TOON RUN 1 CLASSIC by koelzk (E-Mail: koelzk@web.de WWW: http://www.crispy-cow.de) Classic version ported to Sven 5.x by BryanH MISSION OBJECIVE The Slimy-Sweaty-Evil-Giant-Mega-Monster-Boss-From-Outer-Space (called The Mother Spleen[tm]) has built an Evil Giant Cloning Killing machine. Originally you wanted to make holidays next to the domain of the Slimy-Sweaty-Evil-Giant-Mega-Monster-Boss (The travel brochure praised its healthy green environment), but now it looks as if your fighting skill is needed. Just by coincidence you are also a member of a local Marvel-Super-Heroes club, so you and your heroic friends feel obligated to go on a suicide trip into the fortress of the Slimy-Sweaty-Evil-Giant-Mega-Monster-Boss From-Outer-Space to turn off the Evil Giant Cloning Killing machine, to destroy the Slimy-Sweaty-Evil-Giant-Mega-Monster-Boss, to defend the rights of humanity, to get away from your annoying wives and to avert all the rest of the usual Armageddon stuff. Changelist for Classic version ported to Sven 5.x by BryanH: * Updated maps to use kk1_classic.wad and kk2_classic.wad. * Updated level transistions to target _classic versions. * Enabled survival mode and added checkpoints. * Replaced missing lights.rad files with various in-map info_texlights entities. * Placed at least one weapon_m16 in each map to maintain compatibility with Sven 5.0 weapons. * Fixed corner in pipe in toonrun1 causing players to get stuck in pipe. * Fixed various lip values (e.g. elevators blowtato plant area). * Fixed various lighting issues in old map sources. * Fixed various VIS issues in old map sources. * Fixed center blowtato plant being killed prematurely by a grenade in the other blowtato plants. * Fixed vortigaunts not getting launched out of the center blowtato properly. * Added shotgun shells and a battery in the volcano area in toonrun2 to make it more doable with small amounts of people. * Fixed leaks in toonrun3. * Fixed vortigaunt spawning in the air in toonrun2. Bugs fixed for Sven Co-op 4.0 by AdamR: * Lowered lip on the first yellow glass door to prevent players getting stuck. * Narrowed yellow glass door to prevent brushes overlapping. * Added clip brush to prevent first soldier sets crushed by the lifts thier on. * Disabled crush damage on the Gargantua's lift to prevent instant kill exploit. * Increased upward push presure in the tube after the Mario stage. * Removed visible null textures around the water inside the duck huge. * Added clip brush to prevent falling to death down the duck's neck. Changes for Sven Co-op 4.5 by AdamR: * Added M16 by the assault rifle grenades to make them usable. * Increased maximum viewable distance from 4096 to 6144, as certain areas get cut off short. * Recompiled map with my custom x64 build of Vluzacn's ZHLT.