//////////////////////////////////////////////////////////////////////////////////////// // HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. // //////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////// // AZURE SHEEP SENTENCES CHANGES ADDED // // 2001/8/25 // ///////////////////////////////////////// // NULL SENTENCE AL_NULL common/null // AZURE SHEEP VARIOUS AZS_FARWAR1 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 mgun_burst3 mgun_burst2 distantmortar2 AZS_FARWAR2 ambience/(v15) mgun_burst1 mgun_burst3 mgun_burst3 // BARNIEL (Female barniel) uses the sound files barniel for now BN_VAR0 azuresheep/barniel/hevno BN_VAR1 azuresheep/barniel/seeya // Barniel is triggered to not follow player BN_NOFOLLOW0 azuresheep/barniel/seelater // Barniel is going to use a retina scanner BN_RETINA0 azuresheep/barniel/yessir BN_HISTOP1 azuresheep/barniel/humm, waitin BN_SLEEP1 azuresheep/barniel/bn_die1 // If you use Barniel before the disaster BN_POK0 azuresheep/barniel/bn_post // Hello Barniel sentences before the disaster BN_PHELLO0 azuresheep/barniel/hi // Idle Barniel sentences before the disaster BN_PIDLE0 azuresheep/barniel/badfeeling BN_PIDLE1 azuresheep/barniel/movietv // Question Barniel sentences before the disaster BN_PQUEST0 azuresheep/barniel/thinking BN_PQUEST0 azuresheep/barniel/whatsgoingon BN_OK0 azuresheep/barniel/teamup1 BN_OK1 azuresheep/barniel/teamup2 BN_WAIT0 azuresheep/barniel/waitin BN_HELLO0 azuresheep/barniel/hi BN_QUESTION0 azuresheep/barniel/drinktopside BN_QUESTION1 azuresheep/barniel/rightway BN_QUESTION2 azuresheep/barniel/thinking BN_QUESTION3 azuresheep/barniel/slimything BN_QUESTION4 azuresheep/barniel/whatsgoingon BN_ANSWER0 azuresheep/barniel/yessir BN_ANSWER1 azuresheep/barniel/dontagree BN_ANSWER2 azuresheep/barniel/humm BN_ANSWER3 azuresheep/barniel/nosir BN_ANSWER4 azuresheep/barniel/dontknow BN_ANSWER5 azuresheep/barniel/bequiet // player is staring at barniel BN_STARE0 azuresheep/barniel/yessir BN_STARE1 azuresheep/barniel/aimforhead BN_STARE2 azuresheep/barniel/badfeeling BN_IDLE0 azuresheep/barniel/movietv BN_IDLE1 azuresheep/barniel/badfeeling BN_IDLE2 azuresheep/barniel/aimforhead BN_ATTACK0 azuresheep/barniel/diegreenthing BN_ATTACK1 azuresheep/barniel/aimforhead BN_ATTACK2 azuresheep/barniel/bn_attack1 BN_ATTACK3 azuresheep/barniel/openfire BN_HEAR0 azuresheep/barniel/hearsomething BN_HEAR1 azuresheep/barniel/somethingmoves BN_HEAR2 azuresheep/barniel/badfeeling BN_SMELL0 azuresheep/barniel/somethingmoves BN_CUREA azuresheep/barniel/youneedmedic BN_CUREB azuresheep/barniel/youneedmedic BN_CUREC azuresheep/barniel/youneedmedic BN_SCARED0 azuresheep/barniel/bn_whatyou BN_SCARED1 azuresheep/barniel/bn_dontdothat BN_WOUND0 azuresheep/barniel/imhit BN_WOUND1 azuresheep/barniel/hitbad BN_MORTAL0 azuresheep/barniel/hitbad //If you shoot barniel: BN_SHOT0 azuresheep/barniel/bn_carefull BN_SHOT1 azuresheep/barniel/bn_dontdothat BN_SHOT2 azuresheep/barniel/bn_becarefull BN_SHOT3 azuresheep/barniel/bn_whatyou BN_SHOT4 azuresheep/barniel/bn_friends //When barniel's really pissed at you: BN_MAD0 azuresheep/barniel/bn_stepoff BN_MAD1 azuresheep/barniel/bn_iwish BN_MAD2 azuresheep/barniel/bn_uwish BN_MAD3 azuresheep/barniel/bn_somuch BN_MAD4 