******************************************************************************************** Map Information Title : Durandal (revision 19) Author : David Reeves, aka Hitman Email Address : hitman@planethalflife.com / solinus@bellsouth.net Filename : sd_durandal.bsp Filesize : 5.11 megs unzipped Date : 3/17/2001 Description : You are a NATO unit tasked with eliminating Arab hostiles in a Middle East town Other work : tp_soviet, obj_soviet, ps_vietnam_sm ******************************************************************************************** Player Information Single Player : No Multiplayer : Yes Difficulty Setting : n/a Map Type : Search and Destroy (Firearms RC 2.5) New Textures : Used some from TFC2.WAD and Firearms.wad, some off the net New Sounds : No Players : 8-24 Players ******************************************************************************************** Construction Base : Scratch Editor Used : Worldcraft 3.3 Build Time : It took me 180 days to finish the level, and it took about 90 minutes to compile Known bugs : None that I know of, except 1 or 2 lighting problems Compile Machine : Pentium II 350, 128 megs PC100 CAS3 Latency SDRAM, 7200 rpm ATA/66 HD HLCSG : 167.13 seconds (nowadtextures) HLBSP : 54.54 seconds HLVIS : 992.77 seconds (full) HLRAD : 2611.22 seconds (smooth 60, extra, bounce 8, chop 256) ******************************************************************************************** Distribution Don't use this level as a base. Contact me if you have any questions; hitman@planethalflife.com or solinus@bellsouth.net ******************************************************************************************** Special Thanks Special thanks to the Firearms "Oldskooler" Society for helping me with playtests and for giving me a lot of helpful ideas. Wolf9, JimmyRingo, and Sgt. Stone deserve special credit for running servers, organizing games and just plain old advice. Credit goes to Espi (esa.repo@pp.nic.fi) for his prefab. Thanks to Clan ]RS[ and former Clan nV for all of their help in playtesting. Oh, and we can't forget Hipppie's duck, can we? I never would have finished this level if it wasn't for the duck. *QUACK QUACK!* ******************************************************************************************** -David "Hitman" Reeves hitman@planethalflife.com solinus@bellsouth.net