=============================================== This map was generated by w00tguy's map randomizer =============================================== Helpful Info: - Type this into the console (press the '~' key to open the console): bind J cl_stopsound You can now press the 'J' key to stop all active sounds (trust me, you will need this) - Press the USE and DUCK keys together to activate godmode. - Press the USE and JUMP keys together to activate noclip. - Press the USE and RELOAD keys together for all weapons and ammo. - You can use the barnacle weapon to latch on to walls and swing around like spiderman. Date generated: 2016/1/10 9:38 AM (UTC-8) Map generation settings: Texture Mode: Write to map Entity Mode: Super random Corrupt Mode : Super random Model Mode: Use similar types Sound Mode: World only Content Mode: Everything Lightmap corruption: Disco Texture corruption: Greyscale weapon_skill_mode: 1 monster_skill_mode: 2 grapple_mode: 3 gmr_only: 0 tex_embed_mode: 1 model_safety: 2 singleplayer: 0 sentence_mode: 0 random_solid_ent_models: 1 random_sound_effects: 2 fog_enabled: 1 gravity_enabled: 1 max_file_size: 250 KB texture_compression: 2 =============================================== The original map MOTD starts here =============================================== To: epsilon.team@mslist.org From: admin@mspost.org Subject: Briefing - CMD|PRI=1&PAGE=1&ENCRYPT=1 The United States Government has recently gained possession of an object that could vastly benefit our cause. Our operatives have informed us of an opposing alien faction that has learned of the object's existence, and is planning a major assault on the installation where it is held. As most of our associates are currently... occupied, we must rely on stealth (and the distraction caused by the rebel faction's attack). Your team will be deployed as close to the objective as possible, shortly before the enemy's assault is expected. You are to avoid attention, secure the objective, and await extraction. Other information you will need is attached. You must be in the deployment area by 14:26:00.