******************************************************************************************** Map Information Title : Durandal (revision 47 or just r47) Author : David Reeves, aka Hitman Email Address : hitman@rabidd.com Filename : sd_durandal_r47.bsp, sd_durandal_r47_dusk.bsp, sd_durandal_r47_night.bsp Filesize : 6.16 megs unzipped Date : 6/13/2002 Description : You are a NATO unit tasked with eliminating Arab hostiles in a Middle East town Other work : obj_soviet, ps_vietnam_sm, tc_battlefield_r2, cti_supersixfour, tcsd_newjersey, obj_firebase ******************************************************************************************** Player Information Single Player : No Multiplayer : Yes Difficulty Setting : n/a Map Type : Search and Destroy (Firearms RC 2.6+) New Textures : Used some from TFC2.WAD and Firearms.wad, some off the net New Sounds : No Players : 6-22 Players ******************************************************************************************** Construction Base : Scratch Editor Used : Worldcraft 3.3 Build Time : It took me 180 days to finish the level, and it took about 90 minutes to compile Known bugs : None that I know of, except 1 or 2 lighting problems Compile Machine : AMD Athlon T-Bird 1400 MHz, 512 megs PC-2100 CAS 2.5 Latency SDRAM HLCSG : 58.06 seconds (nowadtextures) HLBSP : 15.33 seconds HLVIS : 63.99 seconds (full) HLRAD : 202.51 seconds (smooth 60, no extra, bounce 8, sparse, fade 0.8, sky 2) (**stats for r38 final compile**) ******************************************************************************************** Distribution Don't use this level as a base. Contact me if you have any questions; hitman@rabidd.com ******************************************************************************************** Special Thanks Special thanks to the Firearms "Oldskooler" Society for helping me with playtests and for giving me a lot of helpful ideas. Wolf9, JimmyRingo, and Sgt. Stone deserve special credit for running servers, organizing games and just plain old advice. Credit goes to Espi (esa.repo@pp.nic.fi) for his prefab. Thanks to Clan ]RS[ and former Clan nV for all of their help in playtesting. Oh, and we can't forget Hipppie's duck, can we? I never would have finished this level if it wasn't for the duck. *QUACK QUACK!* Thanks also has to go out to Chainsaw who greatly optimized this version of Durandal. His work with reducing wpoly counts and with overall WC knowledge has made Durandal a much faster and better map. ******************************************************************************************** -David "Hitman" Reeves hitman@rabidd.com