azuresheep/barniel/bn_endline BN_MAD5 azuresheep/barniel/bn_dontmake BN_MAD6 azuresheep/barniel/bn_tomb //When barniel's killed something BN_KILL0 azuresheep/barniel/bn_gotone BN_KILL1 azuresheep/barniel/bn_another BN_KILL2 azuresheep/barniel/bn_onelessh BN_KILL3 azuresheep/barniel/bn_seethat BN_KILL4 azuresheep/barniel/bn_close BN_KILL5 azuresheep/barniel/bn_firepl BN_KILL6 azuresheep/barniel/bn_bring // if barniel can't follow you BN_STOP0 azuresheep/barniel/stop1 // HUMAN TERRORIST TR_GREN0 common/null // Player Alert TR_ALERT0 hgrunt/gr_pain3 // Monster Alert TR_MONST0 hgrunt/gr_pain3 // Take cover TR_COVER0 common/null // Throw grenade TR_THROW0 common/null // Taunt TR_TAUNT0 hgrunt/gr_loadtalk TR_TAUNT1 hgrunt/gr_pain1 TR_TAUNT2 hgrunt/gr_pain2 // Charge TR_CHARGE0 hgrunt/gr_loadtalk // Idle TR_IDLE0 common/null TR_QUEST0 common/null TR_ANSWER0 common/null TR_CLEAR0 common/null TR_CHECK0 common/null // WORKER (Construction worker) - uses the same files as the scientist // various WK_VAR0 scientist/noopen WK_OK0 scientist/fine WK_OK1 scientist/hopeyouknow WK_OK2 scientist/leadtheway WK_OK3 scientist/alright WK_WAIT0 scientist/illwaithere WK_WAIT1 scientist/slowingyou WK_WAIT2 scientist/istay // fail to follow player any more WK_STOP0 scientist/stop1 WK_STOP1 scientist/stop4 // player is staring at gus WK_STARE0 scientist/yees WK_STARE1 scientist/areyouthink WK_STARE2 scientist/noidea WK_HELLO0 scientist/hellothere WK_HELLO1 scientist/hello WK_HELLO2 scientist/hello2 WK_ANSWER0 scientist/notsure WK_ANSWER1 scientist/notcertain WK_ANSWER2 scientist/perhaps WK_ANSWER3 scientist/yes WK_ANSWER4 scientist/ibelieveso WK_ANSWER5 scientist/right WK_ANSWER6 scientist/ridiculous WK_ANSWER7 scientist/shutup WK_ANSWER8 scientist/shutup2 WK_QUESTION0 scientist/everseen WK_QUESTION1 scientist/evergetout WK_QUESTION2 scientist/rightwayout WK_QUESTION3 scientist/hearsomething WK_QUESTION4 scientist/doyousmell WK_IDLE0 scientist/ipredictedthis WK_IDLE1 scientist/howinteresting WK_IDLE2 scientist/whoresponsible WK_IDLE3 scientist/lambdalab WK_IDLE4 scientist/ihearsomething WK_NOGO scientist/dontgothere WK_MONST0 scientist/seeheadcrab WK_MONST1 scientist/importantspecies WK_HEAR0 scientist/ihearsomething WK_HEAR1 scientist/didyouhear WK_HEAR2 scientist/whatissound WK_SMELL0 scientist/somethingfoul WK_SMELL1 scientist/odorfromyou WK_SMELL2 scientist/peculiarodor WK_SMELL3 scientist/stench WK_WOUND0 scientist/iwounded WK_WOUND1 scientist/iwounded2 WK_MORTAL0 scientist/iwoundedbad WK_MORTAL1 scientist/iwounded2 WK_CUREA scientist/youlookbad WK_CUREB scientist/youwounded WK_CUREC scientist/youneedmedic WK_HEAL0 scientist/youlookbad WK_HEAL1 scientist/youwounded WK_HEAL2 scientist/youneedmedic WK_PLFEAR0 scientist/madness WK_PLFEAR1 scientist/noplease WK_FEAR0 scientist/nooo WK_FEAR1 scientist/startle2 WK_FEAR2 scientist/dontwantdie WK_FEAR3 scientist/startle6 WK_SCREAM0 scientist/sci_fear1 WK_SCREAM1 scientist/sci_fear2 WK_SCREAM2 scientist/sci_fear3 WK_SCREAM3 scientist/sci_fear4 WK_SCARED0 scientist/whatyoudoing WK_SCARED1 scientist/stopattacking WK_SCARED2 scientist/youinsane // Gordon GO_SURPRISE0 azuresheep/gordon/go_pain2 GO_OK0 azuresheep/gordon/teamup1 GO_OK1 azuresheep/gordon/dobettertogether