== SciGuard2 (Unfinished, Last Salvageable Build) == by Tuesday's Avenger == Objective == - Defend the 5 scientists for 15 minutes. At least one scientist must survive. == Notes / Tips == - The battlefield is broken into 3 major sectors - North, Central, and South - joined by teleport zones. You arrive in these teleporter zones from the spawn area. - Take the GREEN lit teleporter chambers to return to spawn. - Enemies will attack from the tunnels leading to the 3 main arenas. - Every few minutes a group of randomly selected High-Threat enemies will appear from a randomly selected tunnel. These foes will be much more dangerous and will likely require combined firepower to defeat. - Return to the spawn area to grab weapons, ammo, and health. Beware, the delay in resupplying can be costly. - HEV chargers are located in the North arena. Defend them! - You have 3 mobile sentries at your disposal; they can be moved like a pushable by walking up to them, then pressing and holding the "use" key. - Sentries can be repaired using the Wrench. - Beware of sentry lines of fire - they can harm scientists, allied NPCs, and other turrets. - Use the Medkit to heal injured scientists, other players, and allied NPCs. - You are assisted by Leonard and Geoffrey, a pair of tame Vortigaunts. They are more powerful than the average Vort, and can be a powerful asset. However, be sure to keep them healed! If they go down and you do not revive them, they are lost permanently. - Use the Medkit's revive feature to bring back fallen players; the time lost in respawning can cost you control of an area. - Scientist counters are located in several areas, and will display how many of the science officers are alive (green) or dead (red). - Scientists cannot be revived.