city3 87.98.219.139 SOUNDLIST { player/sprayer.wav player/pl_fallpain3.wav misc/talk.wav common/npc_step1.wav common/npc_step2.wav common/npc_step3.wav common/npc_step4.wav items/ammopickup2.wav player/pl_step1.wav player/pl_step2.wav player/pl_step3.wav player/pl_step4.wav player/pl_step5.wav player/pl_step6.wav player/pl_step7.wav player/pl_step8.wav player/pl_metal1.wav player/pl_metal2.wav player/pl_metal3.wav player/pl_metal4.wav player/pl_dirt1.wav player/pl_dirt2.wav player/pl_dirt3.wav player/pl_dirt4.wav player/pl_dirt5.wav player/pl_dirt6.wav player/pl_dirt7.wav player/pl_dirt8.wav player/pl_duct1.wav player/pl_duct2.wav player/pl_duct3.wav player/pl_duct4.wav player/pl_grate1.wav player/pl_grate2.wav player/pl_grate3.wav player/pl_grate4.wav player/pl_slosh1.wav player/pl_slosh2.wav player/pl_slosh3.wav player/pl_slosh4.wav player/pl_tile1.wav player/pl_tile2.wav player/pl_tile3.wav player/pl_tile4.wav player/pl_tile5.wav player/pl_swim1.wav player/pl_swim2.wav player/pl_swim3.wav player/pl_swim4.wav player/pl_ladder1.wav player/pl_ladder2.wav player/pl_ladder3.wav player/pl_ladder4.wav player/pl_wood1.wav player/pl_wood2.wav player/pl_wood3.wav player/pl_wood4.wav player/pl_organic1.wav player/pl_organic2.wav player/pl_organic3.wav player/pl_organic4.wav player/pl_snow1.wav player/pl_snow2.wav player/pl_snow3.wav player/pl_snow4.wav player/pl_snow5.wav player/pl_snow6.wav player/pl_snow7.wav player/pl_snow8.wav player/pl_wade1.wav player/pl_wade2.wav player/pl_wade3.wav player/pl_wade4.wav debris/wood1.wav debris/wood2.wav debris/wood3.wav debris/glass1.wav debris/glass2.wav debris/glass3.wav buttons/spark5.wav buttons/spark6.wav plats/train_use1.wav items/flashlight1.wav common/bodysplat.wav common/wpn_hudoff.wav common/wpn_hudon.wav common/wpn_moveselect.wav common/wpn_select.wav common/wpn_denyselect.wav player/geiger6.wav player/geiger5.wav player/geiger4.wav player/geiger3.wav player/geiger2.wav player/geiger1.wav scientist/sci_dragoff.wav speech/saveme1.wav speech/grenade1.wav weapons/xbow_hitbod1.wav weapons/xbow_hitbod2.wav items/9mmclip1.wav weapons/357_cock1.wav weapons/scock1.wav common/null.wav items/suitchargeok1.wav items/gunpickup2.wav common/bodydrop3.wav common/bodydrop4.wav weapons/ric1.wav weapons/ric2.wav weapons/ric3.wav weapons/ric4.wav weapons/ric5.wav weapons/explode3.wav weapons/explode4.wav weapons/explode5.wav misc/r_tele3.wav items/smallmedkit1.wav items/airtank1.wav hlclassic/items/9mmclip1.wav hlclassic/weapons/dbarrel1.wav hlclassic/weapons/sbarrel1.wav hlclassic/weapons/reload1.wav hlclassic/weapons/reload3.wav hlclassic/weapons/357_cock1.wav hlclassic/weapons/scock1.wav weapons/dbarrel1.wav weapons/sbarrel1.wav weapons/reload1.wav weapons/reload3.wav weapons/cbar_hit1.wav weapons/cbar_hit2.wav weapons/cbar_hitbod1.wav weapons/cbar_hitbod2.wav weapons/cbar_hitbod3.wav weapons/cbar_miss1.wav weapons/cbe/cbe_idle1.wav weapons/cbe/cbe_hit1.wav weapons/cbe/cbe_hit2.wav weapons/cbe/cbe_hitbod1.wav weapons/cbe/cbe_hitbod2.wav weapons/cbe/cbe_hitbod3.wav weapons/cbe/cbe_miss1.wav weapons/cbe/cbe_miss2.wav weapons/cbe/cbe_off.wav weapons/cbe/cbe_on.wav weapons/pwrench_hit1.wav weapons/pwrench_hit2.wav weapons/pwrench_hitbod1.wav weapons/pwrench_hitbod2.wav weapons/pwrench_hitbod3.wav weapons/pwrench_miss1.wav weapons/pwrench_miss2.wav weapons/pwrench_big_miss.wav items/medshot5.wav weapons/electro4.wav items/medshotno1.wav items/suitchargeno1.wav minigun/hw_shoot1.wav hassault/hw_spinup.wav hassault/hw_spindown.wav hassault/hw_spin.wav weapons/bgrapple_cough.wav weapons/bgrapple_fire.wav weapons/bgrapple_impact.wav weapons/bgrapple_pull.wav weapons/bgrapple_release.wav weapons/alienweap_draw.wav weapons/bullet_hit2.wav barnacle/bcl_chew1.wav barnacle/bcl_chew2.wav weapons/sniper_bolt1.wav weapons/sniper_fire.wav weapons/sniper_reload_first_seq.wav weapons/sniper_zoom.wav weapons/saw_fire1.wav weapons/saw_reload.wav weapons/saw_reload2.wav weapons/saw_coveropen.wav weapons/saw_boxout.wav weapons/saw_boxin.wav weapons/saw_beltin.wav weapons/saw_coverdown.wav weapons/saw_bolt.wav items/clipinsert1.wav items/cliprelease1.wav weapons/m16_single.wav weapons/glauncher.wav weapons/glauncher2.wav weapons/gl_reload.wav weapons/m16_charge.wav weapons/m16_magout_metallic.wav weapons/m16_magin_metallic.wav weapons/m16_draw.wav weapons/de_shot1.wav weapons/desert_eagle_sight.wav weapons/desert_eagle_sight2.wav weapons/desert_eagle_reload.wav weapons/desert_eagle_slidepush.wav weapons/uzi/deploy.wav weapons/uzi/deploy1.wav weapons/uzi/reload1.wav weapons/uzi/reload2.wav weapons/uzi/reload3.wav weapons/uzi/shoot1.wav weapons/uzi/shoot2.wav weapons/uzi/shoot3.wav weapons/uzi/akimbo_deploy.wav weapons/uzi/fire_both2.wav weapons/uzi/fire_both1.wav weapons/uzi/akimbo_pull1.wav weapons/uzi/akimbo_pull2.wav weapons/uzi/reload_left1.wav weapons/uzi/reload_right1.wav weapons/uzi/reload_left2.wav weapons/uzi/reload_right2.wav weapons/shock_discharge2.wav weapons/shock_draw.wav weapons/shock_fire.wav weapons/shock_impact.wav weapons/shock_recharge.wav debris/beamstart15.wav weapons/lhit.wav weapons/lhit_end.wav buttons/spark1.wav buttons/spark2.wav buttons/spark3.wav buttons/spark4.wav shockroach/shock_idle1.wav