GO_OK2 azuresheep/gordon/gladtolendhand GO_WAIT0 azuresheep/gordon/slowingyoudown GO_WAIT1 azuresheep/gordon/seeya GO_WAIT2 azuresheep/gordon/standguard GO_HELLO0 azuresheep/gordon/hellonicesuit GO_QUESTION0 azuresheep/gordon/gladof38 GO_QUESTION1 azuresheep/gordon/getanyworse GO_QUESTION2 azuresheep/gordon/aintscared GO_QUESTION3 azuresheep/gordon/youhearthat GO_QUESTION4 azuresheep/gordon/somethingmoves GO_ANSWER0 azuresheep/gordon/noway GO_ANSWER1 azuresheep/gordon/soundsright GO_ANSWER2 azuresheep/gordon/yougotit GO_ANSWER3 azuresheep/gordon/dontbet // player is staring at Gordon GO_STARE0 azuresheep/gordon/yup GO_IDLE0 azuresheep/gordon/bigmess GO_IDLE1 azuresheep/gordon/luckwillturn GO_IDLE2 azuresheep/gordon/targetpractice GO_IDLE3 azuresheep/gordon/ambush GO_ATTACK0 azuresheep/gordon/diebloodsucker GO_ATTACK1 azuresheep/gordon/aimforhead GO_ATTACK2 azuresheep/gordon/standback GO_HEAR0 azuresheep/gordon/hearsomething GO_HEAR1 azuresheep/gordon/hearsomething2 GO_SMELL0 azuresheep/gordon/somethingdied GO_SMELL1 azuresheep/gordon/stench GO_CUREA azuresheep/gordon/checkwounds GO_CUREB azuresheep/gordon/youneedmedic GO_SCARED0 azuresheep/gordon/donthurtem GO_SCARED1 azuresheep/gordon/leavealone GO_WOUND0 azuresheep/gordon/imhit GO_WOUND1 azuresheep/gordon/hitbad GO_MORTAL0 azuresheep/gordon/imdead //If you use Gordon before the disaster //(used in Azure Sheep when not allowed to use a monster) GO_POK0 common/null GO_POK1 common/null GO_POK2 common/null GO_POK3 common/null //If you shoot Gordon: GO_SHOT0 azuresheep/gordon/go_whoathere GO_SHOT1 azuresheep/gordon/go_dotoyou GO_SHOT2 azuresheep/gordon/go_watchit GO_SHOT3 azuresheep/gordon/go_whatyou GO_SHOT4 azuresheep/gordon/go_friends GO_SHOT5 azuresheep/gordon/go_watchit //When Gordon's really pissed at you: GO_MAD0 azuresheep/gordon/go_stepoff GO_MAD1 azuresheep/gordon/go_iwish GO_MAD2 azuresheep/gordon/go_uwish GO_MAD3 azuresheep/gordon/go_somuch GO_MAD4 azuresheep/gordon/go_endline GO_MAD5 azuresheep/gordon/go_dontmake GO_MAD6 azuresheep/gordon/go_tomb //When Gordon's killed something GO_KILL0 azuresheep/gordon/go_gotone GO_KILL1 azuresheep/gordon/go_another GO_KILL2 azuresheep/gordon/go_buttugly GO_KILL3 azuresheep/gordon/go_seethat GO_KILL4 azuresheep/gordon/go_close GO_KILL5 azuresheep/gordon/go_firepl GO_KILL6 azuresheep/gordon/go_bring // if Gordon can't follow you GO_STOP0 azuresheep/gordon/stop1 GO_STOP1 azuresheep/gordon/stop2 // KATE // Scripted kate trouble KA_SCRIPT0 KA_SCRIPT1 KA_SCRIPT2 azuresheep/kate/ka_attack1 KA_SCRIPT3 // When Kate is arrested KA_ARRESTED0 common/null // When Kate is going to use a elevator KA_PLAT0 azuresheep/kate/correctway // When Kate is going to use a retina scanner KA_RETINA0 azuresheep/kate/yesbarn // When Kate doesn't want to go into water KA_NOWATER0 azuresheep/kate/waithere2 // When Kate must wait for player KA_WAIT0 azuresheep/kate/seeyoulater // Kate misc sentences KA_VAR0 azuresheep/kate/ka_attack1 KA_VAR1 azuresheep/kate/iamkate KA_VAR2 azuresheep/kate/freebarney KA_VAR3 azuresheep/kate/seelater KA_VAR4 azuresheep/kate/hevno KA_VAR5 azuresheep/kate/resquedatlast KA_VAR6 azuresheep/kate/staypost KA_VAR7 azuresheep/kate/welcome // Kate ok to teamup KA_OK0 azuresheep/kate/teamup1 