--- Clockwork Version 1 --- Author: ><((((('> PointDexter-KaosCraft Author e-mail: tmt_85@hotmail.com ------------ Map Info: Single player: Yes Editor(s): VHE, ZHLT 2.5.3 Custom Build 17, Wally, SprView Known Bugs: None (yet) Build Time: 2 months Build Machine: P3 600, 384 SDRAM, TNT2 M64 Compile Time: 5515.07 seconds [1h 31m 55s] Recommended for: 2 - 8 players Walktrough: Escape this infernal dreamworld you have been banished into by finding and activating each button on each section to access the lower level. Then use the particle beam to dispatch the caged gargantuan. Escape to THE MATRIX. ------------ Copyright / Permissions No direct copying of parts of the level, please edit them architechture-wise or at least change the textures. Please give credit where its due. ------------ Fixes: version 2: -fixed ambience -added some monsters ------------ TEXTURE INFO: clockwork_textures.txt: Made by me, driven by you? Author : Kevin 'Rorshach' Johnstone (k.johnstone@discreetmonsters.com) webs : www.3dpalette.com/~rorshach [current] - www.quakefiles.com/rorshach [old] Info : I made this texture set for Headhunters3 (http://tarot.telefragged.com/hh3). They are for everyones use. The hope of seeing the work i did become a building block for the community to make some levels with a 'different' style is what has made me release them. I look foward to seeing what you all make. They can be used by any individual or Mod/ TC / clan etc as long as its not to make money. If you want to make money or enter a competition with a large prize im afraid thats a no no unless you want to split the prize with me. Understand?? Request: Many of these textures have alpha channels. IF you produce good shaders for use with these, please send me a copy when finalised so that they also may be shared around for the benefit of the community. Cheers, r. End of file. mapcent_crate Readme.txt: MAPCENTER TEXTURE CHALLENGE #1 README FILE WEBSITE: http://mapcenter.digitalarenas.com These are the results of the first "official" Map Center texture challenge. This wasn't a contest. There was no grade or score at the end. No one was declared "a winner". The Challenge "officially" began on Sunday Nov. 4, 2001 and ended on Thursday, Nov 15, 2001. The goal was for environmental texture artists to expand their skills, try new styles or ways of working, tackle subject matter they might not do on their own, and most importantly share their work processes and insights with others as a way of both teaching AND learning. The textures in this pak are by multiple artists. They are not intended to be in the same style. They are not intended to even be used together in the same map. They are variations on a theme, renderings of the much maligned "crate" ... a mapping tradition for over 4 generations of game engines. ++++++++++++++++++++++++++ The Rules for Challenge 1: ++++++++++++++++++++++++++ Make a texture using the guidelines below. Feel free to use multiple textures to accomplish the goals (example: separate textures for top and sides of a crate). Feel free to include a shader or textures for special effects. Topic: Crate or shipping container Theme: Grungy industrial, near future to distant future Materials: metals, plastics, ceramics, Notes: Dirty, grimey, corroded, worn, scuffed, used and reused Size: min 64x, max 256x Shader: optional ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The challenge came off well, with 22 artists submitting final work and a total of 105 texture images. A complete listing of the textures, by artist and listed by file name also can be found in the mapcent_crates document that will end up in the Textures directory. Paul Jaquays Challenge #1 Coordinator Nov. 17, 2001 Preview Map: AstroCreep File name: mapcent_crate.bsp type /map mapcent_crate to run map in Q3a The following are the expanded Readme files supplied by some artists. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TITLE : Titan Shipping Co. Container FILENAME : bb_container.pk3 AUTHOR : Matthew "Bushboy" Trow DATE : 15.11.2001 TYPE : Textures EMAIL ADDRESS : bushboy@ritualistic.com HOMEPAGE URL : http://www.ritualistic.com/node/bushboy/ .zip CONTENTS : bb_container_tga.pk3 contains 4 tga files and this readme -------------------------------------------------------------------------------- * TEXTURE DESCRIPTIONS * -------------------------------------------------------------------------------- An Industrial space shipping container for the Mapcenter Texture Challenge #1 -------------------------------------------------------------------------------- * STORY BEHIND TEXTURE * In the year 2055, earth is in dire need of resources. The majority of ore deposits on earth are exhausted. The need is such that the recycling and reuse of materials is paramount to the survival of any mining or shipping company. Containers that were originally manufactured for terra firma now find new uses in the asteroid belt. Corrosion from the ocean previously visible on the container has now long faded only to be replaced by corrosion from the harsh environment of the Space Docks orbiting mars and the moon. -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- TEXTURE BASE : New Texture from scratch TEXTURE REFERENCES : ISOContainers.com - http://www.isocontainers.com/CS_Dry_Freight_40R.htm Shaderlab - http://www.shaderlab.com/q3w/ruins/hp_drydock_2.jpg TOOLS USED : Flash 5.0 for vector Photoshop 5.0 for rendering Fireworks 4.0 for optimisation CONSTRUCTION TIME : Approx. 