hlcsg 3.8 x64 (64b) (Apr 3 2010) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Further development done by Silencer and Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\PROGRA~2\HAMMER~1\SHLT3~1.8\hlcsg.exe "c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light" Entering c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 2 (totalling 12 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.06 seconds) Checking Wadfiles (max. expected texture size is 196608 bytes): Using Wadfile: \program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\buro.wad: Contains 6 used textures, 42.86 percent of map. (128 textures in wad) Including Wadfile: \program files (x86)\hammer editor\zhlt 3.4\zhlt.wad: Contains 0 used textures, 0.00 percent of map. (3 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\halflife.wad: Contains 8 used textures, 57.14 percent of map. (3116 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\decals.wad: Contains 0 used textures, 0.00 percent of map. (245 textures in wad) Added 1 additional animating textures. Texture usage is at 0.34 MB (of 32.00 MB max) 0.09 seconds elapsed ----- END hlcsg ----- hlbsp 3.8 x64 (64b) (Apr 3 2010) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Further development done by Silencer and Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\PROGRA~2\HAMMER~1\SHLT3~1.8\hlbsp.exe "c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 94 (0.00 seconds) BSP generation successful, writing portal file 'c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light.prt' SolidBSP [hull 1] 184 (0.02 seconds) SolidBSP [hull 2] 143 (0.02 seconds) SolidBSP [hull 3] 199 (0.03 seconds) 0.12 seconds elapsed ----- END hlbsp ----- hlvis 3.8 x64 (64b) (Apr 3 2010) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Further development done by Silencer and Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\PROGRA~2\HAMMER~1\SHLT3~1.8\hlvis.exe "c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light" Portalleafs: 57 Numportals: 209 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.14 seconds) Average leafs visible: 46 g_visdatasize: 492 compressed from 456 0.16 seconds elapsed ----- END hlvis ----- hlrad 3.8 x64 (64b) (Apr 3 2010) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Further development done by Silencer and Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\PROGRA~2\HAMMER~1\SHLT3~1.8\hlrad.exe "c:\program files (x86)\steam\steamapps\alexschmidt925\half-life\svencoop\models\buro\light" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from info_texlights map entity] [8 texlights parsed from info_texlights map entity] Faces: 215 Create Patches: 705 base patches Opaque faces: 0 Square feet: 4205 [605610.25 square inches] Base patches created: 705 out of 65545 max. (1.1%) Direct lights: 27 BuildFacelights: (0.73 seconds) Obsolete light entities removed: 2 visibility matrix : 0.0 megs BuildVisLeafs: (0.03 seconds) MakeScales: (0.03 seconds) SwapTransfers: (0.00 seconds) Transfer Lists : 67840 : 67.84k transfers Indices : 46572 : 45.48k bytes Data : 271360 : 265.00k bytes GatherLight: (0.00 seconds) FinalLightFace: (0.05 seconds) 1.06 seconds elapsed ----- END hlrad -----