Turn Word Wrap off to read this! This is the NEW version in case you downloaded the wrong one. ================================================================ Title : Grunts Filename : Grunts.BSP Authors : Deathdog, MaD jOn Address : Deathdog@thedoghousemail.com Starr@thedoghousemail.com Description : A high security military base. Get to the High Security Area! Special Thanks to : Rize for all the cargo crates. Webpage : Go to www.Mapfinger.com and look through the list for my name! Other Work : Storage, StorageD Upcoming: Helebat towers (Nearly finished) Torture (Now run by Lord Slayer) Garg Epsiode (Look for the beta) Note: The storage WAD is included. This is used for the crates. ================================================================ Story Well you made it. Your jeeps park in the cover of some crates and you jump out. This road leads to the High Security Storage area but the military already knows you are coming. They have had time to dig in. Blocks of cargo containers have been set up as road blocks and gun turrets have been set. Your scouts have managed to set up some sandbags and a turret before they were sneaked up on by a patrol. Now you need to fight your way to the elevator to the High Security Storage Area. Look out for your captured scouts and take them with you down the lift with you. ================================================================ Play Information Single Player : Put the Skill down and you MIGHT make it. Deathmatch : No! Cooperative : Long live Coop! Difficulty Settings : Medium. New Sounds : No New Graphics : Yep. These are some OP4 ones. New Music : No Demos Replaced : None No. of players : From 2-5. This is due to R_Speeds. Monsters : Yes. Goal : Reach the lift by killing or destroying something to open the doors. ================================================================ To change difficulty If you want to change the difficulty then edit the CFG file. Where it says: Skill2 Change the number to get the right difficulty. (1=Easy, 2=Medium, 3=Hard) Don't mess with other settings because it will spoil the gameplay. ================================================================ Construction Base : New level from imagination! The Marines level gave me the idea and I more or less made an objective based map along the lines of Marines. Editor used : Worldcraft v2.0 Known Bugs : 1 misaligned texture in elevator. Elevator leaves it's left support behind. WTF?! You can aim APC's rockets with secondary fire on RPG. :D Build Time : 1 week. Compile Time : 3 hours. ================================================================ Installation To play this level, extract the file "storage.bsp" into your sierra\half-life\SvenCoop directory. Put CFG in sierra\half-life\SvenCoop. Place the WAD in sierra\half-life\SvenCoop directory NOT VALVE!! Then run a multiplayer game. ================================================================ Gameplay Info This map is an eleongated version of Marines (Comrade Zhukoyev). I made it 'objective' based. To move onto the next area you have to destroy or kill something. I have taken the same corridor shape but have bent it into roughly this shape: IIIII I I I II I Check the level for a better idea. The main reason for this is that it cuts down R_Speeds and that I can make a map about 3 times bigger than Marines. There are not too many similarities with Marines. You don't need to get Barney and the Sci onto the lift or even rescue them but it is there if you like keeping them alive. ================================================================ R_Speeds The R_Speeds on this map hang at around 300 polygons but the number of grunts has meant I have had to limit the number of players to 6. As most servers have a limit of 6 players this shouldn't be a problem. Things can get hairy around the fence and the tunnel. ================================================================ Copyright and Permissions Comments on this map? Mail me. But no junk please. This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name GRUNTS.BSP and is supplied in a zip file called GRUNTS.ZIP and that the files are not altered in any for. It must also contain this text document and no other files. If the level is to be included on a CD-ROM or other profit- making medium, including but not limited to "Public Domain" collections or archives, the publisher / manufacturer must send me a copy of the product. I reserve the right to refuse permission for this level to be distributed via any CD-ROM or other profit-making medium. (But if you ask first it might be considered on a magazine) (c) Copyright 2000 Dave Starr