Redemption-Project Alpha This is part 2 (hopefully better than the first) of my Redemption Series. Yes I am aware that there are maps for CS called redemption but the word is a good word. Anyway this is part two of what I hope to be a 5 part series yes five! Any and all feed back on this map is good. Redemption (The full story) In the year 2020 (shortly after the Black Mesa disaster) Gorden Freeman was 'added' to a special ops force known as Redemption. This team has only one sole mission, to seek out and destroy Mr.Black Stone (AkA:G-Man) and eradicate all members of the under ground organization Black Spear. G-man's secret army of the apocolypse. In part one you were hot on Stone's trail only to follow him through a highly unstable warp. When you got to the other side all your weapon except for a pistol and yoru trusty crowbar where destroyed (unexpected huh?) Lucky you it seems you were transported into yet another of Stone's secret bases and by chance a weapons hold may be near your entry point. The portal though had it's 'problems' such as the portal closed after going through and has begun to destroy the base that your in. The power is fading and emergency power is mostly useless if not totally. You must follow him, this is a one way trip team but if you can destroy the Black Speak and kill Black Stone it will all be worth it. Good luck and god speed. Redemption-Alpha (hints) (Dont read unless your really stuck.) Black Out Room- The first room where the ninja's are I am afraid has no real tatic. Get the Magnum, get to the back of the hall and start firing while zoomed in. Ninja's Above- If you can't figure out why your dying on the stair case look up. Crouch and walk back slowly while zoomed in with the flashlight on. Hit them in the head and destroy the turret. Stuck in black hallway- After the stair case past the ninjas again you might have trouble moving. Crouch, remember the warp? It is disturbing reality completly so you must be careful. Black Out Room 2- This is easy just crouch walk down the hall way and shoot limbs with the Mag as you go. Ending pillars- Theres no real tatic for the four turrets at the end except for shoot and hide. Garg's- When they first fall try running between them. They might flame each other and cause some damage, don't bother running theres a 9 to 10 chance you won't make it to the door. Missing Ending?- Check the pillars the the guns were on. Thing's are not always as they seem. Missle Launcher?- Yes it's there and yes you can get it. Where is the button? Which one is the right one? No more trips?- Know this, if you unlock the missle launcher you will lose the Trip Mines (oh darn).