// SVEN CO-OP SPEECH SYSTEM SENTENCES - DON'T MODIFY THIS - Max of 2048 sentences. // NEW SVENCOOP MONSTERS // ROBOT GRUNTS RB_GREN0 svencoop/sound/vox/danger bizwarn RB_GREN1 svencoop/sound/vox/dadeda emergency evacuate RB_ALERT0 svencoop/sound/vox/target acquired RB_ALERT1 svencoop/sound/vox/alert, unauthorized personnel RB_MONST0 svencoop/sound/vox/alert RB_MONST1 svencoop/sound/vox/target acquired RB_COVER0 svencoop/sound/vox/dadeda RB_COVER1 svencoop/sound/vox/bizwarn RB_THROW0 svencoop/sound/vox/buzzwarn grenade activated RB_TAUNT0 svencoop/sound/vox/die dirt bag RB_TAUNT1 svencoop/sound/vox/mister, i will kit your ass RB_CHARGE0 svencoop/sound/vox/accelerating RB_CHARGE1 svencoop/sound/vox/engage RB_QUEST0 svencoop/sound/vox/status RB_QUEST1 svencoop/sound/vox/question, status RB_ANSWER0 svencoop/sound/vox/green RB_ANSWER1 svencoop/sound/vox/status is green RB_CLEAR0 svencoop/sound/vox/search ing for hostile force RB_CLEAR1 svencoop/sound/vox/search ing sector RB_CHECK0 svencoop/sound/vox/status report RB_CHECK1 svencoop/sound/vox/check ing communication relay RB_IDLE svencoop/sound/vox/i am supercooled //-------------------------- // BODY GUARD //-------------------------- BG_IDLE0 svencoop/sound/bodyguard/pathetic BG_IDLE1 svencoop/sound/bodyguard/mondays BG_IDLE2 svencoop/sound/bodyguard/shownupdrunk BG_IDLE3 svencoop/sound/bodyguard/shootface BG_IDLE4 svencoop/sound/bodyguard/nicesuit BG_OK0 svencoop/sound/bodyguard/letsmove BG_OK1 svencoop/sound/bodyguard/babysitter BG_OK2 svencoop/sound/bodyguard/yougotit BG_WAIT0 svencoop/sound/bodyguard/stop3 BG_WAIT1 svencoop/sound/bodyguard/laterfellas BG_WAIT2 svencoop/sound/bodyguard/waitinrighthere BG_WAIT3 svencoop/sound/bodyguard/seeyalater BG_HELLO0 svencoop/sound/bodyguard/hello BG_HELLO1 svencoop/sound/bodyguard/whatsgoinon BG_HELLO2 svencoop/sound/bodyguard/someonescoming BG_ATTACK0 svencoop/sound/bodyguard/getshitoverwith BG_SMELL0 svencoop/sound/bodyguard/happenedhere BG_CUREA svencoop/sound/bodyguard/looklikeshit BG_CUREB svencoop/sound/bodyguard/hellhappenedyou BG_CUREC svencoop/sound/bodyguard/notaninjury BG_SCARED0 svencoop/sound/bodyguard/hellareyoudoing BG_SCARED1 svencoop/sound/bodyguard/knockitoff BG_SCARED2 svencoop/sound/bodyguard/backoff BG_WOUND0 svencoop/sound/bodyguard/pain1 BG_WOUND1 svencoop/sound/bodyguard/pain2 BG_WOUND2 svencoop/sound/bodyguard/pain3 BG_WOUND3 svencoop/sound/bodyguard/pain4 BG_MORTAL0 svencoop/sound/bodyguard/justafleshwound BG_SHOT0 svencoop/sound/bodyguard/hellaimingat BG_SHOT1 svencoop/sound/bodyguard/watchyourfire BG_SHOT2 svencoop/sound/bodyguard/wounded1 BG_MAD0 svencoop/sound/bodyguard/bringiton BG_MAD1 svencoop/sound/bodyguard/heyoverhere BG_MAD2 svencoop/sound/bodyguard/primalroar BG_KILL0 svencoop/sound/bodyguard/whathelljoke BG_KILL1 svencoop/sound/bodyguard/layeggs BG_KILL2 svencoop/sound/bodyguard/ashestoashes BG_POK0 svencoop/sound/bodyguard/imbusy BG_POK1 svencoop/sound/bodyguard/getlost BG_POK2 svencoop/sound/bodyguard/palimworking BG_POK3 svencoop/sound/bodyguard/onassignment BG_STOP0 svencoop/sound/bodyguard/stop1 BG_STOP1 svencoop/sound/bodyguard/stop2 BG_STOP2 svencoop/sound/bodyguard/stop3 // OPFOR // Intro dialogue INTRO_FG1_L1 svencoop/sound/fgrunt/intro_FG01 INTRO_FG2_L1 svencoop/sound/fgrunt/intro_FG02 INTRO_FG1_L2 svencoop/sound/fgrunt/intro_FG03 INTRO_FG2_L2 svencoop/sound/fgrunt/intro_FG04 INTRO_FG1_L3 svencoop/sound/fgrunt/intro_FG05 INTRO_FG2_L3 svencoop/sound/fgrunt/intro_FG06 INTRO_FG1_L4 svencoop/sound/fgrunt/intro_FG07 INTRO_FG2_L4 svencoop/sound/fgrunt/intro_FG08 INTRO_FG1_L5 svencoop/sound/fgrunt/intro_FG09 INTRO_FG2_L5 svencoop/sound/fgrunt/intro_FG10 INTRO_FG1_L6 svencoop/sound/fgrunt/intro_FG11 INTRO_FG2_L6 svencoop/sound/fgrunt/intro_FG12 INTRO_FG3_L1 svencoop/sound/fgrunt/intro_FG13 INTRO_FG1_L7 svencoop/sound/fgrunt/intro_FG14 INTRO_FG1_L8 svencoop/sound/fgrunt/intro_FG15 INTRO_FG2_L7 svencoop/sound/fgrunt/intro_FG16 INTRO_FG3_L2 svencoop/sound/fgrunt/intro_FG17 INTRO_FG4_L1 svencoop/sound/fgrunt/intro_FG18 INTRO_FG4_L2 svencoop/sound/fgrunt/intro_FG19 INTRO_DR_L1 svencoop/sound/drill/intro01 INTRO_DR_L2 svencoop/sound/drill/intro02 INTRO_DR_L3 svencoop/sound/drill/intro03 // svencoop/sound/otis OT_OK0 svencoop/sound/otis/reputation OT_OK1 svencoop/sound/otis/live OT_OK2 svencoop/sound/otis/together OT_OK3 svencoop/sound/otis/letsgo OT_OK4 svencoop/sound/otis/diealone OT_OK5 