KA_OK1 azuresheep/kate/teamup2 // When Kate is told to wait KA_WAIT0 azuresheep/kate/waithere KA_HELLO0 azuresheep/kate/hi KA_QUESTION0 azuresheep/kate/bigeye KA_QUESTION1 azuresheep/kate/thinking KA_QUESTION2 azuresheep/kate/whatgoingon KA_QUESTION3 azuresheep/kate/correctway KA_QUESTION4 azuresheep/kate/badfelling KA_QUESTION5 azuresheep/kate/cupoftie KA_ANSWER0 azuresheep/kate/bequiet KA_ANSWER1 azuresheep/kate/dontagree KA_ANSWER2 azuresheep/kate/dontknow KA_ANSWER3 azuresheep/kate/notatall KA_ANSWER4 azuresheep/kate/hoyes // player is staring at kate KA_STARE0 azuresheep/kate/badfelling KA_STARE1 azuresheep/kate/dinnerend KA_STARE2 azuresheep/kate/thinking KA_STARE3 azuresheep/kate/yesbarn KA_STARE4 azuresheep/kate/hi KA_STARE5 azuresheep/kate/whatgoingon KA_IDLE0 azuresheep/kate/bigeye KA_IDLE1 azuresheep/kate/cupoftie KA_IDLE2 azuresheep/kate/hummm KA_IDLE3 azuresheep/kate/badfelling KA_ATTACK0 azuresheep/kate/dieslimy KA_ATTACK1 azuresheep/kate/openfire KA_ATTACK2 azuresheep/kate/ka_attack1 KA_ATTACK3 azuresheep/kate/aimforhead KA_HEAR0 azuresheep/kate/hearsomething KA_SMELL0 azuresheep/kate/somethingmove KA_CUREA azuresheep/kate/youneedmedic KA_CUREB azuresheep/kate/youneedmedic KA_CUREC azuresheep/kate/youneedmedic KA_SCARED0 azuresheep/kate/whatyoudoing KA_WOUND0 azuresheep/kate/hitbad KA_MORTAL0 azuresheep/kate/hitbad2 //If you use Kate before the disaster //(used in Azure Sheep when not allowed to use a monster) KA_POK0 common/null KA_POK1 common/null KA_POK2 common/null KA_POK3 common/null //If you shoot kate: KA_SHOT0 azuresheep/kate/becarefull KA_SHOT1 azuresheep/kate/dontdothat KA_SHOT2 azuresheep/kate/dontdothis KA_SHOT3 azuresheep/kate/friendslikeyou KA_SHOT4 azuresheep/kate/muchmore //When kate's really pissed at you: KA_MAD0 azuresheep/kate/didntwantthis KA_MAD1 azuresheep/kate/dontwantlive KA_MAD2 azuresheep/kate/stepoff KA_MAD3 azuresheep/kate/youaredead KA_MAD4 azuresheep/kate/youwish //When kate's killed something KA_KILL0 azuresheep/kate/anotherdown KA_KILL1 azuresheep/kate/didseeshot KA_KILL2 azuresheep/kate/gotanother KA_KILL3 azuresheep/kate/gotone KA_KILL4 azuresheep/kate/oneless KA_KILL5 azuresheep/kate/close KA_KILL6 azuresheep/kate/bringitone // if kate can't follow you KA_STOP0 azuresheep/kate/stop1 // kate health suit saying KA_HEALTHST1 weapons/kmedkit_sayhealth KA_HEALTHST2 fvox/fuzz fuzz, azuresheep/health_kate KA_HEALTH1 fvox/one KA_HEALTH2 fvox/two KA_HEALTH3 fvox/three KA_HEALTH4 fvox/four KA_HEALTH5 fvox/five KA_HEALTH6 fvox/six KA_HEALTH7 fvox/seven KA_HEALTH8 fvox/eight KA_HEALTH9 fvox/nine KA_HEALTH10 fvox/ten KA_HEALTH11 fvox/eleven KA_HEALTH12 fvox/twelve KA_HEALTH13 fvox/thirteen KA_HEALTH14 fvox/fourteen KA_HEALTH15 fvox/fifteen KA_HEALTH16 fvox/sixteen KA_HEALTH17 fvox/seventeen KA_HEALTH18 fvox/eighteen KA_HEALTH19 fvox/nineteen KA_HEALTH20 fvox/twenty KA_HEALTH30 fvox/thirty KA_HEALTH40 fvox/fourty KA_HEALTH50 fvox/fifty KA_HEALTH60 fvox/sixty KA_HEALTH70 fvox/seventy KA_HEALTH80 fvox/eighty KA_HEALTH90 fvox/ninety KA_HEALTH00 fvox/onehundred KA_HEALTHED fvox/percent // HUMAN GRUNTS // Azure sheep new ones HG_VAR01 hgrunt/clik you! no! move! clik HG_VAR02 hgrunt/clik target secure sir clik HG_VAR03 hgrunt/gr_mgun1, gr_mgun1, gr_mgun2, gr_mgun1 HG_VAR04 hgrunt/gr_pain4 HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) // Player Alert // Azure Sheep some changed sentences because of using the Gordon or Freeman word HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) guard!