Known Bugs in Classic 1.5 _________________________ These are the bugs that I know of in Classic. Be careful!! As CScarlet once said, RTFM!!!!! * DO NOT noclip in the map! If you hit an entity that plays music, you may play the music out of order! The result will be having multiple music tracks playing at once! * DO NOT run ripent on my map! That's right 60-megabyte-file, don't hack this map! The entity count is kinda high, almost at 800 (the sven-coop limit is 900, and that's excluding the temporary 500 entity limit.) If you do, you may accidentally go over the entity limit, causing the map to explode. * DO NOT run the map in software mode! Steam/Half-life WILL CRASH! Run the map in OpenGL or Direct3D. OpenGL is the best one you can pick, but Direct3D also works, but the framerates are a little lower (my head is still vibrating from seeing what the map looks like in Direct 3D.) * PLEASE DO kill all the monsters you come across! This map has a large amount of monsters in it -- if you run past monsters like how you would in normal DOOM, then don't blame me if your server explodes! There really isn't enough monsters to make a server crash -- if you run past monsters though, something could happen. I designed the map so monsters would spawn as you progress through the map, so if anything happens, it's not my fault. * Towards the end of the map, when "Hiding the Secrests" plays, something once happened where I fired a rocket, passed through it, and the game crashed. Probably one of thoserare-out-no-where game crash bugs, but I'm still going to mention it. * The e_polygon count in the spawn area is a little high. This is a heads up! * Recomended players is 4-8. * Please stay away from the hidden developer room in the map. If you fart around inside there, you could accidentally teleport yourself to somewhere in the map, causing multiple music tracks to run at the same time! * The amount of lightdata in the map is set for 9 megs. This MAY cause performance issues on slow computers! Updates for Classic 1.5 _______________________ * The lag issue in the outdoor area of the map should be changed. There should be a lot less lag there. * Run the map on a fast server! This map doesn't do to well on slow servers! As long as your server isn't dead slow, the map should be okay. I lowered the lag issue BECAUSE slow servers couldn't handle that one part. * Lighting quality is mildly better. Lowered the original 10 meg lightdata amount to 9 megs. -G.Ballblue 03/04/05