svencoop/sound/otis/joinyou OT_OK6 svencoop/sound/otis/teamup OT_WAIT0 svencoop/sound/otis/help OT_WAIT1 svencoop/sound/otis/go_on OT_WAIT2 svencoop/sound/otis/slowingyoudown OT_WAIT3 svencoop/sound/otis/illwait OT_WAIT4 svencoop/sound/otis/seeya OT_WAIT5 svencoop/sound/otis/standguard OT_WAIT6 svencoop/sound/otis/notalone OT_HELLO0 svencoop/sound/otis/hello OT_HELLO1 svencoop/sound/otis/soldier OT_HELLO2 svencoop/sound/otis/hiya OT_HELLO3 svencoop/sound/otis/hey OT_QUESTION0 svencoop/sound/otis/beer OT_QUESTION1 svencoop/sound/otis/rightdirection OT_QUESTION2 svencoop/sound/otis/getanyworse OT_QUESTION3 svencoop/sound/otis/gladof OT_QUESTION4 svencoop/sound/otis/aliencombat OT_QUESTION5 svencoop/sound/otis/somethingmoves OT_QUESTION6 svencoop/sound/otis/noise OT_ANSWER0 svencoop/sound/otis/yes OT_ANSWER1 svencoop/sound/otis/yessir OT_ANSWER2 svencoop/sound/otis/youbet OT_ANSWER3 svencoop/sound/otis/alright OT_ANSWER4 svencoop/sound/otis/yup OT_ANSWER5 svencoop/sound/otis/yeah OT_ANSWER6 svencoop/sound/otis/noway OT_ANSWER7 svencoop/sound/otis/doubt OT_ANSWER8 svencoop/sound/otis/breath OT_ANSWER9 svencoop/sound/otis/no OT_ANSWER10 svencoop/sound/otis/dontguess OT_ANSWER12 svencoop/sound/otis/nope OT_ANSWER13 svencoop/sound/otis/nosir OT_ANSWER14 svencoop/sound/otis/dontask OT_ANSWER15 svencoop/sound/otis/suppose OT_ANSWER16 svencoop/sound/otis/hell OT_ANSWER17 svencoop/sound/otis/cantfigure OT_ANSWER18 svencoop/sound/otis/maybe OT_ANSWER19 svencoop/sound/otis/talkmuch OT_ANSWER20 svencoop/sound/otis/dejavu OT_KILL0 svencoop/sound/otis/gotone OT_KILL1 svencoop/sound/otis/another OT_KILL2 svencoop/sound/otis/buttugly OT_KILL3 svencoop/sound/otis/seethat OT_KILL4 svencoop/sound/otis/close OT_KILL5 svencoop/sound/otis/firepl OT_KILL6 svencoop/sound/otis/bring OT_MAD0 svencoop/sound/otis/bully OT_MAD1 svencoop/sound/otis/somuch OT_MAD2 svencoop/sound/otis/dontmake OT_MAD3 svencoop/sound/otis/tomb OT_SHOT0 svencoop/sound/otis/friends OT_SHOT1 svencoop/sound/otis/chump OT_SHOT2 svencoop/sound/otis/watchit OT_SHOT3 svencoop/sound/otis/damn OT_SHOT4 svencoop/sound/otis/quitit OT_SHOT5 svencoop/sound/otis/onry OT_IDLE0 svencoop/sound/otis/mom OT_IDLE1 svencoop/sound/otis/aliens OT_IDLE2 svencoop/sound/otis/wuss OT_IDLE3 svencoop/sound/otis/bridge OT_IDLE4 svencoop/sound/otis/closet OT_IDLE5 svencoop/sound/otis/cousin OT_IDLE6 svencoop/sound/otis/mall OT_ATTACK0 svencoop/sound/otis/behind OT_ATTACK1 svencoop/sound/otis/leftovers OT_ATTACK2 svencoop/sound/otis/yourback OT_ATTACK3 svencoop/sound/otis/die OT_HEAR0 svencoop/sound/otis/hearsomething OT_HEAR1 svencoop/sound/otis/soundsbad OT_SMELL0 svencoop/sound/otis/ass OT_SMELL1 svencoop/sound/otis/chili OT_SMELL2 svencoop/sound/otis/janitor OT_CUREA svencoop/sound/otis/scar OT_CUREB svencoop/sound/otis/insurance OT_CUREC svencoop/sound/otis/medic OT_SCARED0 svencoop/sound/otis/donthurtem OT_SCARED1 svencoop/sound/otis/leavealone OT_WOUND0 svencoop/sound/otis/imhit OT_WOUND1 svencoop/sound/otis/virgin OT_MORTAL0 svencoop/sound/otis/imdead OT_MORTAL1 svencoop/sound/otis/hitbad OT_MISC0 svencoop/sound/otis/stupidmachines OT_MISC1 svencoop/sound/otis/quarter //scripts OT_NOTOPEN svencoop/sound/otis/of1a1_ot01 OT_FOUNDVEST svencoop/sound/otis/of1a1_ot02 OT_GOODLUCK svencoop/sound/otis/of1a1_ot03 OT_FINDMORE svencoop/sound/otis/of1a1_ot04 OT_SCREAMING svencoop/sound/otis/of1a5_ot01 OT_TRUSTYA svencoop/sound/otis/of2a6_ot01 OT_TRANSPORTER svencoop/sound/otis/of3a2_ot01 OT_TELLSECRET svencoop/sound/otis/of6a3_ot01 //FRIENDLY GRUNT FG_POK0 svencoop/sound/fgrunt/hell FG_POK1 svencoop/sound/fgrunt/sir_01 FG_POK2 svencoop/sound/fgrunt/hellosir FG_POK3 svencoop/sound/fgrunt/corporal_01 INTRO_FG2_L4 svencoop/sound/fgrunt/intro_fg12(e31) intro_FG08 // End BC Custom FG_QUESTION0 svencoop/sound/fgrunt/seensquad FG_QUESTION1 svencoop/sound/fgrunt/current FG_QUESTION2 svencoop/sound/fgrunt/coverup FG_QUESTION3 svencoop/sound/fgrunt/chicken FG_QUESTION4 svencoop/sound/fgrunt/charge FG_QUESTION5 svencoop/sound/fgrunt/bfeeling FG_QUEST0 svencoop/sound/fgrunt/bfeeling FG_QUEST1 svencoop/sound/fgrunt/current FG_ANSWER0 svencoop/sound/fgrunt/roger FG_ANSWER1 svencoop/sound/fgrunt/quiet FG_ANSWER2 svencoop/sound/fgrunt/no FG_GREN0 svencoop/sound/fgrunt/incoming FG_GREN1 svencoop/sound/fgrunt/grenade FG_ALERT0 svencoop/sound/fgrunt/alert FG_ALERT1 svencoop/sound/fgrunt/down FG_ALERT2 