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) guard!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) guard! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 // Azure Sheep some changed sentences because of using the Gordon or Freeman word HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four guard, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //narrative HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies // BASE COMPUTER (some removed because they not needed) // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup HEV_AAx items/ammopickup1 HEV_A0 items/ammopickup2 HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null // medical // Azure Sheep some added sentences HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline HEV_NHEVDEAD0 player/heartbeat1 HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsuficient_medical HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage // items HEV_AIM_ON fvox/blip targetting_system activated HEV_AIM_OFF fvox/blip targetting_system deactivated HEV_BATTERY fvox/blip get_battery acquired HEV_MEDKIT fvox/blip get_medkit(v80) HEV_PISTOL fvox/blip get_pistol acquired HEV_SHOTGUN fvox/blip get_shotgun HEV_GRENADE fvox/blip get_grenade acquired HEV_ASSAULT fvox/blip get_assault acquired HEV_44PISTOL fvox/blip get_44pistol acquired HEV_RPG fvox/blip get_rpg acquired HEV_SATCHEL fvox/blip get_satchel acquired HEV_TRIPMINE fvox/blip get_tripmine acquired HEV_HORNET fvox/blip get_alien_wpn HEV_SQUEEK fvox/blip get_alien_wpn HEV_EGON fvox/blip get_egon acquired HEV_GAUSS fvox/blip get_gauss acquired HEV_XBOW fvox/blip get_crossbow acquired HEV_9MM fvox/blip get_9mmclip acquired HEV_44AMMO fvox/blip get_44ammo acquired HEV_BUCKSHOT fvox/blip get_buckshot acquired HEV_BOLTS fvox/blip get_bolts acquired HEV_RPGAMMO fvox/blip get_rpgammo acquired HEV_AGRENADE fvox/blip get_assaultgren acquired HEV_EGONPOWER fvox/blip get_egonpower acquired // time //HEV_C1t fvox/bell time_is_now one AM //HEV_C13t fvox/bell time_is_now one PM // power levels HEV_D00 fvox/fuzz fuzz(p130), power_restored HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown HEV_0P fvox/fuzz fuzz, power_below five percent HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent // weapon/ammo HEV_AMO0 fvox/blip ammo_depleted // suit HEV_V0 fvox/blip, voice_on HEV_V1 fvox/blip, voice_off HEV_E0 fvox/buzz buzz, armor_gone HEV_E1 fvox/buzz, armor_gone HEV_E2 fvox/buzz, hev_critical_fail HEV_E3 fvox/buzz, hev_general_fail HEV_E4 fvox/buzz, hev_damage HEV_E5 fvox/buzz, powermove_overload // time remaining countdown //HEV_F10t fvox/bell time_remaining ten seconds //HEV_F15t fvox/bell time_remaining fifteen seconds //HEV_F20t fvox/bell time_remaining twenty seconds //HEV_F30t fvox/bell time_remaining thirty seconds // detections HEV_DET0 fvox/blip blip blip, biohazard_detected HEV_DET1 fvox/blip blip blip, chemical_detected HEV_DET2 fvox/blip blip blip, radiation_detected HEV_DET3 fvox/blip