shockroach/shock_idle2.wav shockroach/shock_idle3.wav shockroach/shock_walk.wav shockroach/shock_flinch.wav shockroach/shock_jump1.wav shockroach/shock_jump2.wav shockroach/shock_die.wav shockroach/shock_bite.wav weapons/shock_discharge.wav weapons/splauncher_impact.wav weapons/spore_hit1.wav weapons/splauncher_altfire.wav weapons/splauncher_bounce.wav weapons/splauncher_fire.wav weapons/splauncher_pet.wav weapons/splauncher_reload.wav weapons/spore_ammo.wav hlclassic/items/9mmclip2.wav hlclassic/weapons/pl_gun3.wav items/9mmclip2.wav weapons/pl_gun1.wav weapons/pl_gun2.wav weapons/pl_gun3.wav hlclassic/items/clipinsert1.wav hlclassic/items/cliprelease1.wav hlclassic/weapons/hks1.wav hlclassic/weapons/hks2.wav hlclassic/weapons/hks3.wav hlclassic/weapons/glauncher.wav hlclassic/weapons/glauncher2.wav weapons/hks1.wav weapons/357_reload1.wav weapons/357_shot1.wav weapons/357_chamberin.wav weapons/357_chamberout.wav weapons/357_idle_fidgetpull.wav weapons/357_idle_fidgetrelease.wav weapons/357_idle_squeeze.wav weapons/357_idle_unsqueeze.wav weapons/357_quickloader.wav weapons/357_shellsin.wav weapons/357_shellsout.wav weapons/gauss2.wav weapons/electro5.wav weapons/electro6.wav ambience/pulsemachine.wav hlclassic/weapons/rocketfire1.wav weapons/rocketfire1.wav weapons/rocket1.wav weapons/xbow_fire1.wav weapons/xbow_reload1.wav weapons/xbow_fly1.wav weapons/xbow_hit1.wav fvox/beep.wav weapons/egon_off1.wav weapons/egon_run3.wav weapons/egon_windup2.wav weapons/mine_deploy.wav weapons/mine_activate.wav weapons/mine_charge.wav weapons/g_bounce1.wav weapons/g_bounce2.wav weapons/g_bounce3.wav misc/bbcover.wav misc/bbimpact.wav squeek/sqk_hunt2.wav squeek/sqk_hunt3.wav squeek/sqk_blast1.wav squeek/sqk_die1.wav squeek/sqk_hunt1.wav squeek/sqk_deploy1.wav ambience/disgusting.wav doors/aliendoor1.wav agrunt/ag_fire1.wav agrunt/ag_fire2.wav agrunt/ag_fire3.wav hornet/ag_buzz1.wav hornet/ag_buzz2.wav hornet/ag_buzz3.wav hornet/ag_hornethit1.wav hornet/ag_hornethit2.wav hornet/ag_hornethit3.wav debris/metal2.wav debris/flesh5.wav weapons/displacer_spin.wav weapons/displacer_fire.wav weapons/displacer_spin2.wav weapons/displacer_self.wav weapons/displacer_teleport_player.wav buttons/button11.wav weapons/displacer_start.wav weapons/displacer_impact.wav weapons/displacer_teleport.wav weapons/debris1.wav weapons/debris2.wav weapons/debris3.wav weapons/grenade_hit1.wav weapons/grenade_hit2.wav weapons/grenade_hit3.wav weapons/bullet_hit1.wav items/weapondrop1.wav aompa/alienhive.wav zombie/claw_miss2.wav bullchicken/bc_attack2.wav bullchicken/bc_attack3.wav bullchicken/bc_die1.wav bullchicken/bc_die2.wav bullchicken/bc_die3.wav bullchicken/bc_idle1.wav bullchicken/bc_idle2.wav bullchicken/bc_idle3.wav bullchicken/bc_idle4.wav bullchicken/bc_idle5.wav bullchicken/bc_pain1.wav bullchicken/bc_pain2.wav bullchicken/bc_pain3.wav bullchicken/bc_pain4.wav bullchicken/bc_attackgrowl.wav bullchicken/bc_attackgrowl2.wav bullchicken/bc_attackgrowl3.wav bullchicken/bc_acid1.wav bullchicken/bc_bite2.wav bullchicken/bc_bite3.wav bullchicken/bc_spithit1.wav bullchicken/bc_spithit2.wav doors/doormove4.wav buttons/latchlocked1.wav buttons/latchunlocked1.wav debris/bustglass1.wav debris/bustglass2.wav doors/doormove9.wav AOM/headcrab/hc_alert1.wav AOM/headcrab/hc_alert2.wav AOM/headcrab/hc_attack1.wav AOM/headcrab/hc_attack2.wav AOM/headcrab/hc_attack3.wav AOM/headcrab/hc_die1.wav AOM/headcrab/hc_die2.wav AOM/headcrab/hc_headbite.wav AOM/headcrab/hc_idle1.wav AOM/headcrab/hc_idle2.wav AOM/headcrab/hc_idle3.wav AOM/headcrab/hc_idle4.wav AOM/headcrab/hc_idle5.wav AOM/headcrab/hc_pain1.wav AOM/headcrab/hc_pain2.wav AOM/headcrab/hc_pain3.wav AOM/zombie/claw_miss1.wav AOM/zombie/claw_miss2.wav AOM/zombie/claw_strike1.wav AOM/zombie/claw_strike2.wav AOM/zombie/claw_strike3.wav AOM/zombie/zo_alert10.wav AOM/zombie/zo_alert20.wav AOM/zombie/zo_alert30.wav AOM/zombie/zo_attack1.wav AOM/zombie/zo_attack2.wav AOM/zombie/zo_idle1.wav AOM/zombie/zo_idle2.wav AOM/zombie/zo_idle3.wav AOM/zombie/zo_idle4.wav AOM/zombie/zo_pain1.wav AOM/zombie/zo_pain2.wav buttons/button7.wav AOM/aslave/slv_alert1.wav AOM/aslave/slv_alert2.wav AOM/aslave/slv_alert3.wav AOM/aslave/slv_die.wav AOM/aslave/slv_die1.wav AOM/aslave/slv_die2.wav AOM/aslave/slv_pain1.wav AOM/aslave/slv_pain2.wav AOM/aslave/slv_word1.wav debris/zap1.wav debris/zap4.wav hassault/hw_shoot1.wav zombie/zo_pain2.wav headcrab/hc_headbite.wav zombie/claw_strike1.wav zombie/claw_strike2.wav zombie/claw_strike3.wav zombie/claw_miss1.wav debris/flesh1.wav debris/flesh2.wav debris/flesh3.wav debris/flesh6.wav debris/flesh7.wav debris/bustflesh1.wav debris/bustflesh2.wav agrunt/ag_idle1.wav agrunt/ag_idle2.wav agrunt/ag_idle3.wav agrunt/ag_idle4.wav agrunt/ag_die1.wav agrunt/ag_die4.wav agrunt/ag_die5.wav agrunt/ag_pain1.wav agrunt/ag_pain2.wav agrunt/ag_pain3.wav agrunt/ag_pain4.wav agrunt/ag_pain5.wav agrunt/ag_attack1.wav agrunt/ag_attack2.wav agrunt/ag_attack3.wav agrunt/ag_alert1.wav agrunt/ag_alert3.wav agrunt/ag_alert4.wav agrunt/ag_alert5.wav ambience/sparks.wav player/breathe1.wav debris/bustconcrete1.wav debris/bustconcrete2.wav debris/concrete1.wav debris/concrete2.wav debris/concrete3.wav debris/bustmetal1.wav