13 hours CONSTRUCTION INFO : Flash 5.0 used to build the texture base elements in vector with basic colouring applied. Photoshop 5.5 used to overlay rusty texture from the Shaderlab photograph indicated above and to apply bevel, colour burn dropshadows and other effects. -------------------------------------------------------------------------------- * TEXTURE NAMES * -------------------------------------------------------------------------------- bb_container_back.tga bb_container_front.tga bb_container_side.tga bb_container_top.tga -------------------------------------------------------------------------------- * OTHER WORK BY THE AUTHOR * -------------------------------------------------------------------------------- : Mental Oasis DM - http://www.ritualistic.com/node/bushboy/mentaloasis : Mental Oasis for RA3 (m3a project - www.planetquake.com/unitool/m3a : Arenaholica - www.ritualistic.com/node/bushboy/arenaholica : The Chase for quake2 - www.fileplanet.com/index.asp?section=107&page=42 -------------------------------------------------------------------------------- * CREDITS/THANKS * -------------------------------------------------------------------------------- Mapcenter for setting a challenge ! The members of Mapcenter for feedback. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use these textures as a base to build additional textures without credits to the authour. These textures may only be used in levels or for other uses if credit is given to the authour. You MUST NOT distribute this texture without credits to the authour indicated within a readme or on a website. Texture design (c)2001 Matthew "Bushboy" Trow +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 9:18 PM 11/7/2001 Accessory's Name : el_crate01.tga and el_crate01_top.tga Email Address : hfx@planetquake.com URL: http://planetquake.com/hfx Texture Author : Evil Lair [Accessory's description] A crate texture for Quake 3 maps. [Additional Credits] MapCenter (http://mapcenter.digitalarenas.com/), Paul Jaquays and everyone at the MapCenter forums for making this chalenge happen. [Editors Used] Photoshop6, Lightwave6 and Max4.2 [Copyright / Permissions] Do not edit this texture or use it as base for other textures. Quake, Quake II and Quake III are registered trademarks of id Software, Inc. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= KaBal crate entry for Map Center Texture Challenge ---------------------------------------------------------------------------------- FILENAME : ka_crate.zip AUTHOR : Ken "KaBal" Spicer DATE : 11.15.2001 EMAIL ADDRESS : kabal@planetquake.com HOMEPAGE URL : http://www.planetquake.com/kabalarena/ .zip CONTENTS : ka_crateside.tga : ka_cratetop.tga : readme.txt ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- * FEEDBACK* ---------------------------------------------------------------------------------- Email me ( kabal@planetquake.com ) ---------------------------------------------------------------------------------- Tools used: ---------------- Photoshop 5.0 & 6.0.1 -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Built by Ken "KaBal" Spicer for Map Center & id software. Astrocreep and Paul Jaquays may use this zip in anyway thay see fit, as long as I receive credit for it. :) Quake III (C) 1999 id Software. All rights reserved. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= --="(IF YOU USE MY TEXTURE(S) IN YOUR MAP, PLEASE BY ALL MEANS SEND ME THE MAP OR SCREENSHOTS, I'D LOVE TO SEE IT IN USE)"=-- Started 11/2 finished 11/16 Author: Rayden (the_rayden@iname.com) ICQ: 19702425 MSN: rayden4444 Website: http://rayden.digitalarenas.com/ Personal: http://lfai.8m.com Purpose: Texture was created for crate challenge at Astrocreeps Mapcenter (http://mapcenter.digitalarenas.com/) texture and shader BB, hosted by Paul Jaquays. Textures were created using Paint Shop Pro 5.01 and finishing touches with Adobe Photoshop 5.0. BTW- If you think my crate texture(s) suck ass, well I am fairly new to making texture style artwork and these textures do not fully represent my artstic ability/skill/talent as a whole so they may suck to some, but I do not suck, to some or something like that. I should have tried an easier crate design, can't say I didn't shoot for originality though lol. --="(IF YOU USE MY TEXTURE(S) IN YOUR MAP, PLEASE BY ALL MEANS SEND