TOON RUN 3 CLASSIC by koelzk (E-Mail: koelzk@web.de WWW: http://www.crispy-cow.de) Classic version ported to Sven 5.x by BryanH MISSION OBJECIVE Now that you are deeply inside the base of the Mother Spleen[tm], there is no turning back. You'll have to find the beast, but before you can fight against her you'll have to find the Evil-Machine and destroy it. Good Luck and remember... you are our last hope *cough* I wish I'd get a dollar for every time I have to say that. Changelist for Classic version ported to Sven 5.x by BryanH: * Updated maps to use kk1_classic.wad and kk2_classic.wad. * Updated level transistions to target _classic versions. * Enabled survival mode and added checkpoints. * Replaced missing lights.rad files with various in-map info_texlights entities. * Placed at least one weapon_m16 in each map to maintain compatibility with Sven 5.0 weapons. * Fixed corner in pipe in toonrun1 causing players to get stuck in pipe. * Fixed various lip values (e.g. elevators blowtato plant area). * Fixed various lighting issues in old map sources. * Fixed various VIS issues in old map sources. * Fixed center blowtato plant being killed prematurely by a grenade in the other blowtato plants. * Fixed vortigaunts not getting launched out of the center blowtato properly. * Added shotgun shells and a battery in the volcano area in toonrun2 to make it more doable with small amounts of people. * Fixed leaks in toonrun3. * Fixed vortigaunt spawning in the air in toonrun2. Bug fixes for Sven Co-op 4.5 by AdamR: * Fixed final boss rotating to player emitted sounds. Changes for Sven Co-op 4.5 by AdamR: * Added M16 by the assault rifle grenades to make them usable. * Increased maximum viewable distance from 4096 to 6144, as certain areas get cut off short. * Recompiled map with my custom x64 build of Vluzacn's ZHLT.