svencoop/sound/fgrunt/bogies FG_ALERT3 svencoop/sound/fgrunt/hostiles FG_MONSTER0 svencoop/sound/fgrunt/hostiles FG_MONSTER1 svencoop/sound/fgrunt/bogies FG_COVER0 svencoop/sound/fgrunt/clear FG_COVER1 svencoop/sound/fgrunt/cover FG_COVER2 svencoop/sound/fgrunt/staydown FG_CLEAR0 svencoop/sound/fgrunt/clear FG_CLEAR1 svencoop/sound/fgrunt/area FG_THROW0 svencoop/sound/fgrunt/fire FG_THROW1 svencoop/sound/fgrunt/grenade FG_CHARGE0 svencoop/sound/fgrunt/go FG_CHARGE1 svencoop/sound/fgrunt/getsome FG_CHARGE2 svencoop/sound/fgrunt/move FG_TAUNT0 svencoop/sound/fgrunt/mister FG_TAUNT1 svencoop/sound/fgrunt/nothing FG_TAUNT2 svencoop/sound/fgrunt/oneshot FG_TAUNT3 svencoop/sound/fgrunt/getsome FG_TAUNT4 svencoop/sound/fgrunt/corners FG_TAUNT5 svencoop/sound/fgrunt/backup FG_OK0 svencoop/sound/fgrunt/damage FG_OK1 svencoop/sound/fgrunt/six FG_OK2 svencoop/sound/fgrunt/moving FG_OK3 svencoop/sound/fgrunt/gotit FG_OK4 svencoop/sound/fgrunt/hellout FG_OK5 svencoop/sound/fgrunt/sir FG_OK6 svencoop/sound/fgrunt/right FG_OK7 svencoop/sound/fgrunt/command FG_OK8 svencoop/sound/fgrunt/notfail FG_OK9 svencoop/sound/fgrunt/yes FG_SCARED0 svencoop/sound/fgrunt/hearsome FG_SCARED1 svencoop/sound/fgrunt/hear FG_WAIT0 svencoop/sound/fgrunt/secure FG_WAIT1 svencoop/sound/fgrunt/orders FG_WAIT2 svencoop/sound/fgrunt/scout FG_WAIT3 svencoop/sound/fgrunt/guardduty FG_STOP0 svencoop/sound/fgrunt/sorry FG_STOP1 svencoop/sound/fgrunt/post FG_STOP2 svencoop/sound/fgrunt/stay FG_STOP3 svencoop/sound/fgrunt/leave FG_KILL0 svencoop/sound/fgrunt/oneshot FG_KILL1 svencoop/sound/fgrunt/wantsome FG_KILL2 svencoop/sound/fgrunt/sniper FG_KILL3 svencoop/sound/fgrunt/tag FG_KILL4 svencoop/sound/fgrunt/corporal FG_KILL5 svencoop/sound/fgrunt/talking FG_KILL6 svencoop/sound/fgrunt/take FG_KILL7 svencoop/sound/fgrunt/sniper FG_KILL8 svencoop/sound/fgrunt/check FG_KILL9 svencoop/sound/fgrunt/area FG_SHOT0 svencoop/sound/fgrunt/check FG_SHOT1 svencoop/sound/fgrunt/wantsome FG_SHOT2 svencoop/sound/fgrunt/zone FG_SHOT3 svencoop/sound/fgrunt/watchit FG_SHOT4 svencoop/sound/fgrunt/watchfire FG_SHOT5 svencoop/sound/fgrunt/friendly FG_CHECK0 svencoop/sound/fgrunt/check FG_CHECK1 svencoop/sound/fgrunt/zone FG_IDLE0 svencoop/sound/fgrunt/guard FG_IDLE1 svencoop/sound/fgrunt/mission FG_IDLE2 svencoop/sound/fgrunt/babysitting FG_IDLE3 svencoop/sound/fgrunt/coverup FG_IDLE4 svencoop/sound/fgrunt/now FG_IDLE5 svencoop/sound/fgrunt/seensquad FG_IDLE6 svencoop/sound/fgrunt/short FG_IDLE7 svencoop/sound/fgrunt/outof FG_IDLE8 svencoop/sound/fgrunt/lost FG_IDLE9 svencoop/sound/fgrunt/fubar FG_IDLE10 svencoop/sound/fgrunt/dogs FG_IDLE11 svencoop/sound/fgrunt/disney FG_IDLE12 svencoop/sound/fgrunt/checkrecon FG_ATTACK0 svencoop/sound/fgrunt/flank FG_ATTACK1 svencoop/sound/fgrunt/wantsome FG_ATTACK2 svencoop/sound/fgrunt/freaks FG_ATTACK3 svencoop/sound/fgrunt/recon FG_ATTACK4 svencoop/sound/fgrunt/rapidfire FG_ATTACK5 svencoop/sound/fgrunt/sweep FG_ATTACK6 svencoop/sound/fgrunt/suppressing FG_ATTACK7 svencoop/sound/fgrunt/marines FG_ATTACK8 svencoop/sound/fgrunt/moveup FG_ATTACK9 svencoop/sound/fgrunt/go FG_ATTACK10 svencoop/sound/fgrunt/covering FG_ATTACK11 svencoop/sound/fgrunt/ass FG_MAD0 svencoop/sound/fgrunt/ass FG_MAD1 svencoop/sound/fgrunt/mister FG_HELLO0 svencoop/sound/fgrunt/sir_01 FG_HELLO1 svencoop/sound/fgrunt/tosee FG_HELLO2 svencoop/sound/fgrunt/hellosir FG_WOUND0 svencoop/sound/fgrunt/imhit FG_WOUND1 svencoop/sound/fgrunt/fwound FG_WOUND2 svencoop/sound/fgrunt/makeit FG_MORTAL0 svencoop/sound/fgrunt/hitbad FG_MORTAL1 svencoop/sound/fgrunt/critical FG_MORTAL2 svencoop/sound/fgrunt/sdamage FG_CURE1 svencoop/sound/fgrunt/needmedic FG_CURE2 svencoop/sound/fgrunt/hurt FG_CURE3 svencoop/sound/fgrunt/hell FG_CURE4 svencoop/sound/fgrunt/feel FG_MAKEIT svencoop/sound/fgrunt/makeit // TORCH GRUNT TG_OPEN0 svencoop/sound/fgrunt/locksmith TG_OPEN1 svencoop/sound/fgrunt/stand TG_OPEN2 svencoop/sound/fgrunt/through TG_NOTOPEN0 svencoop/sound/fgrunt/blocked TG_NOTOPEN1 svencoop/sound/fgrunt/thick TG_NOTOPEN2 svencoop/sound/fgrunt/cutting TG_NOTOPEN3 svencoop/sound/fgrunt/situations TG_CUTIT svencoop/sound/fgrunt/of5a3_fg01 // MEDIC GRUNT MG_HEAL0 svencoop/sound/fgrunt/sting MG_HEAL1 svencoop/sound/fgrunt/onepiece MG_HEAL2 svencoop/sound/fgrunt/fwound MG_NOTHEAL0 svencoop/sound/fgrunt/nohealth // LEVEL SPECIFIC FG_COOPER svencoop/sound/fgrunt/of1a6_fg01 FG_MADEIT svencoop/sound/fgrunt/of1a6_fg02 