debris/bustmetal2.wav debris/metal1.wav debris/metal3.wav player/heartbeat1.wav debris/pushbox1.wav debris/pushbox2.wav debris/pushbox3.wav doors/doorstop8.wav buttons/button10.wav AOM/houndeye/he_alert1.wav AOM/houndeye/he_alert2.wav AOM/houndeye/he_alert3.wav AOM/houndeye/he_attack1.wav AOM/houndeye/he_attack2.wav AOM/houndeye/he_attack3.wav AOM/houndeye/he_blast1.wav AOM/houndeye/he_blast2.wav AOM/houndeye/he_blast3.wav AOM/houndeye/he_die1.wav AOM/houndeye/he_die2.wav AOM/houndeye/he_die3.wav AOM/houndeye/he_hunt1.wav AOM/houndeye/he_hunt2.wav AOM/houndeye/he_hunt3.wav AOM/houndeye/he_hunt4.wav AOM/houndeye/he_idle1.wav AOM/houndeye/he_pain1.wav AOM/houndeye/he_pain2.wav AOM/houndeye/he_pain3.wav AOM/houndeye/he_pain4.wav AOM/houndeye/he_pain5.wav ambience/lv6.wav ambience/truck2.wav ambience/waterfall1.wav ambience/subway.wav ambience/city1.wav ambience/city2.wav aompa/darktem.wav aompa/btdsk.wav ambience/wind1.wav aompa/asick.wav } SENTENCELIST { RB_GREN0 vox/danger bizwarn RB_GREN1 vox/dadeda emergency evacuate RB_ALERT0 vox/target acquired RB_ALERT1 vox/alert, unauthorized personnel RB_MONST0 vox/alert RB_MONST1 vox/target acquired RB_COVER0 vox/dadeda RB_COVER1 vox/bizwarn RB_THROW0 vox/buzzwarn grenade activated RB_TAUNT0 vox/die dirt bag RB_TAUNT1 vox/mister, i will kit your ass RB_CHARGE0 vox/accelerating RB_CHARGE1 vox/engage RB_QUEST0 vox/status RB_QUEST1 vox/question, status RB_ANSWER0 vox/green RB_ANSWER1 vox/status is green RB_CLEAR0 vox/search ing for hostile force RB_CLEAR1 vox/search ing sector RB_CHECK0 vox/status report RB_CHECK1 vox/check ing communication relay RB_IDLE0 vox/i am supercooled BG_IDLE0 bodyguard/pathetic BG_IDLE1 bodyguard/mondays BG_IDLE2 bodyguard/shownupdrunk BG_IDLE3 bodyguard/shootface BG_IDLE4 bodyguard/nicesuit BG_OK0 bodyguard/letsmove BG_OK1 bodyguard/babysitter BG_OK2 bodyguard/yougotit BG_WAIT0 bodyguard/stop3 BG_WAIT1 bodyguard/laterfellas BG_WAIT2 bodyguard/waitinrighthere BG_WAIT3 bodyguard/seeyalater BG_HELLO0 bodyguard/hello BG_HELLO1 bodyguard/whatsgoinon BG_HELLO2 bodyguard/someonescoming BG_ATTACK0 bodyguard/getshitoverwith BG_SMELL0 bodyguard/happenedhere BG_CUREA bodyguard/looklikeshit BG_CUREB bodyguard/hellhappenedyou BG_CUREC bodyguard/notaninjury BG_SCARED0 bodyguard/hellareyoudoing BG_SCARED1 bodyguard/knockitoff BG_SCARED2 bodyguard/backoff BG_WOUND0 bodyguard/pain1 BG_WOUND1 bodyguard/pain2 BG_WOUND2 bodyguard/pain3 BG_WOUND3 bodyguard/pain4 BG_MORTAL0 bodyguard/justafleshwound BG_SHOT0 bodyguard/hellaimingat BG_SHOT1 bodyguard/watchyourfire BG_SHOT2 bodyguard/wounded1 BG_MAD0 bodyguard/bringiton BG_MAD1 bodyguard/heyoverhere BG_MAD2 bodyguard/primalroar BG_KILL0 bodyguard/whathelljoke BG_KILL1 bodyguard/layeggs BG_KILL2 bodyguard/ashestoashes BG_POK0 bodyguard/imbusy BG_POK1 bodyguard/getlost BG_POK2 bodyguard/palimworking BG_POK3 bodyguard/onassignment BG_STOP0 bodyguard/stop1 BG_STOP1 bodyguard/stop2 BG_STOP2 bodyguard/stop3 BG_ANSWER0 bodyguard/_comma BG_QUESTION0 bodyguard/_comma BG_STARE0 bodyguard/_comma BG_PQUEST0 bodyguard/_comma INTRO_FG1_L1 fgrunt/intro_FG01 INTRO_FG2_L1 fgrunt/intro_FG02 INTRO_FG1_L2 fgrunt/intro_FG03 INTRO_FG2_L2 fgrunt/intro_FG04 INTRO_FG1_L3 fgrunt/intro_FG05 INTRO_FG2_L3 fgrunt/intro_FG06 INTRO_FG1_L4 fgrunt/intro_FG07 INTRO_FG2_L4 fgrunt/intro_fg12(e31) intro_FG08 INTRO_FG1_L5 fgrunt/intro_FG09 INTRO_FG2_L5 fgrunt/intro_FG10 INTRO_FG1_L6 fgrunt/intro_FG11 INTRO_FG2_L6 fgrunt/intro_FG12 INTRO_FG3_L1 fgrunt/intro_FG13 INTRO_FG1_L7 fgrunt/intro_FG14 INTRO_FG1_L8 fgrunt/intro_FG15 INTRO_FG2_L7 fgrunt/intro_FG16 INTRO_FG3_L2 fgrunt/intro_FG17 INTRO_FG4_L1 fgrunt/intro_FG18 INTRO_FG4_L2 fgrunt/intro_FG19 INTRO_DR_L1 drill/intro01 INTRO_DR_L2 drill/intro02 INTRO_DR_L3 drill/intro03 OT_OK0 otis/reputation OT_OK1 otis/live OT_OK2 otis/together OT_OK3 otis/letsgo OT_OK4 otis/diealone OT_OK5 otis/joinyou OT_OK6 otis/teamup OT_WAIT0 otis/help OT_WAIT1 otis/go_on OT_WAIT2 otis/slowingyoudown OT_WAIT3 otis/illwait OT_WAIT4 otis/seeya OT_WAIT5 otis/standguard OT_WAIT6 otis/notalone OT_HELLO0 otis/hello OT_HELLO1 otis/soldier OT_HELLO2 otis/hiya OT_HELLO3 otis/hey OT_QUESTION0 otis/beer OT_QUESTION1 otis/rightdirection OT_QUESTION2 otis/getanyworse OT_QUESTION3 otis/gladof OT_QUESTION4 otis/aliencombat OT_QUESTION5 otis/somethingmoves OT_QUESTION6 otis/noise OT_ANSWER0 otis/yes OT_ANSWER1 otis/yessir OT_ANSWER2 otis/youbet OT_ANSWER3 otis/alright OT_ANSWER4 otis/yup OT_ANSWER5 otis/yeah OT_ANSWER6 otis/noway OT_ANSWER7 otis/doubt OT_ANSWER8 otis/breath OT_ANSWER9 otis/no OT_ANSWER10 otis/dontguess OT_ANSWER12 otis/nope OT_ANSWER13 otis/nosir OT_ANSWER14 otis/dontask OT_ANSWER15 otis/suppose OT_ANSWER16 otis/hell OT_ANSWER17 otis/cantfigure OT_ANSWER18 otis/maybe OT_ANSWER19 otis/talkmuch OT_ANSWER20 otis/dejavu OT_KILL0 otis/gotone OT_KILL1 otis/another OT_KILL2 otis/buttugly OT_KILL3 otis/seethat OT_KILL4 otis/close OT_KILL5 otis/firepl OT_KILL6 otis/bring OT_MAD0 otis/bully OT_MAD1 otis/somuch OT_MAD2 otis/dontmake OT_MAD3 otis/tomb OT_SHOT0 otis/friends OT_SHOT1 otis/chump OT_SHOT2 otis/watchit OT_SHOT3 otis/damn OT_SHOT4 otis/quitit OT_SHOT5 otis/onry OT_IDLE0 otis/mom OT_IDLE1 otis/aliens OT_IDLE2 otis/wuss OT_IDLE3 