sven coop quake v0.11 (15/04/17) by fgsfds includes: - all weapons and ammo - all powerups (but suit doesn't do shit) - dm2, dm4, dm6, introduction and the whole first episode - all monsters from the first episode - music (requires the music pack) - a fgd (doesn't include some misc entities) maps: pvp: q1_dm2 q1_dm4 q1_dm6 coop: q1_start q1_e1m1 q1_e1m2 q1_e1m3 q1_e1m4 q1_e1m5 q1_e1m6 q1_e1m7 q1_e1m8 weapon entities: weapon_qaxe weapon_qshotgun weapon_qshotgun2 weapon_qnailgun weapon_qnailgun2 weapon_qgrenade weapon_qrocket weapon_qthunder monster entities: monster_qdog monster_qarmy monster_qogre monster_qknight monster_qscrag monster_qfiend monster_qshambler monster_qzombie monster_qboss ammo entities: ammo_qshells ammo_qnails ammo_qrockets ammo_qenergy item entities: item_qarmor1 item_qarmor2 item_qarmor3 item_qquad item_qinvul item_qinvis item_qsuit misc entities: qnailshooter trigger_qboss known bugs: - monster behavior breaks sometimes - monsters can get stuck on stairs, corners and each other - zombies sometimes become non-solid - ammo counter breaks when under influence of a powerup - item placement is a bit fucked - ring has no first person effect - the amount of shit in the .res files crashes some servers. if your server crashes when loading a quake map, delete all the res files from this pack (they start with q1_) - other assorted small inconsistencies version history: v0.10 31/08/2016: - initial release v0.11 15/04/2017: - updated scripts to work with SC 5.12 - monster behavior now more similar to quake - armors now give 25/50/100 because SC armor absorbs a lot resources ripped from - deathmatch classic - quake (shareware version) - quake remake (the xash3d one) thanks to - lolipirate for models - w00tguy from the sven forums for weapon_custom - xash3d quake team (if there is one) - id software