* Wreckhouse3 * a Sven Co-op map by Hezus (c) 2006 =============================================================================== * Map info : ------------ Title : Wreckhouse 3 Filename : wreckhouse3.zip Author : Michael "Hezus" Jansen E-mail : hezussupastar@hotmail.com Web Site : http://www.goannasvencoop.com/Hezus Description : Sequel to Wreckhouse1 and 2. Tear a house apart board by board. =============================================================================== * Play Information : -------------------- Game : Half-Life / Sven Co-op 3.x Single Player : Yes Deathmatch : no Difficulty Settings : no New Sounds : Yes New Graphics : Yes Known bugs : None =============================================================================== * Construction : ---------------- Base : New map from scratch Build Time : Few hours Editor used : Valve Hammer Editor v3.4 (by Valve ofcourse) Other utilities : Wally 1.55B (by Matthews and Neal White III) HL ModelViewer v1.24 (by Meta Ciragan) Pakscape v0.11 (by Peter Engstrom) Zoner's Tools Beta 3 (by Sean Cavanough, and Amerckn) ZHLT GUI Compiler (http://www.planethalflife/eddi) =============================================================================== * Credits : ----------- Thanks to beta tester Hterag. =============================================================================== * Story : --------- The Lord of Destruction returns! And this time I gave you a beautiful little lodge up in the mountains. It's all yours and it's all paid for! That means : You can do with it what you want ! :D And the other suprise is that I "accidently" left behind some rusty crowbars, eplosives and all kinds of weapons. Yes, you can take this house apart board by board and nearly everything is breakable, so don't hestiate to pull out the big guns ! The house is kept together by 8 strong support posts on the sides. Destroy at least 4 of them and watch the whole 2nd floor and roof come down crushing anything (this includes other players, funfunfun! ) on it's way. The map is near the limit of brush based entities, so when you use server-mods or have a lot of players, some parts of the house may become invisible. Be carefull with taking down the support posts, because this means all objects will break at the same time and this could cause overflows to the server. Have fun ! ===============================================================================