otis/bridge OT_IDLE4 otis/closet OT_IDLE5 otis/cousin OT_IDLE6 otis/mall OT_ATTACK0 otis/behind OT_ATTACK1 otis/leftovers OT_ATTACK2 otis/yourback OT_ATTACK3 otis/die OT_HEAR0 otis/hearsomething OT_HEAR1 otis/soundsbad OT_SMELL0 otis/ass OT_SMELL1 otis/chili OT_SMELL2 otis/janitor OT_CUREA otis/scar OT_CUREB otis/insurance OT_CUREC otis/medic OT_SCARED0 otis/donthurtem OT_SCARED1 otis/leavealone OT_WOUND0 otis/imhit OT_WOUND1 otis/virgin OT_MORTAL0 otis/imdead OT_MORTAL1 otis/hitbad OT_MISC0 otis/stupidmachines OT_MISC1 otis/quarter OT_NOTOPEN otis/of1a1_ot01 OT_FOUNDVEST otis/of1a1_ot02 OT_GOODLUCK otis/of1a1_ot03 OT_FINDMORE otis/of1a1_ot04 OT_SCREAMING otis/of1a5_ot01 OT_TRUSTYA otis/of2a6_ot01 OT_TRANSPORTER otis/of3a2_ot01 OT_TELLSECRET otis/of6a3_ot01 FG_POK0 fgrunt/hell FG_POK1 fgrunt/sir_01 FG_POK2 fgrunt/hellosir FG_POK3 fgrunt/corporal_01 FG_QUESTION0 fgrunt/seensquad FG_QUESTION1 fgrunt/current FG_QUESTION2 fgrunt/coverup FG_QUESTION3 fgrunt/chicken FG_QUESTION4 fgrunt/charge FG_QUESTION5 fgrunt/bfeeling FG_QUEST0 fgrunt/bfeeling FG_QUEST1 fgrunt/current FG_ANSWER0 fgrunt/roger FG_ANSWER1 fgrunt/quiet FG_ANSWER2 fgrunt/no FG_GREN0 fgrunt/incoming FG_GREN1 fgrunt/grenade FG_ALERT0 fgrunt/alert FG_ALERT1 fgrunt/down FG_ALERT2 fgrunt/bogies FG_ALERT3 fgrunt/hostiles FG_MONSTER0 fgrunt/hostiles FG_MONSTER1 fgrunt/bogies FG_COVER0 fgrunt/clear FG_COVER1 fgrunt/cover FG_COVER2 fgrunt/staydown FG_CLEAR0 fgrunt/clear FG_CLEAR1 fgrunt/area FG_THROW0 fgrunt/fire FG_THROW1 fgrunt/grenade FG_CHARGE0 fgrunt/go FG_CHARGE1 fgrunt/getsome FG_CHARGE2 fgrunt/move FG_TAUNT0 fgrunt/mister FG_TAUNT1 fgrunt/nothing FG_TAUNT2 fgrunt/oneshot FG_TAUNT3 fgrunt/getsome FG_TAUNT4 fgrunt/corners FG_TAUNT5 fgrunt/backup FG_OK0 fgrunt/damage FG_OK1 fgrunt/six FG_OK2 fgrunt/moving FG_OK3 fgrunt/gotit FG_OK4 fgrunt/hellout FG_OK5 fgrunt/sir FG_OK6 fgrunt/right FG_OK7 fgrunt/command FG_OK8 fgrunt/notfail FG_OK9 fgrunt/yes FG_SCARED0 fgrunt/hearsome FG_SCARED1 fgrunt/hear FG_WAIT0 fgrunt/secure FG_WAIT1 fgrunt/orders FG_WAIT2 fgrunt/scout FG_WAIT3 fgrunt/guardduty FG_STOP0 fgrunt/sorry FG_STOP1 fgrunt/post FG_STOP2 fgrunt/stay FG_STOP3 fgrunt/leave FG_KILL0 fgrunt/oneshot FG_KILL1 fgrunt/wantsome FG_KILL2 fgrunt/sniper FG_KILL3 fgrunt/tag FG_KILL4 fgrunt/corporal FG_KILL5 fgrunt/talking FG_KILL6 fgrunt/take FG_KILL7 fgrunt/sniper FG_KILL8 fgrunt/check FG_KILL9 fgrunt/area FG_SHOT0 fgrunt/check FG_SHOT1 fgrunt/wantsome FG_SHOT2 fgrunt/zone FG_SHOT3 fgrunt/watchit FG_SHOT4 fgrunt/watchfire FG_SHOT5 fgrunt/friendly FG_CHECK0 fgrunt/check FG_CHECK1 fgrunt/zone FG_IDLE0 fgrunt/guard FG_IDLE1 fgrunt/mission FG_IDLE2 fgrunt/babysitting FG_IDLE3 fgrunt/coverup FG_IDLE4 fgrunt/now FG_IDLE5 fgrunt/seensquad FG_IDLE6 fgrunt/short FG_IDLE7 fgrunt/outof FG_IDLE8 fgrunt/lost FG_IDLE9 fgrunt/fubar FG_IDLE10 fgrunt/dogs FG_IDLE11 fgrunt/disney FG_IDLE12 fgrunt/checkrecon FG_ATTACK0 fgrunt/flank FG_ATTACK1 fgrunt/wantsome FG_ATTACK2 fgrunt/freaks FG_ATTACK3 fgrunt/recon FG_ATTACK4 fgrunt/rapidfire FG_ATTACK5 fgrunt/sweep FG_ATTACK6 fgrunt/suppressing FG_ATTACK7 fgrunt/marines FG_ATTACK8 fgrunt/moveup FG_ATTACK9 fgrunt/go FG_ATTACK10 fgrunt/covering FG_ATTACK11 fgrunt/ass FG_MAD0 fgrunt/ass FG_MAD1 fgrunt/mister FG_HELLO0 fgrunt/sir_01 FG_HELLO1 fgrunt/tosee FG_HELLO2 fgrunt/hellosir FG_WOUND0 fgrunt/imhit FG_WOUND1 fgrunt/fwound FG_WOUND2 fgrunt/makeit FG_MORTAL0 fgrunt/hitbad FG_MORTAL1 fgrunt/critical FG_MORTAL2 fgrunt/sdamage FG_CURE1 fgrunt/needmedic FG_CURE2 fgrunt/hurt FG_CURE3 fgrunt/hell FG_CURE4 fgrunt/feel FG_MAKEIT fgrunt/makeit TG_OPEN0 fgrunt/locksmith TG_OPEN1 fgrunt/stand TG_OPEN2 fgrunt/through TG_NOTOPEN0 fgrunt/blocked TG_NOTOPEN1 fgrunt/thick TG_NOTOPEN2 fgrunt/cutting TG_NOTOPEN3 fgrunt/situations TG_CUTIT fgrunt/of5a3_fg01 MG_HEAL0 fgrunt/sting MG_HEAL1 fgrunt/onepiece MG_HEAL2 fgrunt/fwound MG_NOTHEAL0 fgrunt/nohealth FG_COOPER fgrunt/of1a6_fg01 FG_MADEIT fgrunt/of1a6_fg02 FG_TOHANGAR fgrunt/of1a6_fg03 FG_MESSAROUND fgrunt/of1a6_fg04 FG_TALK fgrunt/of1a6_fg05 FG_GETOUT fgrunt/of2a1_fg01 FG_BITOFF fgrunt/of2a4_fg01 FG_OWNASSES fgrunt/of2a4_fg02 FG_YOUWITHUS fgrunt/of2a4_fg03 FG_DOWNTHERE fgrunt/of2a5_fg01 FG_NEEDMEDIC fgrunt/of2a5_fg02 FG_FIXEDUP fgrunt/of2a5_fg03 FG_THANKSDOC fgrunt/of2a5_fg04 FG_BRIEFING fgrunt/of2a6_fg01 FG_SAMETEAM fgrunt/of2a6_fg02 FG_KEEPMOVING fgrunt/of2a6_fg03 FG_WIPEDOUT fgrunt/of3a4_fg01 FG_MASKFREAKS fgrunt/of5a1_fg01 FG_PATIENT fgrunt/of5a1_fg02 FG_TABLES fgrunt/of5a1_fg03 FG_SUPRISE fgrunt/of5a1_fg04 FG_EVAC fgrunt/of5a3_fg01 FG_DAMNWALLS fgrunt/of5a3_fg02 FG_FIREPOWER fgrunt/of5a3_fg03 FG_STANDOFF fgrunt/of5a3_fg04 FG_STANDBACK fgrunt/of5a3_fg05 FG_BLACKOPS fgrunt/of6a1_fg01 FG_LETSGO fgrunt/of6a1_fg02 FG_YES fgrunt/siryessir FG_GROUPYES fgrunt/yessir RD_YOUREALIVE radio/of1a2_rd01 RD_TRANSIT radio/of1a2_rd02 RD_RALLYPOINT radio/of1a6_rd01 RD_LEFTBEHIND radio/of2a3_rd01 RD_MAYDAY radio/of2a5_rd01 RD_SOMEWORM radio/of4a3_rd01 RD_MORARFIELD radio/of6A2_rd01 RD_BOOT0 radio/bootcamp0 BO_BECAREFUL ops/of6a2_bo01 BO_COVERED ops/of6a2_bo02 BO_GETDOWN ops/of6a2_bo03 BO_CLEANUP ops/of2a5_bo01 BO_PACKAGE ops/of2a5_bo02 BO_SOONER ops/of2a5_bo03 ST_GREN0 shocktrooper/kss kyur kiml ST_ALERT0 shocktrooper/dit dit ST_ALERT1 shocktrooper/dit kss kss ST_ALERT2 shocktrooper/kss dit dit kss ST_MONST0 shocktrooper/pur thirv pur kss kss ST_COVER0 shocktrooper/ka ga blis blis ka ST_THROW0 shocktrooper/kss wirt ras ST_TAUNT0 shocktrooper/kiml kiml ST_CHARGE0 shocktrooper/mub puh mub dit dit ST_IDLE0 shocktrooper/ku kur ku ST_QUEST0 shocktrooper/puh pur hyu ka ST_ANSWER0 shocktrooper/dup dup ST_CLEAR0 shocktrooper/dup blis dup ST_CHECK0 shocktrooper/kss kss OF7A0_GM01 gman/of7a0_gm01 OF7A0_GM02 gman/of7a0_gm02 OF7A0_GM03 gman/of7a0_gm03 OF7A0_GM04 gman/of7a0_gm04 HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, eliminate(e80) bogies!