Map description

The original Anarchy (gmdm1) was a map designed for small, bloody matches. Ideal for tactical one-on-one duels, I also tested it with up to three opponents, which is just as playable, if a little...er...anarchic.

This is a release of gmdm1 for Opposing Forces. I have replaced the classic HL weapons with their nearest equivalent; the only weapons which are unchanged are the shotgun and the “slot 5” weapons. I have also added “Xen-life” brushes and maintained speeds by removing some other details.

You can get the original version of gmdm1 here .





Before you play

I suggest that you set “Falling damage” to “Realistic” (to make the health-run more dangerous). You should adjust your video settings so that the map looks similar to the snapshots in this document; I play with medium “Gamma” and no “Glare reduction”.

Look out for gmdm2! Unfortunately, technical difficulties will make an Opposing Forces version utterly impossible.





Playing tips

Be careful when getting the displacer : an alarm will sound alerting everyone. The only safe way out is to self-displace, but this uses ammo. You can also try to blockade the area with tripmines and satchels before getting the gun. Send nasty packages via the door .
If you see someone in the water, hit the switch by “Coolant Exchange Access” and trap them down there for a while, at which point you should lob in something nasty.
You can use the grapple to suck yourself up from the ground floor of the main rooms to the ledges above. Use the border of the uppermost passage as a swinging point and ambush players following you from above. The trick is to avoid banging your head.
Tripmines at the top of the lift shaft can really annoy players who forget to look up. Chuck a grenade in while they try to find a way out.
For a truly impressive kill, use the light fittings! Place a tripmine above the light and leave it there. Next time you see someone under that light, shoot the mine to give him a surprise.
The easy way to get health and power is to use the chargers , but they are dangerous because they alert others to your position. You can use the heavy machine gun to escape out the top of the charger bays! Fire while pointing at the ground and jump; continue to fire and the recoil will push you up. This is probably to difficult to be useful, so use the grapple instead.
The difficult way to get health and power is to suck yourself up into the uppermost passageway. Try mining the passage entrances. Break your fall with the grapple.
During a duel near the grapple, run around to the top of the stairs and long-jump around the corner, shooting your confused opponent in the back.
Activate the laser by pressing the “power” switch. The magnetic containment field of the laser has the effect of attracting metal objects such as a player’s suit....
You can hide in the alcove left by the smashed computers and shoot players as they run past. Try lurking here and self-displacing just as someone goes past.
Shoot the ripe spore pods to create an instant death-zone.





Thanks and acknowledgements

I built all of the map (using Worldcraft 2.1) from scratch, but am nevertheless indebted to others for their help and ideas.

Many thanks to James Bielby for extensive technical support in areas too numerous to list. Thanks also for inspiration from his map, skdm1, particularly in building the lift and the chargers.

Thanks to Stephen Cobb, James Webbe and James Bielby (again) for testing the map. Also thanks to my other friends and family who may well have contributed through minor suggestions and feedback.

My real name is Michael Hopley, and you can e-mail me using the rather obvious link on the left.





Legal stuff

You may distribute this map in only one form: the original op4_gmdm1.zip archive file that you downloaded or obtained by other means (if you did not obtain the map in this form, then you have acquired a copy which contravenes these terms and must delete it at once). You may not alter the op4_gmdm1.zip archive file in any way. You may not distribute this map for profit. Providing these conditions are met, I encourage you to freely distribute this map.

This map should not harm your computer in any way (hey, its just a BSP), but I do not accept responsibility for damage caused by its use; use is entirely at your own risk and by using the map you signify that you have read this document and accept these terms.

Half-Life copyright Valve, L.L.C.. Half-Life is a registered trademark of Valve, L.L.C.. Worldcraft copyright Valve, L.L.C.. Worldcraft is a trademark of Valve, L.L.C.. No claim of ownership is made by the map author other than responsibility for the original content of the map; the map author fully recognises the ownership by Valve, L.L.C. of the vast majority of textures (that is, all textures not owned by Gearbox Software) employed in the map, and of the texture used on the title image of this document, and of all software used to create and run the map. The map author equally recognises the ownership and any associated copyright and trademark of the original content of Opposing Forces and the remaining textures (that is, all textures not owned by Valve, L.L.C.) used in the map by Gearbox Software. Any omission of due acknowledgements of copyright is an unintentional error.