TB_mesa4 Made by TheBard Incoming transmission. Good to see you’re still alive commander. We've managed to hack into the internal communications system and are receiving images from your head-up display. Which mean we should be able to give you better up to the minute information as you go from here on in. Your primary goal here is to secure the armoury. ================================================================ Now for the pointless stuff! build time apx. 80 hours compile time 27 mins number of bugged versions before i got it right! 0 16 custom textures ideal players 4+ can be done by just one player though (if you dont mind dying a hell of a lot. tb_mesa5 comming in a long time! map info if anyone's really intrested in this sort of stuff Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 129/400 8256/25600 (32.3%) planes 12054/32767 241080/655340 (36.8%) vertexes 10744/65535 128928/786420 (16.4%) nodes 4164/32767 99936/786408 (12.7%) texinfos 1882/8192 75280/327680 (23.0%) faces 8086/65535 161720/1310700 (12.3%) clipnodes 11701/32767 93608/262136 (35.7%) leaves 2668/8192 74704/229376 (32.6%) marksurfaces 10269/65535 20538/131070 (15.7%) surfedges 37451/512000 149804/2048000 ( 7.3%) edges 19556/256000 78224/1024000 ( 7.6%) texdata [variable] 12192/2097152 ( 0.6%) lightdata [variable] 1226610/2097152 (58.5%) visdata [variable] 101438/2097152 ( 4.8%) entdata [variable] 42401/131072 (32.3%) === Total BSP file data space used: 2514719 bytes ===