// The attachment number. If set to -1, the Bone set below will be used instead. attachment 0 // Bone number. Only used if attachment is -1. bone 4 // Specify an offset. Similar to how attachments are defined in half-life models. // Only works when attachment = -1 and a valid bone number is supplied. // Format: offset offset 0 0 0 // Sprite file to use spritename sprites/muzzleflash3.spr // Sprite scale scale 6 // For changing the color colorR 255 colorB 255 colorG 255 // 0=Normal, 1=Color, 2=Texture, 3=Glow, 4=Alpha, 5=Additive (default). rendermode 5 //0 = invisible, 255 = fully visible transparency 255