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) bogies! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four bogies, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) C1A0_10 doop (e95 p103) alpha team, (e95) to(e70) anomalous materials test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha team report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. alpha team report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, hostile may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute alpha team. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, hostile may approach your perimeter C2A4_12 (p105) team, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for alpha team, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade team is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, hostile team may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open NFIRE0 fire containment door is down EFIRE0 fire containment door, open NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open NRAD0 radiation containment door activated ERAD0 radiation containment door, open NCON0 emergency containment door engaged ECON0 emergency containment door disengaged NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day HEV_A0 fvox/bell, HEV_logon HEV_A1 fvox/blip blip(p130) powermove_on HEV_A2 fvox/blip blip powerarmor_on HEV_A3 fvox/blip blip(p130) atmospherics_on HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop HEV_A5 fvox/blip blip(p130) munitionview_on HEV_A6 fvox/blip blip communications_on HEV_A7 fvox/blip blip(p70) weaponselect_on HEV_A8 fvox/blip blip(p70) automedic_on HEV_A9 fvox/fuzz power_level_is onehundred percent HEV_A10 fvox/safe_day, bell HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage HEV_AIM_ON fvox/blip targetting_system activated HEV_AIM_OFF fvox/blip targetting_system deactivated HEV_BATTERY fvox/blip get_battery acquired HEV_MEDKIT fvox/blip get_medkit(v80) HEV_PISTOL fvox/blip get_pistol acquired HEV_SHOTGUN fvox/blip get_shotgun HEV_GRENADE fvox/blip get_grenade acquired HEV_ASSAULT fvox/blip get_assault acquired HEV_44PISTOL fvox/blip get_44pistol acquired HEV_RPG fvox/blip get_rpg acquired HEV_SATCHEL fvox/blip get_satchel acquired HEV_TRIPMINE fvox/blip get_tripmine acquired HEV_HORNET fvox/blip get_alien_wpn HEV_SQUEEK fvox/blip get_alien_wpn HEV_EGON fvox/blip get_egon acquired HEV_GAUSS fvox/blip get_gauss acquired HEV_XBOW fvox/blip get_crossbow acquired HEV_9MM fvox/blip get_9mmclip acquired HEV_44AMMO fvox/blip get_44ammo acquired HEV_BUCKSHOT fvox/blip get_buckshot acquired HEV_BOLTS fvox/blip get_bolts acquired HEV_RPGAMMO fvox/blip get_rpgammo acquired HEV_AGRENADE fvox/blip get_assaultgren acquired HEV_EGONPOWER fvox/blip get_egonpower acquired HEV_D00 fvox/fuzz fuzz(p130), power_restored HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown HEV_0P fvox/fuzz fuzz, power_below five percent HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent HEV_AMO0 fvox/blip ammo_depleted HEV_V0 fvox/blip, voice_on HEV_V1 fvox/blip, voice_off HEV_E0 fvox/buzz buzz, armor_gone HEV_E1 fvox/buzz, armor_gone HEV_E2 fvox/buzz, hev_critical_fail HEV_E3 fvox/buzz, hev_general_fail HEV_E4 fvox/buzz, hev_damage HEV_E5 fvox/buzz, powermove_overload HEV_DET0 fvox/blip blip blip, biohazard_detected HEV_DET1 fvox/blip blip blip, chemical_detected HEV_DET2 fvox/blip blip blip, radiation_detected HEV_DET3 fvox/blip blip blip, bio_reading HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howdy BA_HELLO2 barney/howyoudoing BA_HELLO3 barney/haybuddy BA_HELLO4 barney/hayfella BA_HELLO5 barney/heybuddy BA_HELLO6 barney/somethingstinky BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/openfire(e50) BA_ATTACK1 barney/openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead BA_PQUEST0 barney/_comma BA_SHOT0 barney/ba_whoathere BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends BA_SHOT5 barney/ba_pissme(e80) BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring BA_HAZ_OK0 holo/tr_ba_use BA_HAZ_WAIT0 holo/tr_ba_unuse BA_LIGHTSON holo/tr_ba_lightson BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes BA_GLAD barney/c1a1_ba_glad BA_BULLSQUID barney/c1a2_ba_bullsquid BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 BA_HUB1A barney/c2a1_ba_hub1a BA_HUB2A barney/c2a1_ba_hub2a BA_AGAIN barney/c2a1_ba_again BA_LAUNCH barney/c2a2_ba_launch BA_ASSN barney/c2a3_ba_assn BA_LONGNITE barney/c2a4_ba_longnite BA_STERIL barney/c2a4_ba_steril BA_TEACH barney/c2a4_ba_teach BA_ARG1A barney/c2a4_ba_arg1a BA_ARG2A barney/c2a4_ba_arg3a BA_ARG3A