FG_TOHANGAR svencoop/sound/fgrunt/of1a6_fg03 FG_MESSAROUND svencoop/sound/fgrunt/of1a6_fg04 FG_TALK svencoop/sound/fgrunt/of1a6_fg05 FG_GETOUT svencoop/sound/fgrunt/of2a1_fg01 FG_BITOFF svencoop/sound/fgrunt/of2a4_fg01 FG_OWNASSES svencoop/sound/fgrunt/of2a4_fg02 FG_YOUWITHUS svencoop/sound/fgrunt/of2a4_fg03 FG_DOWNTHERE svencoop/sound/fgrunt/of2a5_fg01 FG_NEEDMEDIC svencoop/sound/fgrunt/of2a5_fg02 FG_FIXEDUP svencoop/sound/fgrunt/of2a5_fg03 FG_THANKSDOC svencoop/sound/fgrunt/of2a5_fg04 FG_BRIEFING svencoop/sound/fgrunt/of2a6_fg01 FG_SAMETEAM svencoop/sound/fgrunt/of2a6_fg02 FG_KEEPMOVING svencoop/sound/fgrunt/of2a6_fg03 FG_WIPEDOUT svencoop/sound/fgrunt/of3a4_fg01 FG_MASKFREAKS svencoop/sound/fgrunt/of5a1_fg01 FG_PATIENT svencoop/sound/fgrunt/of5a1_fg02 FG_TABLES svencoop/sound/fgrunt/of5a1_fg03 FG_SUPRISE svencoop/sound/fgrunt/of5a1_fg04 FG_EVAC svencoop/sound/fgrunt/of5a3_fg01 FG_DAMNWALLS svencoop/sound/fgrunt/of5a3_fg02 FG_FIREPOWER svencoop/sound/fgrunt/of5a3_fg03 FG_STANDOFF svencoop/sound/fgrunt/of5a3_fg04 FG_STANDBACK svencoop/sound/fgrunt/of5a3_fg05 FG_BLACKsvencoop/sound/ops svencoop/sound/fgrunt/of6a1_fg01 FG_LETSGO svencoop/sound/fgrunt/of6a1_fg02 FG_YES svencoop/sound/fgrunt/siryessir FG_GROUPYES svencoop/sound/fgrunt/yessir // svencoop/sound/radio RD_YOUREALIVE svencoop/sound/radio/of1a2_rd01 RD_TRANSIT svencoop/sound/radio/of1a2_rd02 RD_RALLYPOINT svencoop/sound/radio/of1a6_rd01 RD_LEFTBEHIND svencoop/sound/radio/of2a3_rd01 RD_MAYDAY svencoop/sound/radio/of2a5_rd01 RD_SOMEWORM svencoop/sound/radio/of4a3_rd01 RD_MORARFIELD svencoop/sound/radio/of6A2_rd01 RD_BOOT0 svencoop/sound/radio/bootcamp0 // BLACK svencoop/sound/ops BO_BECAREFUL svencoop/sound/ops/of6a2_bo01 BO_COVERED svencoop/sound/ops/of6a2_bo02 BO_GETDOWN svencoop/sound/ops/of6a2_bo03 BO_CLEANUP svencoop/sound/ops/of2a5_bo01 BO_PACKAGE svencoop/sound/ops/of2a5_bo02 BO_SOONER svencoop/sound/ops/of2a5_bo03 // SHOCK TROOPER ST_GREN0 svencoop/sound/shocktrooper/kss kyur kiml ST_ALERT0 svencoop/sound/shocktrooper/dit dit ST_ALERT1 svencoop/sound/shocktrooper/dit kss kss ST_ALERT2 svencoop/sound/shocktrooper/kss dit dit kss ST_MONST0 svencoop/sound/shocktrooper/pur thirv pur kss kss ST_COVER0 svencoop/sound/shocktrooper/ka ga blis blis ka ST_THROW0 svencoop/sound/shocktrooper/kss wirt ras ST_TAUNT0 svencoop/sound/shocktrooper/kiml kiml ST_CHARGE0 svencoop/sound/shocktrooper/mub puh mub dit dit ST_IDLE0 svencoop/sound/shocktrooper/ku kur ku ST_QUEST0 svencoop/sound/shocktrooper/puh pur hyu ka ST_ANSWER0 svencoop/sound/shocktrooper/dup dup ST_CLEAR0 svencoop/sound/shocktrooper/dup blis dup ST_CHECK0 svencoop/sound/shocktrooper/kss kss // G-Man outro speech OF7A0_GM01 svencoop/sound/gman/of7a0_gm01 OF7A0_GM02 svencoop/sound/gman/of7a0_gm02 OF7A0_GM03 svencoop/sound/gman/of7a0_gm03 OF7A0_GM04 svencoop/sound/gman/of7a0_gm04 // HUMAN GRUNTS HG_GREN0 crack/hgrunt/clik(p120) grenade1 clik HG_GREN1 crack/hgrunt/(t30) grenade2 clik HG_GREN2 crack/hgrunt/clik grenade3 clik HG_GREN3 crack/hgrunt/(p110 t40) grenade2 clik HG_GREN4 crack/hgrunt/clik(p110) grenade3 clik(p110) HG_GREN5 crack/hgrunt/clik grenade3 clik HG_GREN6 crack/hgrunt/clik grenade1 clik(p120) // Player Alert HG_ALERT0 crack/hgrunt/(t30) freeman1(t20 p105), clik(p110) HG_ALERT1 crack/hgrunt/clik(p110) freeman2 clik HG_ALERT2 crack/hgrunt/clik freeman1 clik HG_ALERT3 crack/hgrunt/(t40) freeman3(p120 t0) clik HG_ALERT4 crack/hgrunt/(t20) freeman3, clik(p110) clik HG_ALERT5 crack/hgrunt/(t20) freeman2 clik HG_ALERT6 crack/hgrunt/(t30) freeman1 clik(p120) // Monster Alert HG_MONST0 crack/hgrunt/clik (t40) alien1 clik HG_MONST1 crack/hgrunt/clik alien2 clik(p120) HG_MONST2 crack/hgrunt/clik(p120) alien3 clik HG_MONST3 crack/hgrunt/clik clik (t30) alien2 clik(p120) // Take cover HG_COVER0 crack/hgrunt/clik (t30) cover1 (t0) clik HG_COVER1 crack/hgrunt/clik (t45) cover2 (t10) clik HG_COVER2 crack/hgrunt/clik (t45) cover3 (t10) clik HG_COVER3 crack/hgrunt/clik(p120) cover1 clik HG_COVER4 crack/hgrunt/clik(p110) cover2 clik clik HG_COVER5 crack/hgrunt/clik(p120) cover3 clik HG_COVER6 crack/hgrunt/clik (t40) cover1 clik HG_COVER7 crack/hgrunt/clik (t40) cover2 clik // Throw grenade HG_THROW0 crack/hgrunt/clik(p120) throw1 (e100) clik HG_THROW1 crack/hgrunt/clik (t30) throw2 clik HG_THROW2 crack/hgrunt/clik (t35) throw3 clik(p120) HG_THROW3 crack/hgrunt/clik(p110) throw1 clik // Taunt