ME THE MAP OR SCREENSHOTS, I'D LOVE TO SEE IT IN USE)"=-- Use: I created the textures in mind for them to be used on brushes with functions like func_bobbing and or func_rotate and add some light underneath to show like its hovering. Problems: Sometimes when you use surface inspector to FIT the textire 1x1 it flips the words on the texture around, I've found that using grid size 1 in radiant and rotating the textured brush/crate fixes that problem, id all else fails just allign the thing by hand. Permission: These textures cannot be used as a base for other textures, without my consent. Feel free to email me if you have any texture requests, or need/want these textures edited in anyway. Textures were made with Quake 3 Arena in mind, Quake 3 Arena is a trademark of id Software (www.idsoftware.com) --="(IF YOU USE MY TEXTURE(S) IN YOUR MAP, PLEASE BY ALL MEANS SEND ME THE MAP OR SCREENSHOTS, I'D LOVE TO SEE IT IN USE)"=-- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= November 7 2001 ================================================================ Title : Bio-Transport Crate Filenames : redlemons_crate_top.tga : redlemons_crate_side.tga Author : Redlemons Email Address : redlemons@planetquake.com Author's Homepage : http://www.planetquake.com/redlemons/ Description : A biological transport crate, designed specifically for the Mapcenter Texture Challenge #1 of November 2001. Crates, a staple of any first-person shooter, are scarce in Quake III: Arena, so its up to the community to do something about this terrible situation. Crates. Crates. ================================================================ * Texture Information * Two textures for use on any cubic brush. redlemons_crate_top.tga goes on the top of the box, redlemons_crate_side.tga goes on the sides. ================================================================ * Construction * Programs used : Paint Shop Pro 6.0, Adobe Photoshop 6, Q3ASE v1.1 ================================================================ * Copyright / Permissions * This texture is for public use ONLY if using the textures as a whole. Anybody may use this as a texture for a map, a rendering, a piece of art if the textures are unmodified. If you want to change the textures, copy & paste parts, etc. please ask permission first by e-mailing me at redlemons@planetquake.com You MAY distribute this ZIP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Copyright 2001 Eamon 'Redlemons' Mitchell November 7 2001 ================================================================ Title : Bio-Transport Crate Filenames : redlemons_crate_top.tga : redlemons_crate_side.tga Author : Redlemons Email Address : redlemons@planetquake.com Author's Homepage : http://www.planetquake.com/redlemons/ Description : A biological transport crate, designed specifically for the Mapcenter Texture Challenge #1 of November 2001. Crates, a staple of any first-person shooter, are scarce in Quake III: Arena, so its up to the community to do something about this terrible situation. Crates. Crates. ================================================================ * Texture Information * Two textures for use on any cubic brush. redlemons_crate_top.tga goes on the top of the box, redlemons_crate_side.tga goes on the sides. ================================================================ * Construction * Programs used : Paint Shop Pro 6.0, Adobe Photoshop 6, Q3ASE v1.1 ================================================================ * Copyright / Permissions * This texture is for public use ONLY if using the textures as a whole. Anybody may use this as a texture for a map, a rendering, a piece of art if the textures are unmodified. If you want to change the textures, copy & paste parts, etc. please ask permission first by e-mailing me at redlemons@planetquake.com You MAY distribute this ZIP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Copyright 2001 Eamon 'Redlemons' Mitchell +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Creater: Renegade45 Created in Photoshop 6,Paintshop Pro 7,Painter 3D Base Image : scanned from paper Texturing: Photoshop and User textures from Internet! First texture ever made by me for a challange or game, Hope everyone likes it! Email Ren45jdl@optonline.net +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= xcrate 11-15-01 Created by sc4r4b site- http://users2.ev1.net/~scarab email sc4r4b@hotmail.com Legal stuff- TRADEMARKS. Microsoft, Xbox, the Xbox logos, and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ------------------------------- MapCenter Texture Challenge #1 Date: 11/11/2001 Author: Techx Site: http://techx.digitalarenas.com/ Email: techx@digitalarenas.com Screenshot: http://techx.digitalarenas.com/techx_crate1.jpg Credits: Photo Source images used from http://www.art.net/~jeremy/photo/public_texture/ ------------------------------- End of file. All wads were found from the WadFather.