barney/c2a4_ba_arg5a BA_TAU1A barney/c2a4_ba_1tau BA_TAU3A barney/c2a4_ba_3tau BA_TAU5A barney/c2a4_ba_5tau BA_ALIVE barney/c2a4_ba_alive BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped BA_SURVEY2A barney/c3a2_ba_2surv BA_SURVEY4A barney/c3a2_ba_4surv BA_SURVEY6A barney/c3a2_ba_6surv BA_SURVEY8A barney/c3a2_ba_8surv BA_PORTSTAY barney/c3a2_ba_stay OF1A5_BARN1 barney/OF1A5_BA01 OF1A5_BARN2 barney/OF1A5_BA02 BA_BOMBOFF barney/of6a4_ba01 BA_CLOSEONE barney/of6a4_ba02 BA_STORAGEUNIT barney/of6a4_ba03 SC_OK0 scientist/excellentteam SC_OK1 scientist/fellowscientist SC_OK2 scientist/fine SC_OK3 scientist/hopeyouknow SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop3 SC_STOP3 scientist/stop4 SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/greetings SC_HELLO2 scientist/afellowsci SC_HELLO3 scientist/greetings2 SC_HELLO4 scientist/hello SC_HELLO5 scientist/goodtoseeyou SC_HELLO6 scientist/newhevsuit SC_HELLO7 scientist/hellofromlab SC_HELLO8 scientist/inmesstoo SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_REVIVE1 scientist/alright letstrythis SC_REVIVE2 scientist/youneedmedic SC_REVIVE3 scientist/youwounded SC_REVIVE4 scientist/heal5 SC_REVIVE5 scientist/letstrythis SC_DEADALLY0 scientist/startle1, startle5 SC_DEADALLY1 scientist/startle4 SC_DEADALLY2 scientist/startle6 SC_DEADALLY3 scientist/startle7 SC_DEADALLY4 scientist/startle3 startle8 SC_DEADALLY5 scientist/startle2 startle9 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane SC_PHELLO0 scientist/hellothere SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal SC_HAZ_OK0 holo/tr_sci_use SC_HAZ_WAIT0 holo/tr_sci_unuse SC_GOODWORK holo/tr_sci_goodwork SC_HARDLYNOTICE holo/tr_sci_hardlynoticed SC_NEXTSTATION holo/tr_sci_nextstation SC_POK0 scientist/sci_alone SC_POK1 scientist/sci_bother SC_POK2 scientist/sci_busy SC_POK3 scientist/sci_aftertest SC_POK4 scientist/sci_somewhere SC_1MUMBLE scientist/c1a0_sci_mumble SC_DISA scientist/c1a0_sci_disa SC_DIS1A scientist/c1a0_sci_dis1a SC_DIS1B scientist/c1a0_sci_dis1b SC_DIS1C scientist/c1a0_sci_dis1c SC_DIS1D scientist/c1a0_sci_dis1d SC_DIS2A scientist/c1a0_sci_dis2a SC_DIS3A scientist/c1a0_sci_dis3a SC_DIS4A scientist/c1a0_sci_dis4a SC_DIS5A scientist/c1a0_sci_dis5a SC_DIS6A scientist/c1a0_sci_dis6a SC_DIS7A scientist/c1a0_sci_dis7a SC_DIS8A scientist/c1a0_sci_dis8a SC_DIS9A scientist/c1a0_sci_dis9a SC_DIS10A scientist/c1a0_sci_dis10a SC_DIS11A scientist/c1a0_sci_dis11a SC_DIS12A scientist/c1a0_sci_dis12a SC_DIS13A scientist/c1a0_sci_dis13a SC_DIS14A scientist/c1a0_sci_dis14a SC_DIS15A scientist/c1a0_sci_dis15a SC_DIS16A scientist/c1a0_sci_dis16a SC_DIS17A scientist/c1a0_sci_dis17a SC_GETAWAY scientist/c1a0_sci_getaway SC_GMORN scientist/c1a0_sci_gm SC_BIGDAY scientist/c1a0_sci_bigday SC_SAMPLE scientist/c1a0_sci_samp SC_NOTTHAT scientist/c1a0_sci_desk SC_LOCK1A scientist/c1a0_sci_lock1a SC_LOCK2A scientist/c1a0_sci_lock2a SC_LOCK3A scientist/c1a0_sci_lock3a SC_LOCK4A scientist/c1a0_sci_lock4a SC_LOCK5A scientist/c1a0_sci_lock5a SC_LOCK6A scientist/c1a0_sci_lock6a SC_LOCK7A scientist/c1a0_sci_lock7a SC_LOCK8A scientist/c1a0_sci_lock8a SC_LOCK9A scientist/c1a0_sci_lock9a SC_CRIT1A scientist/c1a0_sci_crit1a SC_CRIT2A scientist/c1a0_sci_crit2a SC_CRIT3A scientist/c1a0_sci_crit3a SC_CTRL1A scientist/c1a0_sci_ctrl1a SC_CTRL2A scientist/c1a0_sci_ctrl2a SC_CTRL3A scientist/c1a0_sci_ctrl3a SC_CTRL4A scientist/c1a0_sci_ctrl4a SC_CONSOLE1A scientist/c1a1_sci_1scan SC_CONSOLE2A scientist/c1a1_sci_2scan SC_CONSOLE3A scientist/c1a1_sci_3scan SC_CONSOLE4A scientist/c1a1_sci_4scan SC_CONSOLE5A scientist/c1a1_sci_5scan SC_CONSOLERPT scientist/c1a1_sci_scanrpt SC_ZOMBIE1A scientist/c1a2_sci_1zomb SC_ZOMBIE3A scientist/c1a2_sci_3zomb SC_ZOMBIE5A scientist/c1a2_sci_5zomb SC_ZOMBIE6A scientist/c1a2_sci_6zomb SC_DANGLING scientist/c1a2_sci_dangling SC_DARKROOM scientist/c1a2_sci_darkroom SC_ELEVATOR scientist/c1a2_sci_elevator SC_LOUNGE scientist/c1a2_sci_lounge SC_TRANSMISSION scientist/c1a2_sci_transm SC_1MAN scientist/c1a3_sci_1man SC_ATLAST scientist/c1a3_sci_atlast SC_RESCUED scientist/c1a3_sci_rescued SC_SILO1A scientist/c1a3_sci_silo1a SC_SILO2A scientist/c1a3_sci_silo2a SC_TEAM scientist/c1a3_sci_team SC_THANKGOD scientist/c1a3_sci_thankgod SC_TRAINEND scientist/c1a4_sci_trainend SC_ROCKET scientist/c1a4_sci_rocket SC_BLIND scientist/c1a4_sci_blind SC_POWEROFF scientist/c1a4_sci_pwroff SC_POWERON scientist/c1a4_sci_pwr SC_GENER scientist/c1a4_sci_gener SC_TRUST scientist/c1a4_sci_trust SC_TENT scientist/c1a4_sci_tent SC_ICKY scientist/c2a3_sci_icky SC_TRACK scientist/c2a3_sci_track SC_ARG1A scientist/c2a4_sci_arg2a SC_ARG2A scientist/c2a4_sci_arg4a SC_TAU2A scientist/c2a4_sci_2tau SC_TAU4A scientist/c2a4_sci_4tau SC_1PSURG scientist/c2a4_sci_scanner SC_2PSURG scientist/c2a4_sci_sugicaloff SC_3PSURG scientist/c2a4_sci_surgury SC_ALLDIE scientist/c2a4_sci_alldie SC_LETOUT scientist/c2a4_sci_letout SC_BOOBIE scientist/c2a5_sci_boobie SC_LEBUZ scientist/c2a5_sci_lebuz SC_STRAWS scientist/c3a2_sci_straws SC_GLUON2A scientist/c3a2_sci_2glu SC_FLOOD scientist/c3a2_sci_flood SC_LINGER scientist/c3a2_sci_linger SC_SURVEY1A scientist/c3a2_sci_1surv SC_SURVEY3A scientist/c3a2_sci_3surv SC_SURVEY5A scientist/c3a2_sci_5surv