HG_TAUNT0 crack/hgrunt/clik (t30 e75) taunt1 clik HG_TAUNT1 crack/hgrunt/clik(p120) (t40) taunt2 clik HG_TAUNT2 crack/hgrunt/clik (t40) taunt3 clik HG_TAUNT3 crack/hgrunt/clik (t40) taunt4 clik HG_TAUNT4 crack/hgrunt/clik(p120) taunt5 clik HG_TAUNT5 crack/hgrunt/clik(p110) taunt6 clik // Charge HG_CHARGE0 crack/hgrunt/clik charge1 clik HG_CHARGE1 crack/hgrunt/clik(p110) charge2 clik HG_CHARGE2 crack/hgrunt/clik(p120) charge3 clik HG_CHARGE3 crack/hgrunt/clik charge4 clik(p120) // Idle HG_IDLE0 svencoop/sound/hgrunt/gr_idle1 HG_IDLE1 svencoop/sound/hgrunt/gr_idle2 HG_IDLE2 svencoop/sound/hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) svencoop/sound/radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four bogies, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sirR3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //narrative HG_SNOOP1A crack/hgrunt/c2a2_hg_chat1a HG_SNOOP2A crack/hgrunt/c2a2_hg_chat2a HG_SNOOP3A crack/hgrunt/c2a2_hg_chat3a HG_SNOOP4A crack/hgrunt/c2a2_hg_chat4a HG_SNOOP5Acrack/ hgrunt/c2a2_hg_chat5a HG_DRAG1A crack/hgrunt/c2a3_hg_1drag HG_DRAG2A crack/hgrunt/c2a3_hg_2drag HG_DRAG3A crack/hgrunt/c2a3_hg_3drag HG_DRAG4A crack/hgrunt/c2a3_hg_4drag HG_DRAG5A crack/hgrunt/c2a3_hg_5drag HG_DRAG6A crack/hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies // BASE COMPUTER // C1A0 intercom C1A0_START dadeda svencoop/sound/vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) tsvencoop/sound/opside tactical operations center(e100) C1A0_1 dadeda inspection team, to(e70) svencoop/sound/radioactive materials handling bay(e100) C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) tsvencoop/sound/opside checkpoint bravo(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) C1A0_10 doop (e95 p103) alpha team, (e95) to(e70) anomalous materials test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) C1A0_13 bloop (e95) black mesa tsvencoop/sound/opside temperature is ninety three degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) tsvencoop/sound/opside motorpool immediately(e100) C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately // C1A2 intercom administration center sector d C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center // C1A3 intercom high security materials storage area sector d C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report tsvencoop/sound/opside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha team report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire // C2A1 intercom track control sector e C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. alpha team report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on // C2A2 intercom launch control silo e C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute alpha team with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, hostile may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go // C2A3 observation tank1, 2. cryogenic system // silent // C2A4 intercom bio waste processing plant. advanced biological research lab C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) tsvencoop/sound/opside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all tsvencoop/sound/opside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, tsvencoop/sound/opside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert tsvencoop/sound/opside containment force, use any force to prosecute alpha team. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert tsvencoop/sound/opside containment force, hostile may approach your perimeter C2A4_12 (p105) team, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars // silent // C3A1 intercom central command and communications C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear tsvencoop/sound/opside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, tsvencoop/sound/opside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for alpha team, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade team is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, hostile team may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to tsvencoop/sound/opside armory, checkpoint delta, tsvencoop/sound/opside hydro plant // C3A2 intercom lambda reactor complex.main reactor facility. svencoop/sound/radioactive materials handling bay C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in svencoop/sound/radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 