Public screen shot version 11 - Public RC3 Added pipes betwen cafe, and cesspool Made doors in Outside closable Added a new funk_seethrough in storge Fixed weld point problems in rine start Added vents to access stuff behind weld points in rine start Removed the glass in rine start, its now easy to select the right items, rine, etc. Added crates to storage Added a brakable window to cafe, to access the hall Lots of null brush work, saves on r_speeds in some places Added 2 brakable lockers Removed lights on weld point in cesspool gen room Added Spicimens to specky room Moved the res node from the ground in Out Side, to the cat walk Made the cat walk longer, now you have the abilty to defend postions from it Oversized some textuers, to combat MAX_PATCHES Removed the light from the alines ladder, and made into a vent, so the lift can be defended from 3 postions Removed the light from Storage, it was not needed Moved storge roof down, and the hive, to make it easy to plant a hive Added light to specky room, bunker cargo storage doors, its no longer dark Genral brush clean up, and null textuer work Entity clean up, including entity merging, to lower the entity count from its current hight Public screen shot version 11 - Public RC2 Added third hive Made the BSP Smaller by valve boxing the leek in the RR Clened up lots of entitys Textered inside of boxes Cleaned up some textuer blead through in Cesspoll Tryed wad including ns2.wad but hl crashed when the map loaded Public screen shot version 10 - Public RC1 Made BSP lighting even smaller, by useing the NS null file Finished off cesspool, just needs some small cosmetics to get it done completly Added lots of vents from A-04 cafe hive Removed hive sound room, and replaced with a bunk room, and a res node, this acts like a doubble res, but is not... Added A-04 Cafe Hive, its outside, but the sky is blocked by a grate Added rain, and water/thunder sounds to A-04 Cafe hive (Inactive untill rc2) Made the map public, with the RC1 WARNING! The map uses 6000 KB (5.61 MB) of Texture data, and can cause issues on older video cards Public screen shot version 9 Added 2nd access route to Cesspool Added generator room that has 2 generators that must be welded on to gain access to Cesspool hive The Cesspool hive has a Xeno only open able door, labeled Maintenance access Fixed some lighting problems in the Cesspool access Made Cesspool Access generator sound quieter Made BSP lighting smaller, by replacing info_loaction textures with "null" Fixed Ony stuck issues with ns hull file in ready room Public screen shot version 8 Added start of Cafe hive Added 1st access route to "Lake hive" Changed lake hive to "Cesspool Hive" Added lockers Connected bunker 3 with Bunker 4 Added fresh res node to end of Bunker 4 Changed weld time in tsa spawn back to 30 seconds - as with all weldable loactions in the map Public screen shot version 7 Fixed some "null" errors in ready room Changed the textures in Lake Hive, now the water is an animated texture - feel dizzy? Added the start of the 2nd hive Fixed info_loaction over lapping - to stop crashes Made info_loaction 1 unit thick to save on bsp space Made the over pass longer, it now comes out into The Cave, so there are 2 ways to get into it Fixed lighting, so its not so bright nor harsh in cargo room, and also changed the lighting to white, not sun yellow Removed the particle system, and replaced it with normal env_sprites Added sounds to Lake Hive Fixed water out side play area issues, to try and help with minimap building Public screen shot version 6 Moved the light switch button down, so that its 48 units off the ground in ready room Finished the ready room Added the first official hive location, with 15 spawn points Added 14 more spawn points to tsa spawn Added weld able doors at tsa spawn, one for the res, one for the cc, and one empty one, for things such as labs, obs, etc, weld time is 200 seconds, 3.32 min Added info_locations Added a cargo room, (basic, and small) with a ready room stair case, to reach an over pass, and door, that will lead some where Added 2 more bunkers, they will lead to a new hive, but take different ways to get there Added some crates to the middle of the east road, for kahraa playability Public screen shot version 5 Changed the ready room by - Removed rr.mp3, as trigger_mp3 is fucked at moment, and the rr.mp3 will not fit the style any more Added red lights in pipe room under the grates to show the pipes Added computer consoles, with lighting, fade, sprites, and sounds to tsa join team Public screen shot version 4 Changed some of the ready room by - Adding stair case from where the lift well was, to the bar Making the lift a funk_wall at the top of the old shaft Moved the bar lighting to over head Removed the bar, and replaced it with pipes Changed the speck, and random team join sections Changed the lifts button to toggle the lights under the tsa, xeno join teams Added stair case, and removed the ladders Public screen shot version 3 Added basic ready room Worked on lighting issues by - Changing additive to glow on sprites Removed the cs_assult light values Added a new sky map, cydonia, and sky light values Public screen shot version 2 Fixed func_seethrough errors Added Lift Added bunker 2 Added better lighting for the cave Public screen shot version 1 Light errors from funk_seethrough