Map by w00tguy123 Quick Info: -If your team fails and you decide to try again, you restart at 0 meters. -Sometimes a generated level has no upward slopes, meaning no progress upwards. -If the game bugs and the doors try to close when the level begins, wedge yourself between them so they open back up (you won't be hurt). Known Bugs: -Somtimes the game thinks everyone died game after voting to restart the game -The path maker isn't perfect, and relies on some sketchy ent systems, so it might skip a path or build crazy crap from time to time. This usually isn't a problem if the server is running smoothly. -I've heard that players sometimes don't get all of 4 categories of weapons at the start. Idk how to fix that. -The progress camera occaisonally causes the game to crash, no idea why. About: Fight your way through randomly generated caverns, reach the surface, and enter the portal to get out of this world. The surface is 50 meters above your position, and there will likely be a large enemy waiting for you. Music: MGS2 Main Theme - Harry Gregson-Williams (time1.mp3) Requiem for a dream - Clint Mansell (time2.mp3) Torn Between Scylla and Charybdis - Trivium (time3.mp3) Gravitational Push - ChaosDragon004 (time4.ogg, thanks CryoKeen) Titan Attack Zone - Sonic Librarian Music (time5.ogg) Textures: Nightwatch team w00tguy123 (except for xen_rock, that's a NW recolor) Sound: the sound drone3.wav is by someone else, but idk who...