=============================================== This map was generated by w00tguy's map randomizer =============================================== Helpful Info: - If weapon models block your vision, you can type "r_drawviewmodel 0" in console to hide them. - Press the USE and RELOAD keys together for all weapons and ammo. - You can use the barnacle weapon to latch on to walls and swing around like spiderman. Date generated: 2015/11/4 6:24 AM (UTC-8) Map generation settings: Texture Mode: Write to shared WAD Entity Mode: Super random Corrupt Mode : Do not corrupt Model Mode: Super random Sound Mode: Do not change Content Mode: Everything weapon_skill_mode: 1 monster_skill_mode: 1 grapple_mode: 2 gmr_only: 0 tex_embed_mode: 1 model_safety: 1 singleplayer: 0 sentence_mode: 0 random_solid_ent_models: 0 random_sound_effects: 1 fog_enabled: 0 gravity_enabled: 1 max_file_size: 500 KB texture_compression: 2 =============================================== The original map MOTD starts here =============================================== =============================================== This map was generated by w00tguy's map randomizer =============================================== Helpful Info: - Type this into the console (press the '~' key to open the console): bind J cl_stopsound You can now press the 'J' key to stop all active sounds (trust me, you will need this) - If weapon models block your vision, you can type "r_drawviewmodel 0" in console to hide them. Date generated: 2015/10/27 1:22 AM (UTC-8) Map generation settings: Texture Mode: Do not change Entity Mode: Do not change Corrupt Mode : Do not corrupt Model Mode: Super random Sound Mode: Everything Content Mode: Default only weapon_skill_mode: 2 monster_skill_mode: 1 grapple_mode: 2 gmr_only: 0 tex_embed_mode: 1 model_safety: 2 singleplayer: 1 random_solid_ent_models: 0 random_sound_effects: 1 =============================================== The original map MOTD starts here =============================================== August 27, 200- You are part of a special branch of the military tasked with going into the classified research facility "Black Mesa" and extracting a scientist named "Gordon Freeman", alive. You are not part of the main military force sent into the facility to "cleanup". You may encounter some military forces who are friendly and will help you, and you may encounter some who are hostile. You are given permission to open return fire to protect yourself if you are fired upon. UPDATED INFORMATION: You have been told by a friendly marine that Gordon Freeman is heading for the Lambda Complex. ============================== Sector E - by CryoKeen Special thanks to: Sven Viking cSMG RNG JPolito Soctom Thebard Sence Cesar Puchi Tu3sday's Avenger Silencer vluzacn edman Eisen Cyberdaemon Streamfox DAVLevels ChaosDragon004 SkyNinja Turrican Xirex Kain Slidje Protector Sniper Adambean g1l Nih FT.j2 ventxekart Bmxkid88 Dynamite RetroFish mutanteggs mdarwin1 Alley N4DC1 heLL Ghostlywicked spy-warrior Floodkiller Cocyx The Skeleton Unconventional_warfare Fire-Wired RuMple opius poka Peany Moaby SWORD Katana War_Nuker enji takedeppo.50cal Diztruktion Lady Joker chronic hrothunder mastershake Seal TrEmPlEr iLLuSioN LemonSoda amckern Sharkman CKDead Ozku CAM64DD The alien Elfkin G.Ballblue Hezus ICU Crashman Mod Man 8. hydeph amnizu AzShadow BMT Cynu Devin Austin Sanchez And my real life friends and parents! And anyone I forgot :( Sorry! :V For additional credits please check sectore_credits.txt in the maps folder.