Strikeback 1 : Beta Version : 16 June 2006 =============================================== Title : RS_Strikeback Game Mode : Rush Game : Half-Life Mod : Sven Co-op Author : Mutant MSN Messenger : jamesrpbebb@hotmail.com ICQ Number : 87200883 Description : Rush style, walkthrough map. Singleplayer : Yes, but it'll be hard! Cooperative : Yes Difficulty Settings : Yeah, easy, medium and hard. New Sounds : No New Graphics : No New Sky : No Previous Maps : Escape. You can find it in the optional map pack on the Sven Co-op web site. Additional Notes: : I watched the World Cup while making this. *Construction* Base : New level from scratch. Prefabs : Some. Editor Used : Worldcraft 3.5 Beta Build Time : Oh my god, years. Compile Machine : Presario 2100. 1.86 Ghz Athlon XP-M. 192 mb Ram. Compile Time : Approximately 2 hours. =============================================== * Installation * Go to your Steam/SteamApps/[ACCOUNT]/half-life/SvenCoop folder, and unzip all the files there. If you use WinZip to extract, be sure that the 'Use folder names' option is checked. Example: -rs_strikeback_beta.bsp, rs_strikeback_beta.cfg, & rs_strikeback_beta.txt should be unzipped to your SvenCoop maps folder. =============================================== * Story * Trapped, alone and afraid, your team down to a fifth of its previous strength and the soldiers getting ever closer, you glance round in the vain hope of finding a door with a reassuring 'Exit' sign above it, though as you hopelessly expected, no door was available. Momentary amnesia requires you to navigate through events so far, to piece together again what on earth just happened. You remember hearing on the radio the announcement to 'Pull back' by the military, and the realisation with your comrades that you stand no chance of reaching any of the evacuation zones in time. And so, building up where you are, you hope, against hope, for the best. A few days pass, and you see yourself in the same place, except this time feeling more positive than you ever have. In fact, feeling positively joyful. The radio had crackled to life again, and a quivering voice had called for help. And so the scientist entered our story. He was alone and afraid, near our position, trapped within Black Mesa by the zombified remains of his colleagues. He knew a way out, but needed some soldiers to help. Our Commanding Officer agreed. And the dreams of a homecoming seemed possible again. But it was a forlorn hope. The Black Operatives caught our message, and plotted our demise. And so as we followed the scientist's instructions, they launched their ambush in our path. Surrounded. Fired On. Screaming. Panicking. Within a few seconds the dreams of home and family were torn by bullets and blood. Only a few escaped the scything bullets to retreat to our stronghold. The Commanding Officer, leading from the front, hadn't managed to escape the assassins' bullet, casting him in darkness and our future in disarray. Low ammunition. No supplies. Few gunners. No Leadership. And little time until the Black Operatives caught the scientist, the situation would indeed appear hopeless... However, as the morale of Half-Life itself shows, trapped and desperate men can be the most dangerous and resourceful. As the assassins race to surround your position, memories of massacre and butchery are aroused all the more powerfully in your team; Dreams of home, food and family are kept alive, and the Commanding Officer's memory is not forgotten. The soldiers are urging for revenge. It’s time for the strike back to begin. OBJECTIVE : » Rescue the scientist within the time limit, before Black Operatives get him. =============================================== * Version History * STRIKEBACK1_BETA + Initial release! STRIKEBACK1_BETA2 ROOM 1 + Bottom lift button moved to an easier to reach place ROOM 2 + Lift buttons take a second less to reset. + Bottom lift button moved to an easier to reach place ROOM 3 + One crate had a visible null texture on its side. + Upstairs balcony door only opens when Room 3's multisource is activated. STRIKEBACK1_BETA3 GENERAL FIXES + Cut down MOTD slightly. + Restructered the whole map. Now the main doors will open when you approach them, as opposed to only opening when all the monsters in the previous area have died. I had to change this because of a Half-Life bug concerning trigger conditions and targets. SPAWN + The crate under the radio is no longer destructible. ROOM 1 + Lift button moved within wall (more realistic look). ROOM 3 + Added some shocktroopers and removed voltigores from outside area. + Pitdrone added between breakable fences. + Two headcrabs added in the trenches. ROOM 5+6+7 + Changed lighting to make it a bit darker. ROOM 7 + Removed a few zombies. + Added a little text message to the end. =============================================== * Thanks * The SvenCoop Forums - For all their comments and support throughout the Beta testing process of this map. The SvenCoop Team - For their endless dedication in making the best Half-Life 1 mod out there. Valve - For creating Half Life series and Worldcraft (though not all the bugs) =============================================== This map and its contents are copyright of James Bebb a.k.a Mutant, 2006©. You may distribute this .zip however you'd like, as long that the files included remain untouched and together. If your going to use this as part of a mappack or on a CD for public distribution, please email me (at the top of the page), just so I know. You may NOT edit this map and call it your own. Nor can you use it as a base. So don't.