TOON RUN 2 CLASSIC by koelzk (E-Mail: koelzk@web.de WWW: http://www.crispy-cow.de) Classic version ported to Sven 5.x by BryanH MISSION OBJECIVE After your ride through the stinking guts of a Giant chicken, you have proceeded deeply into the Mother Spleen's realm. Further infiltrate the realm of the Slimy-Sweaty-Evil-Giant-Mega-Monster-Boss-From-Outer-Space and kill any resistance. (As usual) HINT: If you are standing in front of three Giant plants and you have NO idea, what to do next refer to toonrun.txt. Changelist for Classic version ported to Sven 5.x by BryanH: * Updated maps to use kk1_classic.wad and kk2_classic.wad. * Updated level transistions to target _classic versions. * Enabled survival mode and added checkpoints. * Replaced missing lights.rad files with various in-map info_texlights entities. * Placed at least one weapon_m16 in each map to maintain compatibility with Sven 5.0 weapons. * Fixed corner in pipe in toonrun1 causing players to get stuck in pipe. * Fixed various lip values (e.g. elevators blowtato plant area). * Fixed various lighting issues in old map sources. * Fixed various VIS issues in old map sources. * Fixed center blowtato plant being killed prematurely by a grenade in the other blowtato plants. * Fixed vortigaunts not getting launched out of the center blowtato properly. * Added shotgun shells and a battery in the volcano area in toonrun2 to make it more doable with small amounts of people. * Fixed leaks in toonrun3. * Fixed vortigaunt spawning in the air in toonrun2. Bug fixes for Sven Co-op 4.5 by AdamR: * Fixed giant plants from being bypassed with a well placed banana bomb. Changes for Sven Co-op 4.5 by AdamR: * Added M16 by the assault rifle grenades to make them usable. * Increased maximum viewable distance from 4096 to 6144, as certain areas get cut off short. * Recompiled map with my custom x64 build of Vluzacn's ZHLT.