Gitfest4g a SvenCo-op map by (GIT)r-man This was my attempt to push the boundries of WorldCraft 3.3 and the Half-Life engine to their limits... Looks good on my GeForce3 at 1280x960 resolution, but the custom textures look blurry on my 16mb Vanta at 1024x768 so I guess it's system dependent... There are more trigger_randoms in this map than I can count so each time you play it should be different The following are the credits for the custom sky and the textures I converted to HL.wad format from jpgs I found on the internet:- SKY Title: "London Skymap" Filename: london.zip Version: 2000-08-19 Filesize: 787 kb Author: Marc Schroeder aka Term Email: audion@spaceman.de / spaceman@muenster.de Homepage: http://www.spaceman.de/audion TEXTURES Title : IK2K textures, 24bit (for Q3A & others) Date : 2/22/2001 Author : Iikka "Fingers" Keranen (or Keränen if you like em dots better) Email Address : fingers@mail.planetquake.com Home Page : www.digital-eel.com/surface/ & Max Payne textures (C)1998-2001 Remedy Entertainment Ltd.