gordon has a hot ass NA1 push it in your ass hole NA2 ass pain overload NA3 but six but six NA4 this door is eliminated NA5 ass to ass NA6 mercy please NA7 yes NA8 black ass NA9 you do not have access to this ass NA10 (p102) sorry, you may not ass to ass NA11 (p102) sorry, this ass is black NA12 (p102) please, move away from this ass NA13 (p102) please, move away from ass NA14 (p103) you will not get ass NA15 (p103) ass to ass is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup (suit acquired) HEV_AAx svencoop/sound/fvox/bell, hev_logon, powerarmor_on, bell, hev_logon // powerup (suit acquired) -- short logon HEV_A0 svencoop/sound/fvox/bell, hev_logon // long jump HEV_A1 svencoop/sound/fvox/blip blip(p130) powermove_on // medical HEV_DEAD0 svencoop/sound/fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 svencoop/sound/fvox/beep beep, beep beep, beep, flatline // items // time //HEV_C1t svencoop/sound/fvox/bell time_is_now one AM //HEV_C13t svencoop/sound/fvox/bell time_is_now one PM // power levels HEV_D00 svencoop/sound/fvox/fuzz HEV_D01 svencoop/sound/fvox/fuzz // weapon/ammo // suit // time remaining countdown //HEV_F10t svencoop/sound/fvox/bell time_remaining ten seconds //HEV_F15t svencoop/sound/fvox/bell time_remaining fifteen seconds //HEV_F20t svencoop/sound/fvox/bell time_remaining twenty seconds //HEV_F30t svencoop/sound/fvox/bell time_remaining thirty seconds // detections //HEV_GR0r svencoop/sound/fvox/range twenty meters(t60) //HEV_GR1r svencoop/sound/fvox/range nineteen meters //HEV_GR2r svencoop/sound/fvox/range eighteen meters // BARNEY BA_OK0 crack/barney/ba_iwish BA_OK1 svencoop/sound/barney/hellonicesuit BA_OK2 svencoop/sound/barney/imwithyou BA_OK3 crack/barney/ba_stepoff BA_OK4 svencoop/sound/barney/watchit BA_OK5 crack/barney/fuckyou BA_OK6 crack/barney/fuckyou BA_WAIT0 crack/taunts/taunt1 BA_WAIT1 crack/agrunt/ag_alert2 BA_WAIT2 crack/plats/elevmove2 BA_WAIT3 crack/ambience/alienflyby1 BA_WAIT4 crack/player/pl_slosh1 BA_WAIT5 crack/player/pl_ladder1 BA_HELLO0 svencoop/sound/barney/hellonicesuit BA_HELLO1 svencoop/sound/barney/howdy BA_HELLO2 svencoop/sound/barney/howyoudoing BA_HELLO3 svencoop/sound/barney/haybuddy BA_HELLO4 svencoop/sound/barney/hayfella BA_HELLO5 svencoop/sound/barney/heybuddy BA_HELLO6 svencoop/sound/barney/somethingstinky BA_QUESTION0 svencoop/sound/barney/beertsvencoop/sound/opside BA_QUESTION1 svencoop/sound/barney/wayout BA_QUESTION2 svencoop/sound/barney/getanyworse BA_QUESTION3 svencoop/sound/barney/gladof38 BA_QUESTION4 svencoop/sound/barney/workingonstuff BA_QUESTION5 svencoop/sound/barney/wayout BA_QUESTION6 svencoop/sound/barney/whatsgoingon BA_QUESTION7 svencoop/sound/barney/aintscared BA_QUESTION8 svencoop/sound/barney/nosvencoop/sound/drill BA_QUESTION9 svencoop/sound/barney/gettingcloser BA_QUESTION10 svencoop/sound/barney/youhearthat BA_QUESTION11 svencoop/sound/barney/crewdied BA_QUESTION12 svencoop/sound/barney/somethingmoves BA_QUESTION13 svencoop/sound/barney/thinking BA_QUESTION14 svencoop/sound/barney/missingleg BA_ANSWER0 svencoop/sound/barney/noway BA_ANSWER1 svencoop/sound/barney/ireckon BA_ANSWER2 svencoop/sound/barney/soundsright BA_ANSWER3 svencoop/sound/barney/yessir BA_ANSWER4 svencoop/sound/barney/youbet BA_ANSWER5 svencoop/sound/barney/yougotit BA_ANSWER6 svencoop/sound/barney/yup BA_ANSWER7 svencoop/sound/barney/dontaskme BA_ANSWER8 svencoop/sound/barney/dontbet BA_ANSWER9 svencoop/sound/barney/dontbuyit BA_ANSWER10 svencoop/sound/barney/dontfigure BA_ANSWER11 svencoop/sound/barney/dontguess BA_ANSWER12 svencoop/sound/barney/hardtosay BA_ANSWER13 svencoop/sound/barney/justdontknow BA_ANSWER14 svencoop/sound/barney/nope BA_ANSWER15 svencoop/sound/barney/nosir BA_ANSWER16 svencoop/sound/barney/cantfigure BA_ANSWER17 svencoop/sound/barney/maybe BA_ANSWER18 svencoop/sound/barney/notelling BA_ANSWER19 svencoop/sound/barney/bequiet BA_ANSWER20 svencoop/sound/barney/youtalkmuch BA_ANSWER21 svencoop/sound/barney/alreadyasked // player is staring at scientist BA_STARE0 svencoop/sound/barney/yup BA_STARE1 svencoop/sound/barney/yessir BA_STARE2 svencoop/sound/barney/howyoudoing BA_STARE3 svencoop/sound/barney/heyfella BA_IDLE0 svencoop/sound/barney/whatisthat BA_IDLE1 svencoop/sound/barney/coldone BA_IDLE2 svencoop/sound/barney/guyresponsible BA_IDLE3 svencoop/sound/barney/bigmess BA_IDLE4 svencoop/sound/barney/luckwillturn