*** New Hope's Last Stand *** SvenCo-op Map Series by Hezus (c) 2003,2004,2005,2006 The map has changed quite a lot during the developement. Origionally intented to be a Horde Styled map now this is a mappack with 3 walktrough maps (with horde elements) and 1 full horde map. For details on the story, please check the mission briefing in-game, or refer to the last*_motd.txt files. I hope you enjoy these maps as much as I enjoyed making them ! - Michael "Hezus" Jansen (For Legal Issues refer to the information at the end of this file) =============================================================================== * Installation * ---------------- Unzip this pack into your Half-life folder and everything will be placed right. Manually : last.wad goes into "/Halflife/SvenCoop/" last*.bsp, last*.cfg, last*_motd.txt into "/Halflife/SvenCoop/maps" File Information : last.wad => Contains all used custom textures. last*.bsp => The compiled map. last*.cfg => The configuration file for the map's starting conditions. last*_motd.txt => The content for the In-Game Briefing. =============================================================================== * Map info * -------------------- Title : New Hope's Last Stand [Version 3.5 Bronze (v4.0)] Filename : last.zip Author : Michael "Hezus" Jansen E-mail : hezussupastar@hotmail.com Web Site : http://www.goannasvencoop.com/Hezus Description : A Map Series for SvenCo-op 3.5 =============================================================================== * Play Information * -------------------- Game : Half-Life / SvenCoop 3.5 Single Player : Yes Deathmatch : no Difficulty Settings : no New Sounds : no New Graphics : Yes Known bugs : None =============================================================================== * Construction * ---------------- Base : All new maps from scratch Build Time : 3 years, endless months of works Editor used : Valve Hammer Editor v3.4 (by Valve ofcourse) Other Utilities : ZHLT Compile Tools 3 (Beta 4) ZHLT Compile GUI X2 (Jan Hartung) =============================================================================== * Credits * ----------- Textures : Metales & Paredes by WhiteBlaizer [Whiteblaizer@hotmail.com] http://www.galeon.com/gameforge/ Enviroment Map : "parallax_error" by Mighty Pete. [www.planethalflife.com/wadfather] Special Thanks to : - Hellbaron for the Teleporter prefab (on last.bsp) - 007 for sounds (radiobattle and lightchunk on last.bsp) - KelpFarm => Used his emergency light prefab (on last4.bsp) - Author(s) of HLDM's "crossfire", for the nuke idea. (used on last4.bsp) - All beta-testers. - SvenCo-op Community for the support throughout the years. - SvenCo-op Developement Team for making a great mod. ==================================== Hezus Mapping ==================================== WebSite : www.goannasvencoop.com/Hezus Contact : hezussupastar@hotmail.com ==================================== SvenCo-op ==================================== WebSite : www.svencoop.com Contact : sven@svencoop.com ================================================================================= Important Legal Information : ----------------------------- - I`m NOT responsible for loss of data,limbs,houses,money,angry mum`s,bad weather or ANYTHING (except fun and joy ofcourse) when you decide use these files. - Other Mappers are free to use the custom textures, models, sounds and idea`s of the map, but you have to add the authors credits to your readme file, check the "Credits" for that. - Feel free to put this map on custom CD`s/magazines CD`s (or DVD). A notify from the game magazine, that you are using my map, would be nice ! Make sure this readme file and all other files are attached ! - This map is 100 % FREEWARE, that means you cannot just sell it to anyone for money ! If you sell it for money it means you owe me the money you gained from it. If you payed money to get this, than someone has screwed you ;) - These files are Copyright of Hezus Mapping ! Publishing it with your name below it is NOT allowed ! =================================================================================