SC_SURVEY7A scientist/c3a2_sci_7surv SC_LJUMP scientist/c3a2_sci_ljump SC_UPHERE scientist/c3a2_sci_uphere SC_PORTAL scientist/c3a2_sci_portal SC_PORTOPEN scientist/c3a2_sci_portopen SC_POSITION scientist/c3a2_sci_position SC_FOREVER scientist/c3a2_sci_forever SC_NOTYET scientist/c3a2_sci_notyet SC_FOOL scientist/c3a2_sci_fool SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere SC_COUNTING1 scientist/of1a1_sc01 SC_COUNTING2 scientist/of1a1_sc02 SC_WOKENUP scientist/of1a1_sc03 SC_BETTERLUCK scientist/of1a1_sc04 SC_GONOMEHINT scientist/of1a1_sc05 SC_IHAVENT scientist/of1a5_sc01 SC_SEENSPECIES scientist/of1a5_sc02 SC_FREEMAN scientist/of1a6_sc01 SC_WHATSWORSE scientist/of2a2_sc01 SC_HIDMYSELF scientist/of2a3_sc01 SC_PUTDOWN scientist/of3a2_sc01 SC_NOTAGAIN scientist/of3a2_sc02 SC_TRAPPED scientist/of3a4_sc01 SC_HELPACCESS scientist/of3a4_sc02 SC_GRAPPLETAPE scientist/of4a1_sc01 SC_RUNSCREAM scientist/scream22 SC_PLEASE scientist/please SC_GETALONG scientist/getalong SC_SCREAM15 scientist/scream07 SC_GOFREEMAN scientist/c3a2_sci_portopen SC_HURRY scientist/c3a2_sci_forever WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6 GM_SUIT gman/gman_suit GM_NASTY gman/gman_nasty GM_POTENTIAL gman/gman_potential GM_STEPIN gman/gman_stepin GM_OTHERWISE gman/gman_otherwise GM_1CHOOSE gman/gman_choose1 GM_2CHOOSE gman/gman_choose2 GM_WISE gman/gman_wise GM_REGRET gman/gman_noreg GM_WONTWORK gman/gman_nowork OF_SC_POK0 scientist/please OF_SC_POK1 scientist/advance OF_SC_POK2 scientist/sci_fear12 OF_SC_POK3 scientist/sci_fear14 OF_SC_POK4 scientist/scream13 OF_SC_POK5 scientist/scream14 OF_SC_POK6 scientist/scream15 OF_SC_POK7 scientist/scream12 OF_SC_POK8 scientist/scream08 TOR_1 svencoop1/tor1 TOR_2 svencoop1/tor2 TOR_3 svencoop1/tor3 TOR_4 svencoop1/tormumble CHUB_H1 svencoop1/chubbyhelp2 SECURITY_1 svencoop1/barney1 SECURITY_2 svencoop1/barney3 SECURITY_3 svencoop1/barney2 SECURITY_4 svencoop1/barney4 SECURITY_5 svencoop1/barney5 SECURITY_6 barney/diebloodsucker SVENVOX_1 vox/alert, unauthorized personnel detected. primary objective is, detain SVENVOX_2 vox/secondary objective is. destroy. eliminate. kill STOP svencoop1/stop NEWSECTSENT vox/intruder alert. all authorized personnel, evacuate immediately. NEWSECTSENT2 vox/clearance in five. four. three. two. goodbye BA_PAIN1 barney/ba_pain1 TOR2_1 svencoop2/tor21 TOR2_2 svencoop2/tor22 TOR2_3 svencoop2/tor23 TOR2_4 svencoop2/tor24 TOR2_5 svencoop2/tor25 TOR2_HURT agrunt/ag_alert5, ag_attack1 TOR2_ANGRY agrunt/ag_alert4 COOPGRUNT_1 svencoop2/grunt2 HAMSOUNDS hgrunt/gr_alert1. gr_idle1 SC2_SCILAUGH1 svencoop2/weirdlaugh1 SC2_SCILAUGH2 svencoop2/weirdlaugh2 CHUB_H2 svencoop1/chubbyhelp KAAG_LOSE svencoop2/kaaglose HOLO_3JUMPS holo/tr_holo_3jumps HOLO_BREAKBOX holo/tr_holo_breakbox HOLO_BREATH holo/tr_holo_breath HOLO_BUTTON holo/tr_holo_button HOLO_CHARGER holo/tr_holo_charger HOLO_COMMENCING holo/tr_holo_commencing HOLO_CONGRATS holo/tr_holo_congrats HOLO_DONE holo/tr_holo_done HOLO_DROWN holo/tr_holo_drown HOLO_DUCK holo/tr_holo_duck HOLO_FALLSHORT holo/tr_holo_fallshort HOLO_FANTASTIC holo/tr_holo_fantastic HOLO_FLASHLIGHT holo/tr_holo_flashlight HOLO_GREATWORK holo/tr_holo_greatwork HOLO_GRENADE holo/tr_holo_grenade HOLO_HITALL holo/tr_holo_hitall HOLO_INJURY holo/tr_holo_injury HOLO_INTRO holo/tr_holo_intro HOLO_JDUCK holo/tr_holo_jduck HOLO_JUMP holo/tr_holo_jump HOLO_JUMPDOWN holo/tr_holo_jumpdown HOLO_JUMPGAP holo/tr_holo_jumpgap HOLO_KEEPTRYING holo/tr_holo_keeptrying HOLO_LADDER holo/tr_holo_ladder HOLO_LEADGUARD holo/tr_holo_leadguard HOLO_LIGHTOFF holo/tr_holo_lightoff HOLO_LONGJUMP holo/tr_holo_longjump HOLO_MEDKIT holo/tr_holo_medkit HOLO_MOVE holo/tr_holo_move HOLO_NICEJOB holo/tr_holo_nicejob HOLO_PIPEDUCK holo/tr_holo_pipeduck HOLO_PULLBOX holo/tr_holo_pullbox HOLO_PUSHBOX holo/tr_holo_pushbox HOLO_RADIATION holo/tr_holo_radiation HOLO_RETRY holo/tr_holo_retry HOLO_RUNSTART holo/tr_holo_runstart HOLO_SPINBRIDGE holo/tr_holo_spinbridge HOLO_STARTLIFT holo/tr_holo_startlift HOLO_STEAM holo/tr_holo_steam HOLO_TARGET holo/tr_holo_target HOLO_TRYAGAIN holo/tr_holo_tryagain HOLO_USETRAIN holo/tr_holo_usetrain OSP1_SERGEANT1 mg386/voice/Drill_Sergeant OSP1_HGRUNT_A1 mg386/voice/Young_Grunt_a OSP1_HGRUNT_A2 mg386/voice/Young_Grunt_b OSP1_HGRUNT_B1 mg386/voice/Seasoned_Grunt_a OSP1_HGRUNT_B2 mg386/voice/Seasoned_Grunt_b OSP1_SERGEANT_A mg386/voice/OSP1_MISSION_00 OSP1_SERGEANT_B mg386/voice/OSP1_MISSION_01 OSP1_SERGEANT_C mg386/voice/OSP1_MISSION_02 OSP1_SERGEANT_D mg386/voice/OSP1_MISSION_03 OSP1_SERGEANT_E mg386/voice/OSP1_MISSION_04 OSP1_SERGEANT_F mg386/voice/OSP1_MISSION_05 OSP1_SERGEANT_G mg386/voice/OSP1_MISSION_06 OSP1_SERGEANT_H mg386/voice/OSP1_MISSION_07 OSP1_SERGEANT_I mg386/voice/OSP1_MISSION_08 OSP1_SERGEANT_J mg386/voice/OSP1_MISSION_09 OSP1_SERGEANT_K mg386/voice/OSP1_MISSION_10 OSP1_SERGEANT_L mg386/voice/OSP1_MISSION_11 OSP1_SERGEANT_M mg386/voice/OSP1_MISSION_12 OSP1_SERGEANT_N mg386/voice/OSP1_MISSION_13 OSP1_SERGEANT_O mg386/voice/OSP1_MISSION_14 OSP1_SERGEANT_P mg386/voice/OSP1_MISSION_15 BA_1SAT barney/c3a1_ba_1sat SCI_2SAT scientist/c3a1_sci_2sat BA_3SAT barney/c3a1_ba_3sat SCI_4SAT scientist/c3a1_sci_4sat BA_5SAT barney/c3a1_ba_5sat