Poke646 and Poke646: Vendetta Original mods by Marc Schröder / Mindmotor Studios Version 1.3 Converted for Sven Co-op by Zorbos Lobby map made by Zorbos Checkpoint model made by Zorbos Weapon select HUD icons by Zorbos AngelScript Programming by Zorbos po_c4m6 Anti-Troll Tripmine script made from code by w00tguy123 Player models and portraits made by Zorbos - Based off of pre-existing Sven Co-op models, which are credited to the Sven Co-op team and Valve The rest of the content is credited to Mindmotor Studios. Thanks to everyone on the forums who has given me a tremendous amount of help with the AngelScript portion of this release. ==================================================== //////////////////////////////////////////////////// ==================================================== DISCLAIMER: I am not affiliated in any way with the development of Poke646 and Poke646: Vendetta nor do I take credit for any of their contents. I have simply edited the maps so that they work in Sven Co-op. If you like Poke646 and Poke646: Vendetta, support the creators by downloading and playing the original mods! Check http://www.poke646.com for downloads and everything related to Poke646. - Zorbos ==================================================== //////////////////////////////////////////////////// ==================================================== TO INSTALL: Extract to your svencoop_addons or svencoop_downloads directory Other info: Survival Mode is enabled by default. If you wish to turn this off, simply edit the map cfg file (ex: po_c2m4.cfg) and add the following: mp_survival_supported 0 You can also type this command into the console to disable it during a game. Poke646 © 2001 and Poke646: Vendetta © 2006 by Marc Schröder and Mindmotor Studios. All rights reserved. ==================================================== //////////////////////////////////////////////////// ==================================================== R4to0's fixes: Changes made for HLDM-BR.NET servers - October 2017 - Moved all music to ambient_music - Fixed all invalid paths such as global lists Scrtipt fixes - May 8, 2019 - Added SetThink( null ) on Holster() for heat/lead pipe. Fixes SendWeaponAnim crash issues. - Removed the remaining old Survival references from po_c4m5 script. Fixes scripts not compiling on po_c4m5 due to missing includes or nonexistent member variables. - Cast m_pPlayer into EHandle, to prevent any other crashes related to player pointers. Script changes - May 12, 2019 - Reinstated survival mode and added point_checkpoint script. Survival mode is not enforced and is defined by server's mp_survival_mode cvar. Intro/outros and lobby are explicitly disabled. - Disabled antirush on po_c4m2 to prevent running out of time because of map change delay. - Updated all map cfg files with new survival changes. Script changes - May 20, 2019 - Added SetThink( null ) on Holster() for sawedoff shotgun. Fixes null pointer access in EjectShell. Script changes - September 24, 2019 - Added Holster baseclass call to all weapon scripts that override this function. Fixes weapon viewmodel stuck in observer mode (Thanks GeckonCZ).