blip blip, bio_reading HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent //HEV_GR0r fvox/range twenty meters(t60) //HEV_GR1r fvox/range nineteen meters //HEV_GR2r fvox/range eighteen meters // BARNEY // Azure sheep new ones BA_HISTOP1 barney/dontguess, illwait BA_SLEEP1 barney/ba_die3 BA_GOON1 azuresheep/barney/goon // If you use Barney before the disaster BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later // Hello Barney sentences before the disaster BA_PHELLO0 barney/hayfella BA_PHELLO1 barney/hellonicesuit BA_PHELLO2 barney/howyoudoing // Idle Barney sentences before the disaster BA_PIDLE0 barney/ba_later BA_PIDLE1 barney/badarea BA_PIDLE2 barney/bigplace BA_PIDLE3 barney/coldone BA_PIDLE4 barney/stench // Idle Barney sentences before the disaster BA_PQUEST0 barney/ba_later BA_PQUEST1 barney/ba_raincheck BA_PQUEST2 barney/somethingstinky BA_PQUEST3 barney/thinking BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howyoudoing BA_HELLO2 barney/hayfella BA_HELLO3 barney/hellonicesuit BA_HELLO4 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at barney BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word BA_ATTACK0 barney/standback BA_ATTACK1 barney/whatisthat BA_ATTACK2 barney/diebloodsucker BA_ATTACK3 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_HEAR3 barney/hearsomething2 BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word BA_SHOT0 barney/ba_whoathere BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends //When Barney's really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney's killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 //scripted_sentences //c1a0 scripts BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes //c1a1 scripts BA_GLAD barney/c1a1_ba_glad //c1a2 scripts BA_BULLSQUID barney/c1a2_ba_bullsquid BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top //c1a4 scripts BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 //c2a1 scripts BA_HUB1A barney/c2a1_ba_hub1a BA_HUB2A barney/c2a1_ba_hub2a BA_AGAIN barney/c2a1_ba_again //c2a2 scripts BA_LAUNCH barney/c2a2_ba_launch //c2a3 scripts BA_ASSN barney/c2a3_ba_assn //c2a4 scripts BA_LONGNITE barney/c2a4_ba_longnite BA_STERIL barney/c2a4_ba_steril BA_TEACH barney/c2a4_ba_teach BA_ARG1A barney/c2a4_ba_arg1a BA_ARG2A barney/c2a4_ba_arg3a BA_ARG3A barney/c2a4_ba_arg5a BA_TAU1A barney/c2a4_ba_1tau BA_TAU3A barney/c2a4_ba_3tau BA_TAU5A barney/c2a4_ba_5tau BA_ALIVE barney/c2a4_ba_alive //c2a5 scripts BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped //c3a2 scripts BA_SURVEY2A barney/c3a2_ba_2surv BA_SURVEY4A barney/c3a2_ba_4surv BA_SURVEY6A barney/c3a2_ba_6surv BA_SURVEY8A barney/c3a2_ba_8surv BA_PORTSTAY barney/c3a2_ba_stay // gus // Azure Sheep new ones SC_VAR0 scientist/whoareyou SC_VAR1 scientist/wareh SC_OK0 scientist/excellentteam SC_OK1 scientist/fellowscientist SC_OK2 scientist/fine SC_OK3 scientist/hopeyouknow SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait // fail to follow player any more // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop4 // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/greetings2 SC_HELLO2 scientist/hello SC_HELLO3 scientist/goodtoseeyou SC_HELLO4 scientist/newhevsuit SC_HELLO5 scientist/hellofromlab