*** Music *** Made by Hezus ====================================================================== Useless Map info : ------------------ Title : Hezus Birthday Map 2008 : Music Filename : music.zip Author : Michael "Hezus" Jansen E-mail : hezussupastar@hotmail.com Web Site : http://www.goannasvencoop.com/Hezus Description : Fun map where the gameplay is based on songs. =============================================================================== * Play Information * Game : Half-Life / Sven Coop 3.0 Single Player : Yes Deathmatch : no Difficulty Settings : no New Sounds : Yes New Graphics : Yes Known bugs : None =============================================================================== * Construction * Base : New maps from scratch Build Time : Around 4 days Editor used : Valve Hammer Editor v3.4 (by Valve ofcourse) Other utilities : Wally 1.55B (by Matthews and Neal White III) VTF Explorer 1.3 Zoner's Tools v1.5 (by Sean Cavanough) =============================================================================== Credits : --------- Custom textures by: Hezus (woo, myself!) Custom sounds / snippets by: * Portal by Valve * Matinee by Franz Ferdinand * Monster by The Automatic * Break on Through by The Doors * Jump Around by House of Pain * Born to be Alive by Patric Hermandez All sounds copyrighted by their owners. Other: Laser idea shamelessly stolen from Auspices (by Seraph) =============================================================================== FAQ: * I can't get past the laser area! Do as the song goes and KEEP JUMPING AROUND! The way to solve this puzzle is to kill the 4 scientists by throwing a grenade through the hole above the windows. The grenades are in the center. As soon as the lasers move away, pick up a grenade and jump towards a window. Trow the grenade in and if it kills the scientist, 2 lasers will stop moving thus making the game easier. The more you kill the easier it gets. I wish real life were like that :p * The music sounds really bad, my ears bleed! Half-life only supports mono sounds. Another problem is that I have to boost the volume of each sound with 150-200% so players can hear it well ingame. This make the dodgy tones even stronger sadly. I've polished the sounds a bit with noise filters, but its the best I can do. * Are there easter eggs? YES! Keep your eyes open in the first area ;) Copyright Notes : ----------------- - I`m not responsible for loss of data,limbs,houses,money,grandma`s,bad weather or ANYTHING (except fun ofcourse) when you decide use these files. - Other Mappers are free to use the custom textures, models, sounds and idea`s of the map but you have to add the authors credits to your readme file, check the Credits. - Feel free to put this map on custom CD`s/magazines CD`s (or DVD). A notify from the game magazine, that you are using my map would be nice ! Make sure this readme file is attached ! - This map is FREEWARE, that means you cannot just sell it to anyone for money ! If you do sell this map it means that you own the author (me) money. - These files are Copyright of Hezus Mapping ! Publishing it with your name below it is NOT allowed ! If you do this and I find out, I will tell your mum ! Yeah, be scared ! =============================================================================== * Copyright 2008 Hezus Mapping