points in each base), your team gains 20 reinforcements, activator gains 10 points. CHANGES: added new routes added lightning wpolly optimized new textures small part of fortification wall is now breakable (easy to find) cliffs look more natural changed sandbags alarm sound changed (previous was bugged) some small architecture tweaks Many thanks to Sylow for support, Archer, Chainsaw and Velvety for their tutorials and FA Team for great HL mod.