Title: Lost Atoll Description: During a boating trip, a storm capsizes the original vessel you were on, leaving you with a rickety lifeboat in the middle of a storm. After drifting all night at sea, you land on a deserted atoll just as your lifeboat gives up its seaworthiness. The island you find yourself on is small and without much in terms of resources. Chances of survival on this island look bleak, but something isn't quite right: there's an artificial feel to the sand and the flora. You don't recall seeing any islands on the map you had before capsizing. You also swear you can hear a faint hum coming from somewhere... Date: June, 2020 Filename: sc_lost_atoll_xn_part01.bsp (this map) sc_lost_atoll_xn_part02.bsp sc_lost_atoll_xn_part03.bsp Author: Michael Kuzel Email Address: mike@michaelkuzel.com Additional Credits: Phoenix, for helping me alpha test this thing before subjecting the rest of our group to it. The Gang: Toast, SiberX, Cent, Indiana, and Ace7 for playing practically the entire repository of escape maps available for TFC together as a group over several years: it helped push me to create my own map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Deathmatch: No Teamplay: Yes Players required: Two, but more can be helpful New sounds: Yes New graphics: Yes New music: No Secrets: Yes, find all six hidden buttons to reveal a 6-digit code needed to access an extra challenge! * Installation * Unzip into your svencoop_addon directory. * Construction * Base: None Build Time: About a month and a half of design and mapping, then about two weeks of alpha and beta testing. Compile Time: About ~5 minutes in total for all three maps on an i5 4670k Editor(s) used: Worldcraft 3.5 Wally Known issues: Map supports up to 8 players at once without causing spawn issues Flashlight is not necessary but can be helpful! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Hints: check only if you're stuck so as to not spoil yourself! * Deserted island: The island is not as natural as it seems, check every corner and crevice. Security checkpoint: The walls are free of obstruction, use them to your advantage. Carefully consider the outcome of damaging the computer in the control booth. Cafeteria: Only the tables and chairs sink, everything else is solid. The bridge is over load capacity, but this could be used to your benefit. The red TV might not be worth watching, if you're clever. More in part 2! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Credits * Map design and construction by Michael Kuzel. Skybox by "The Chayed/KIIRA". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Distribution * Feel free to upload this anywhere you like, or even host it yourself, but do not modify the archive contents in any way. Skybox texture can be reused, but please credit "The Chayed/KIIRA" if you do. This map is distributed and free to use for non-commercial purposes.