what is fixed : - sound filenames : rename "sound\REvil\ZOMBIE ATTACK!.wav" to "zombie_attack.wav" rename "sound\REvil\SUPPLIEZ!.wav" to "suppliez.wav" rename "sound\REvil\lookout!.wav" to "lookout.wav" - scientist getting stuck on balcony at acid/toxic pool - various items not present on the map (including golden shield) - added ammo_spore on ceiling of pre-sewer area to be able to climb down the pit (for singleplayer, read below) what WAS NOT fixed : - Connecting to dedicated server running this map causes client to hang at "Processing maps/soundcache/reco.txt" ive laready tried to replace all sounds on map with "ambience\hawk1.wav" but it didnt help. I think only sven coop developers can explain/address this issue. - zombies hitting you through doors and blocking your movement in doorways - doors opening in wrong direction - archvile may freeze when hes "escorting" you to escape door.. the solution is this, kill him in the same room where he spawns (if u can) or run away to lobby as soon as gates go off, this will cause him to navigate to lobby without problems (well, at least for me).. Overall, this map would really benefit from 2018 remake. It would also be good if someone can shed some light regarding dedicated server issue with this map.