SC_HELLO6 scientist/goodtoseeyou SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word // Azure Sheep Gus/Worker uses this sequences also SC_PHELLO0 scientist/goodtoseeyou SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/greetings SC_PHELLO3 scientist/hello SC_PHELLO4 scientist/hellothere // Azure Sheep Gus/Worker uses this sequences also, so removed the tech talk sequences SC_PQUEST0 scientist/donuteater SC_PQUEST1 scientist/seencup SC_PQUEST2 scientist/hungryyet // Azure Sheep Gus/Worker uses this sequences also, so removed the tech talk sequences SC_PIDLE0 scientist/asexpected SC_PIDLE1 scientist/thatsodd //If you use Scientists before the disaster // Azure Sheep some changed or removed sentences because of using the Gordon or Freeman word // Azure Sheep Gus/Worker uses this sequences also SC_POK0 scientist/sci_alone2 SC_POK1 scientist/stop4 //If you use Scientists in Hazard Course SC_HAZ_OK0 holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK holo/tr_sci_goodwork SC_HARDLYNOTICE holo/tr_sci_hardlynoticed SC_NEXTSTATION holo/tr_sci_nextstation //narrative audio SC_1MUMBLE scientist/c1a0_sci_mumble SC_DISA scientist/c1a0_sci_disa SC_DIS1A scientist/c1a0_sci_dis1a SC_DIS1B scientist/c1a0_sci_dis1b SC_DIS1C scientist/c1a0_sci_dis1c SC_DIS1D scientist/c1a0_sci_dis1d SC_DIS2A scientist/c1a0_sci_dis2a SC_DIS3A scientist/c1a0_sci_dis3a SC_DIS4A scientist/c1a0_sci_dis4a SC_DIS5A scientist/c1a0_sci_dis5a SC_DIS6A scientist/c1a0_sci_dis6a SC_DIS7A scientist/c1a0_sci_dis7a SC_DIS8A scientist/c1a0_sci_dis8a SC_DIS9A scientist/c1a0_sci_dis9a SC_DIS10A scientist/c1a0_sci_dis10a SC_DIS11A scientist/c1a0_sci_dis11a SC_DIS12A scientist/c1a0_sci_dis12a SC_DIS13A scientist/c1a0_sci_dis13a SC_DIS14A scientist/c1a0_sci_dis14a SC_DIS15A scientist/c1a0_sci_dis15a SC_DIS16A scientist/c1a0_sci_dis16a SC_DIS17A scientist/c1a0_sci_dis17a SC_GETAWAY scientist/c1a0_sci_getaway SC_GMORN scientist/c1a0_sci_gm SC_BIGDAY scientist/c1a0_sci_bigday SC_SAMPLE scientist/c1a0_sci_samp SC_NOTTHAT scientist/c1a0_sci_desk SC_LOCK1A scientist/c1a0_sci_lock1a SC_LOCK2A scientist/c1a0_sci_lock2a SC_LOCK3A scientist/c1a0_sci_lock3a SC_LOCK4A scientist/c1a0_sci_lock4a SC_LOCK5A scientist/c1a0_sci_lock5a SC_LOCK6A scientist/c1a0_sci_lock6a SC_LOCK7A scientist/c1a0_sci_lock7a SC_LOCK8A scientist/c1a0_sci_lock8a SC_LOCK9A scientist/c1a0_sci_lock9a SC_CRIT1A scientist/c1a0_sci_crit1a SC_CRIT2A scientist/c1a0_sci_crit2a SC_CRIT3A scientist/c1a0_sci_crit3a SC_CTRL1A scientist/c1a0_sci_ctrl1a SC_CTRL2A scientist/c1a0_sci_ctrl2a SC_CTRL3A scientist/c1a0_sci_ctrl3a SC_CTRL4A scientist/c1a0_sci_ctrl4a SC_CONSOLE1A scientist/c1a1_sci_1scan SC_CONSOLE2A scientist/c1a1_sci_2scan SC_CONSOLE3A scientist/c1a1_sci_3scan SC_CONSOLE4A scientist/c1a1_sci_4scan SC_CONSOLE5A scientist/c1a1_sci_5scan SC_CONSOLERPT scientist/c1a1_sci_scanrpt //c1a2scripts SC_ZOMBIE1A scientist/c1a2_sci_1zomb SC_ZOMBIE3A scientist/c1a2_sci_3zomb SC_ZOMBIE5A scientist/c1a2_sci_5zomb SC_ZOMBIE6A scientist/c1a2_sci_6zomb SC_DANGLING scientist/c1a2_sci_dangling SC_DARKROOM scientist/c1a2_sci_darkroom SC_ELEVATOR scientist/c1a2_sci_elevator SC_LOUNGE scientist/c1a2_sci_lounge SC_TRANSMISSION scientist/c1a2_sci_transm //c1a3 scripts SC_1MAN