BA_IDLE5 svencoop/sound/barney/bigplace BA_IDLE6 svencoop/sound/barney/targetpractice BA_IDLE7 svencoop/sound/barney/badfeeling BA_IDLE8 svencoop/sound/barney/ambush BA_IDLE9 svencoop/sound/barney/survive BA_IDLE10 svencoop/sound/barney/stophere BA_ATTACK0 svencoop/sound/barney/openfire(e50) BA_ATTACK1 svencoop/sound/barney/openfire(s50) BA_ATTACK2 svencoop/sound/barney/standback BA_ATTACK3 svencoop/sound/barney/whatisthat BA_ATTACK4 svencoop/sound/barney/diebloodsucker BA_ATTACK5 svencoop/sound/barney/aimforhead BA_HEAR0 svencoop/sound/barney/hearsomething BA_HEAR1 svencoop/sound/barney/icanhear BA_HEAR2 svencoop/sound/barney/soundsbad BA_SMELL0 svencoop/sound/barney/somethingdied BA_SMELL1 svencoop/sound/barney/somethingstinky BA_SMELL2 svencoop/sound/barney/stench BA_CUREA svencoop/sound/barney/checkwounds BA_CUREB svencoop/sound/barney/youneedmedic BA_CUREC svencoop/sound/barney/realbadwound BA_SCARED0 svencoop/sound/barney/donthurtem BA_SCARED1 svencoop/sound/barney/leavealone BA_WOUND0 svencoop/sound/barney/imhit BA_WOUND1 svencoop/sound/barney/hitbad BA_MORTAL0 svencoop/sound/barney/imdead //If you shoot Barney: BA_SHOT0 crack/barney/ba_whoathere BA_SHOT1 crack/barney/ba_dotoyou BA_SHOT2 crack/barney/ba_watchit BA_SHOT3 crack/barney/ba_whatyou BA_SHOT4 crack/barney/ba_friends BA_SHOT5 crack/barney/ba_pissme(e80) //When Barney’s really pissed at you: BA_MAD0 crack/barney/ba_stepoff BA_MAD1 crack/barney/ba_iwish BA_MAD2 crack/barney/ba_uwish BA_MAD3 crack/barney/ba_somuch BA_MAD4 crack/barney/ba_endline BA_MAD5 crack/barney/ba_dontmake BA_MAD6 crack/barney/ba_tomb //When Barney’s killed something BA_KILL0 svencoop/sound/barney/ba_gotone BA_KILL1 svencoop/sound/barney/ba_another BA_KILL2 crack/barney/ba_dontmake BA_KILL3 crack/barney/ba_uwish BA_KILL4 crack/barney/fuckyou BA_KILL5 crack/barney/fuckyou BA_KILL6 svencoop/sound/barney/ba_bring //If you use Barney in Hazard Course BA_HAZ_OK0 svencoop/sound/holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 svencoop/sound/holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON svencoop/sound/holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 crack/barney/ba_post BA_POK1 crack/barney/ba_duty BA_POK2 crack/barney/ba_raincheck BA_POK3 crack/barney/ba_later // if barney can't follow you BA_STOP0 svencoop/sound/barney/stop1 BA_STOP1 svencoop/sound/barney/stop2 BA_STOP2 svencoop/sound/barney/stop3 //scripted_sentences //c1a0 scripts BA_LATE crack/barney/c1a0_ba_late BA_HEADDOWN crack/barney/c1a0_ba_headdown BA_DESK crack/barney/c1a0_ba_desk BA_BUTTON crack/barney/c1a0_ba_button BA_HEVNO crack/barney/c1a0_ba_hevno BA_HEVYES crack/barney/c1a0_ba_hevyes //c1a1 scripts BA_GLAD crack/barney/c1a1_ba_glad //c1a2 scripts BA_BULLSQUID crack/barney/c1a2_ba_bullsquid BA_ZOMBIE2 crack/barney/c1a2_ba_2zomb BA_ZOMBIE4 crack/barney/c1a2_ba_4zomb BA_CLIMB crack/barney/c1a2_ba_climb BA_SLEW crack/barney/c1a2_ba_slew BA_SURFACE crack/barney/c1a2_ba_surface BA_Tsvencoop/sound/opsIDE crack/barney/c1a2_ba_top //c1a4 scripts BA_WHISPER crack/barney/c1a4_ba_wisp BA_TENTACLE crack/barney/c1a4_ba_octo1 //c2a1 scripts BA_HUB1A crack/barney/c2a1_ba_hub1a BA_HUB2A crack/barney/c2a1_ba_hub2a BA_AGAIN crack/barney/c2a1_ba_again //c2a2 scripts BA_LAUNCH crack/barney/c2a2_ba_launch //c2a3 scripts BA_ASSN crack/barney/c2a3_ba_assn //c2a4 scripts BA_LONGNITE crack/barney/c2a4_ba_longnite BA_STERIL crack/barney/c2a4_ba_steril BA_TEACH crack/barney/c2a4_ba_teach BA_ARG1A crack/barney/c2a4_ba_arg1a BA_ARG2A crack/barney/c2a4_ba_arg3a BA_ARG3A crack/barney/c2a4_ba_arg5a BA_TAU1A crack/barney/c2a4_ba_1tau BA_TAU3A crack/barney/c2a4_ba_3tau BA_TAU5A crack/barney/c2a4_ba_5tau BA_ALIVE crack/barney/c2a4_ba_alive //c2a5 scripts BA_LETMEOUT crack/barney/c2a5_ba_letout BA_RPG crack/barney/c2a5_ba_rpg BA_HELPME crack/barney/c2a5_ba_helpme BA_SNIPED crack/barney/c2a5_ba_sniped //c3a2 scripts BA_SURVEY2A crack/barney/c3a2_ba_2surv BA_SURVEY4A crack/barney/c3a2_ba_4surv BA_SURVEY6A crack/barney/c3a2_ba_6surv BA_SURVEY8A crack/barney/c3a2_ba_8surv BA_PORTSTAY crack/barney/c3a2_ba_stay //of1a5b OF1A5_BARN1 svencoop/sound/barney/OF1A5_BA01 OF1A5_BARN2 svencoop/sound/barney/OF1A5_BA02 //of6a4 scripts BA_BOMBOFF svencoop/sound/barney/of6a4_ba01 BA_CLOSEONE svencoop/sound/barney/of6a4_ba02 BA_STORAGEUNIT svencoop/sound/barney/of6a4_ba03 // SCIENTIST SC_OK0 crack/scientist/follow1 SC_OK1 