Dogs - Readme File - 10/22/00 ================================ This file best viewed when fully maximized and 1024x768 resolution. Please read this file before playing Dogs, or read after, or never... This version currently optimized for Sven-Coop (www.planethalflife.com/svencoop). GENERAL INFO: Name: Dogs Version: 1.0 File Name: TheDogsSC.zip Map Type: Single Player/Coop BUILD/COMPILE INFO: Editor: WorldCraft 3.3 Compile Tools: Zoners HL Tools V 2.4 (w/ HLCC) Build Time: about 2 weeks Compile Time: forever Errors: none (aside from the stupid "Backwards mins/maxs" error that I fixed) MAP INFO: Solids: varies Faces: varies Unique Textures: varies New Sounds: yes New Textures: yes New Models: yes New Weapons: no WAD Files: Halflife.wad; Decals.wad; Xeno.wad; My2.wad(new); Hex-Door.wad(new) INSTALLATION INSTRUCTIONS: Unzip/Unpack: Unzip pak0.pak to the Halflife/SvenCoop directory. BUGS/FIXES: Known Bugs: 3 Description: 'Found headcrabbing, but can't play!' error repeats in the first map in -dev mode Cause: Sven tells me it is a problem w/ the scripted_sequence on the dead hgrunt in the security room. Fix: If you can fix it let me know, otherwise just deal w/ it. Temp Fix: Type 'r_speeds 1' in the console to cover the error up) [- Sven's note: Can only be fixed in the map. It doesn't really mess anything up, though... just don't play the map in -Dev mode (you can disable dev mode by typing "developer 0" into the console). -] Description: Map doesn't work Cause: varies Fix: E-mail me about it Description: Map is really hard on the 'Hard" setting Cause: You set the difficulty to high Fix: Turn down the difficulty [- Sven's note: To do this in SvenCo-op, open the map CFGs (dogs1.cfg - dogs3.cfg in svencoop\maps\ directory) in a text editon such as Notepad, and change the "skill 3" line to "skill 1" (or 2) -] CREDITS: Prefabs: John Bredl (gameboy5732@hotmail.com) for the new "wood" texture. AUTHOR UNKNOWN for the Bradley Tank prefab AUTHOR UNKNOWN for the Hex-Door lock (very cool) LEGAL INFO/PERMISSIONS: MP: You may use this map in any LAN network, internet game, or other MP Half-Life type game (including BOTS). SP: You may play Single Player or Coop play with this map. You may distribute this map (accross the internet) ONLY if the ".zip" file remains intact and unchanged (do not add/subtract from it) w/o contacting me first. You MAY NOT disribute this map on any tangible materials (CD-ROMS, Floppys, ZIP disks, ect.) w/o contacting me first. You MAY NOT sell this file/map for any reason w/o contacting me first. I reserve the right to grant/deny permission for any of the above situations at any time w/o notice. Assume any permission not explicitly mentioned here to be denied. Contact me with questions if nessessary. OTHER: Help: I have put together a few spots that are hard(er) or confusing. If you can't get past them read these. Description: The part in the first level where you need to go through the big cargo crate - Can I get on them? How to Solve: Yes! You can get on them. Look for a ladder behind the first sandbag wall w/ the guy w/ the ARgrenades. Description: The part where you need to open the door into the 'ION INTAKE' in the third level How to Solve: There is a small block on the ground under the word 'ION', push it in. For coop players just use both of the retina scanners at the same time. AUTHOR/CONTACT INFO: Name: Collin E-mail Address: cmcmillan@barstowschool.org Webpage: none Previous maps: Cathedral; Cargo