scientist/c1a3_sci_1man SC_ATLAST scientist/c1a3_sci_atlast SC_RESCUED scientist/c1a3_sci_rescued SC_SILO1A scientist/c1a3_sci_silo1a SC_SILO2A scientist/c1a3_sci_silo2a SC_TEAM scientist/c1a3_sci_team SC_THANKGOD scientist/c1a3_sci_thankgod //c1a4 scripts SC_TRAINEND scientist/c1a4_sci_trainend SC_ROCKET scientist/c1a4_sci_rocket SC_BLIND scientist/c1a4_sci_blind SC_POWEROFF scientist/c1a4_sci_pwroff SC_POWERON scientist/c1a4_sci_pwr SC_GENER scientist/c1a4_sci_gener SC_TRUST scientist/c1a4_sci_trust SC_TENT scientist/c1a4_sci_tent //c2a3 scripts SC_ICKY scientist/c2a3_sci_icky SC_TRACK scientist/c2a3_sci_track //c2a4 scripts SC_ARG1A scientist/c2a4_sci_arg2a SC_ARG2A scientist/c2a4_sci_arg4a SC_TAU2A scientist/c2a4_sci_2tau SC_TAU4A scientist/c2a4_sci_4tau SC_1PSURG scientist/c2a4_sci_scanner SC_2PSURG scientist/c2a4_sci_sugicaloff SC_3PSURG scientist/c2a4_sci_surgury SC_ALLDIE scientist/c2a4_sci_alldie SC_LETOUT scientist/c2a4_sci_letout //c2a5 scripts SC_BOOBIE scientist/c2a5_sci_boobie SC_LEBUZ scientist/c2a5_sci_lebuz //c3a2 scripts SC_STRAWS scientist/c3a2_sci_straws SC_GLUON2A scientist/c3a2_sci_2glu SC_FLOOD scientist/c3a2_sci_flood SC_LINGER scientist/c3a2_sci_linger SC_SURVEY1A scientist/c3a2_sci_1surv SC_SURVEY3A scientist/c3a2_sci_3surv SC_SURVEY5A scientist/c3a2_sci_5surv SC_SURVEY7A scientist/c3a2_sci_7surv SC_LJUMP scientist/c3a2_sci_ljump SC_UPHERE scientist/c3a2_sci_uphere SC_PORTAL scientist/c3a2_sci_portal SC_PORTOPEN scientist/c3a2_sci_portopen SC_POSITION scientist/c3a2_sci_position SC_FOREVER scientist/c3a2_sci_forever SC_NOTYET scientist/c3a2_sci_notyet SC_FOOL scientist/c3a2_sci_fool //miscellaneous useful scripts SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 //HOLOGRAM HOLO_3JUMPS holo/tr_holo_3jumps HOLO_BREAKBOX holo/tr_holo_breakbox HOLO_BREATH holo/tr_holo_breath HOLO_BUTTON holo/tr_holo_button HOLO_CHARGER holo/tr_holo_charger HOLO_COMMENCING holo/tr_holo_commencing HOLO_CONGRATS holo/tr_holo_congrats HOLO_DONE holo/tr_holo_done HOLO_DROWN holo/tr_holo_drown HOLO_DUCK holo/tr_holo_duck HOLO_FALLSHORT holo/tr_holo_fallshort HOLO_FANTASTIC holo/tr_holo_fantastic HOLO_FLASHLIGHT holo/tr_holo_flashlight HOLO_GREATWORK holo/tr_holo_greatwork HOLO_GRENADE holo/tr_holo_grenade HOLO_HITALL holo/tr_holo_hitall HOLO_INJURY holo/tr_holo_injury HOLO_INTRO holo/tr_holo_intro HOLO_JDUCK holo/tr_holo_jduck HOLO_JUMP holo/tr_holo_jump HOLO_JUMPDOWN holo/tr_holo_jumpdown HOLO_JUMPGAP holo/tr_holo_jumpgap HOLO_KEEPTRYING holo/tr_holo_keeptrying HOLO_LADDER holo/tr_holo_ladder HOLO_LEADGUARD holo/tr_holo_leadguard HOLO_LIGHTOFF holo/tr_holo_lightoff HOLO_LONGJUMP holo/tr_holo_longjump HOLO_MEDKIT holo/tr_holo_medkit HOLO_MOVE holo/tr_holo_move HOLO_NICEJOB holo/tr_holo_nicejob HOLO_PIPEDUCK holo/tr_holo_pipeduck HOLO_PULLBOX holo/tr_holo_pullbox HOLO_PUSHBOX holo/tr_holo_pushbox HOLO_RADIATION holo/tr_holo_radiation HOLO_RETRY holo/tr_holo_retry HOLO_RUNSTART holo/tr_holo_runstart HOLO_SPINBRIDGE holo/tr_holo_spinbridge HOLO_STARTLIFT holo/tr_holo_startlift HOLO_STEAM holo/tr_holo_steam HOLO_TARGET holo/tr_holo_target HOLO_TRYAGAIN holo/tr_holo_tryagain HOLO_USETRAIN holo/tr_holo_usetrain //GMAN //c1a0 narrative GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6