SCI_6SAT scientist/c3a1_sci_6sat BA_6SAT barney/c1a4_ba_octo4 BA_7SAT barney/c1a4_ba_octo3 SCI_7SAT scientist/scream07 SCI_8SAT scientist/scream04 OT_CHAT1 otis/hell BA_CHAT1 barney/ba_friends OT_1 otis/ot_intro_hello1 OT_2 otis/ot_intro_hello2 OT_3 otis/ot_intro_seeya OT_MMMM otis/mmmm OT_LEFTOVERS otis/leftovers BA_SEC1_D1 barney/ba_security1_door1 BA_SEC1_D2 barney/ba_security1_door2 BA_SEC1_D3 barney/ba_security1_door3 BA_SEC2_NOPASS barney/ba_security2_nopass BA_SEC2_PASS barney/ba_security2_pass BA_SEC2_DESK1 barney/ba_security2_desk1 BA_SEC2_DESK2 barney/ba_security2_desk2 BA_SEC2_ADMIN barney/ba_security2_admin BA_SEC2_RANGE1 barney/ba_security2_range1 BA_SEC2_RANGE2 barney/ba_security2_range2 RO_NULL common/null BA_HEY barney/ba_heeey BA_CANAL_WOUND2 barney/ba_canal_wound1 BA_CANAL_DEATH1 barney/ba_canal_death1 BA_POWER1 barney/ba_power1 BA_POWER2 barney/ba_power2 BA_POWER3 barney/ba_power3 BA_POWER4 barney/ba_power4 BA_POWER_WOUND1 barney/ba_power_wound1 BA_POWER_WOUND2 barney/ba_power_wound2 BA_DIE1 barney/ba_die1 SC_COUGH scientist/cough SC_GMORNING scientist/c1a0_sci_gm SC_SEC2_ADMIN1 scientist/sc_sec2_admin1 SC_SEC2_ADMIN2 scientist/sc_sec2_admin2 SC_MAINT scientist/sc_maint SC_M1 scientist/alright SC_M2 scientist/thiswillhelp SC_M3 scientist/letmehelp SC_M4 scientist/okihope SC_M5 scientist/letstrythis SC_ACCIDENT1 scientist/sc_accident1 SC_ACCIDENT2 scientist/sc_accident2 SC_ACCIDENT3 scientist/sc_accident3 SC_RUNAWAY scientist/scream07 SC_RUNAWAY2 scientist/scream01 SC_ACC_DIE scientist/sci_pain1 SC_ACC_SCREAM1 scientist/scream22 SC_ACC_SCREAM2 scientist/scream13 SC_CANALS1 scientist/sc_canals1 SC_CANALS2 scientist/sc_canals2 SC_CANALS3 scientist/sc_canals3 SC_CANALS4 scientist/sc_canals4 SC_YARD_WOUND1 scientist/sc_yard_wound1 SC_YARD_WOUND2 scientist/sc_yard_wound2 HA_SCREAM1 scientist/sci_fear10 SC_YARD_BOX1 scientist/sc_yard_box1 SC_YARD_BOX2 scientist/sc_yard_box2 SC_YARD_BOX3 scientist/sc_yard_box3 SC_YARD_BOX4 scientist/sc_yard_box4 SC_YARD_BOX1A scientist/sc_yard_box1a SC_YARD_BOX1B scientist/sc_yard_box1b SC_TELE_WORK1 scientist/sc_tele_work1 SC_TELE_WORK2 scientist/sc_tele_work2 SC_TELE_XEN1 scientist/sc_tele_xen1 SC_POWER1 scientist/sc_power1 SC_POWER2 scientist/sc_power2 SC_POWER_ALT1 scientist/sc_power_alt1 SC_POWER_ALT2 scientist/sc_power_alt2 SC_POWER_WOUND1 scientist/sc_power_wound1 SC_POWER_WOUND2 scientist/sc_power_wound2 RO_INSIDE_CAR bshift/rosenberg/ro_inside_car RO_YARD_ROSE1 bshift/rosenberg/ro_yard_rose1 RO_YARD_ROSE2 bshift/rosenberg/ro_yard_rose2 RO_YARD_ROSE3 bshift/rosenberg/ro_yard_rose3 RO_YARD_ROSE4 bshift/rosenberg/ro_yard_rose4 RO_LETSTRYTHIS bshift/rosenberg/ro_letstrythis RO_YARD_NOTIME1 bshift/rosenberg/ro_yard_notime1 RO_YARD_ALMOST3 bshift/rosenberg/ro_yard_almost3 RO_YARD_ACCESS1 bshift/rosenberg/ro_yard_access1 RO_YARD_SCANNER bshift/rosenberg/ro_yard_scanner RO_TELE_XEN01 bshift/rosenberg/ro_tele_xen01 RO_TELE_XEN02 bshift/rosenberg/ro_tele_xen02 RO_TELE_XEN03a bshift/rosenberg/ro_tele_xen03a RO_TELE_XEN03b bshift/rosenberg/ro_tele_xen03b RO_TELE_XEN04 bshift/rosenberg/ro_tele_xen04 RO_TELE_XEN05 bshift/rosenberg/ro_tele_xen05 RO_TELE_XEN06 bshift/rosenberg/ro_tele_xen06 RO_TELE_XEN07 bshift/rosenberg/ro_tele_xen07 RO_TELE_XEN08 bshift/rosenberg/ro_tele_xen08 RO_TELE_XEN09 bshift/rosenberg/ro_tele_xen09 RO_TELE_XEN10 bshift/rosenberg/ro_tele_xen10 RO_TELE_XEN12 bshift/rosenberg/ro_tele_xen12 RO_TO_TELEPORT bshift/rosenberg/ro_to_teleport RO_OK7 bshift/rosenberg/ro_ok7 RO_TELE_ALMOST1 bshift/rosenberg/ro_tele_almost1 RO_TELE_ALMOST2 bshift/rosenberg/ro_tele_almost2 RO_TELE_FINAL01 bshift/rosenberg/ro_tele_final01 RO_TELE_FINAL02 bshift/rosenberg/ro_tele_final02 RO_TELE_FINAL03 bshift/rosenberg/ro_tele_final03 RO_TELE_FINAL04 bshift/rosenberg/ro_tele_final04 RO_TELE_FINAL05 bshift/rosenberg/ro_tele_final05 RO_TELE_FINAL06 bshift/rosenberg/ro_tele_final06 RO_TELE_FINAL07 bshift/rosenberg/ro_tele_final07 RO_TELE_FINAL08 bshift/rosenberg/ro_tele_final08 RO_TELE_FINAL09 bshift/rosenberg/ro_tele_final09 RO_TELE_FINAL10 bshift/rosenberg/ro_tele_final10 RO_TELE_FINAL11 bshift/rosenberg/ro_tele_final11 RO_TELE_FINAL12 bshift/rosenberg/ro_tele_final12 RO_TELE_FINAL13 bshift/rosenberg/ro_tele_final13 RO_TELE_FINAL14 bshift/rosenberg/ro_tele_final14 RO_TELE_FINAL15 bshift/rosenberg/ro_tele_final15 RO_TELE_FINAL16 bshift/rosenberg/ro_tele_final16 RO_TELE_FINAL17 bshift/rosenberg/ro_tele_final17 RO_TELE_FINAL18 bshift/rosenberg/ro_tele_final18 RO_TELE_FINAL19 bshift/rosenberg/ro_tele_final19 RO_TELE_FINAL20 bshift/rosenberg/ro_tele_final20 RO_TELE_FINAL21 bshift/rosenberg/ro_tele_final21 RO_TELE_FINAL22 bshift/rosenberg/ro_tele_final22 RO_TELE_FINAL23 bshift/rosenberg/ro_tele_final23 RO_TELE_FINAL24 bshift/rosenberg/ro_tele_final24 RO_TELE_FINAL25 bshift/rosenberg/ro_tele_final25 RO_TELE_FINAL26 bshift/rosenberg/ro_tele_final26 RO_TELE_FINAL27 bshift/rosenberg/ro_tele_final27 RO_TELE_FINAL28 bshift/rosenberg/ro_tele_final28 RO_TELE_POWER1 bshift/rosenberg/ro_tele_power1 RO_TELE_POWER2 bshift/rosenberg/ro_tele_power2 RO_TELE_POWER3 bshift/rosenberg/ro_tele_power3 RO_TELE_POWER4 bshift/rosenberg/ro_tele_power4 RO_TELE_POWER5 bshift/rosenberg/ro_tele_power5 } CUSTOMMATERIALS { }