Final Fixed some brush work that blead through sky, rendering the sky useless in that part of the map Removed 1 light env_envioment entity Cliped off bot colection point at the bottom of the ramp Fixed signs in ready room Chnaged some infestation tex in Sewer hive Moved CC, to be right under vents Made the funk_nobuild a liitle bit smaller in marines start zone Made the funk_weldable show up as clear, insted of a black blob, after welding Chnaged the door, so the onous can get through once the doors have been closed Added ns hull file Added new minimap, for ns 2.x Ran through BSP Optimizer - making the map better to run on slow computers, and also making the map szie smaller V2 Added vents from the third hive, so alians have more of a fighting chance once the comm gets a seige Changed the third hives name - Quick Draw MacGraw Made the commander view higher, now its easyer to select troops Added some more lights, as when i fixed the sky the light_env did not work Removed some loaction brushes - not a big deal, but saves about 2 megs on bsp size, and less chance of alocblock:full errors Made the wealder door closeable - welder for 56 seconds Made the window sills a little bit lower, so humans can crouch jump onto them, and fall down to back of hive, or Box Area V1 First edition - Had some entities not working