crack/scientist/follow2 SC_OK2 crack/scientist/follow3 SC_OK3 crack/scientist/follow4 SC_OK4 crack/scientist/follow1 SC_OK5 crack/scientist/follow2 SC_OK6 crack/scientist/follow3 SC_OK7 crack/scientist/follow4 SC_OK8 crack/scientist/follow1 SC_WAIT0 crack/scientist/sci_aftertest SC_WAIT1 crack/scientist/sci_alone SC_WAIT2 crack/scientist/fail SC_WAIT3 crack/scientist/sci_aftertest SC_WAIT4 crack/scientist/sci_alone SC_WAIT5 crack/scientist/fail SC_WAIT6 crack/scientist/sci_aftertest // fail to follow player any more SC_STOP0 crack/scientist/c3a2_sci_1glu SC_STOP1 crack/scientist/c3a2_sci_3glu SC_STOP2 crack/scientist/c3a2_sci_1glu SC_STOP3 crack/scientist/c3a2_sci_3glu // player is staring at scientist SC_STARE0 svencoop/sound/scientist/yees SC_STARE1 svencoop/sound/scientist/areyouthink SC_STARE2 svencoop/sound/scientist/noidea SC_HELLO0 svencoop/sound/scientist/hellothere SC_HELLO1 svencoop/sound/scientist/greetings SC_HELLO2 svencoop/sound/scientist/afellowsci SC_HELLO3 svencoop/sound/scientist/greetings2 SC_HELLO4 svencoop/sound/scientist/hello SC_HELLO5 svencoop/sound/scientist/goodtoseeyou SC_HELLO6 svencoop/sound/scientist/newhevsuit SC_HELLO7 svencoop/sound/scientist/hellofromlab SC_HELLO8 svencoop/sound/scientist/inmesstoo SC_ANSWER0 svencoop/sound/scientist/nsvencoop/sound/otisure SC_ANSWER1 svencoop/sound/scientist/notcertain SC_ANSWER2 svencoop/sound/scientist/perhaps SC_ANSWER3 svencoop/sound/scientist/whocansay SC_ANSWER4 svencoop/sound/scientist/inconclusive SC_ANSWER5 svencoop/sound/scientist/theoretically SC_ANSWER6 svencoop/sound/scientist/whyaskme SC_ANSWER7 svencoop/sound/scientist/lowervoice SC_ANSWER8 svencoop/sound/scientist/ofcourse SC_ANSWER9 svencoop/sound/scientist/absolutely SC_ANSWER10 svencoop/sound/scientist/yes SC_ANSWER11 svencoop/sound/scientist/ibelieveso SC_ANSWER12 svencoop/sound/scientist/right SC_ANSWER13 svencoop/sound/scientist/imsure SC_ANSWER14 svencoop/sound/scientist/positively SC_ANSWER15 svencoop/sound/scientist/nodoubt SC_ANSWER16 svencoop/sound/scientist/yees SC_ANSWER17 svencoop/sound/scientist/ofcoursenot SC_ANSWER18 svencoop/sound/scientist/absolutelynot SC_ANSWER19 svencoop/sound/scientist/noo SC_ANSWER20 svencoop/sound/scientist/idontthinkso SC_ANSWER21 svencoop/sound/scientist/completelywrong SC_ANSWER22 svencoop/sound/scientist/cantbeserious SC_ANSWER23 svencoop/sound/scientist/dontknow SC_ANSWER24 svencoop/sound/scientist/ridiculous SC_ANSWER25 svencoop/sound/scientist/shutup SC_ANSWER26 svencoop/sound/scientist/noguess SC_ANSWER27 svencoop/sound/scientist/stopasking SC_ANSWER28 svencoop/sound/scientist/justasked SC_ANSWER29 svencoop/sound/scientist/repeat SC_QUESTION0 svencoop/sound/scientist/everseen SC_QUESTION1 svencoop/sound/scientist/needsleep SC_QUESTION2 svencoop/sound/scientist/areyouthink SC_QUESTION3 svencoop/sound/scientist/evergetout SC_QUESTION4 svencoop/sound/scientist/rightwayout SC_QUESTION5 svencoop/sound/scientist/cantbeworse SC_QUESTION6 svencoop/sound/scientist/rescueus SC_QUESTION7 svencoop/sound/scientist/fascinating SC_QUESTION8 svencoop/sound/scientist/stimulating SC_QUESTION9 svencoop/sound/scientist/luckwillchange SC_QUESTION10 svencoop/sound/scientist/hearsomething SC_QUESTION11 svencoop/sound/scientist/doyousmell SC_QUESTION12 svencoop/sound/scientist/uselessphd SC_QUESTION13 svencoop/sound/scientist/waithere SC_QUESTION14 svencoop/sound/scientist/survival SC_QUESTION15 svencoop/sound/scientist/headcrab SC_QUESTION16 svencoop/sound/scientist/goodpaper SC_QUESTION17 svencoop/sound/scientist/catchone SC_QUESTION18 svencoop/sound/scientist/dinner SC_QUESTION19 svencoop/sound/scientist/alientrick SC_QUESTION20 svencoop/sound/scientist/alienappeal SC_QUESTION21 svencoop/sound/scientist/rumorclean SC_QUESTION22 svencoop/sound/scientist/nothostile SC_QUESTION23 svencoop/sound/scientist/announcer SC_QUESTION24 svencoop/sound/scientist/smellburn SC_QUESTION25 svencoop/sound/scientist/noidea SC_QUESTION26 svencoop/sound/scientist/whatnext SC_IDLE0 svencoop/sound/scientist/ipredictedthis SC_IDLE1 svencoop/sound/scientist/containfail SC_IDLE2 svencoop/sound/scientist/chaostheory SC_IDLE3 svencoop/sound/scientist/howinteresting SC_IDLE4 svencoop/sound/scientist/neverseen SC_IDLE5 svencoop/sound/scientist/peculiarmarks SC_IDLE6 svencoop/sound/scientist/whoresponsible SC_IDLE7 svencoop/sound/scientist/nogrant SC_IDLE8 svencoop/sound/scientist/bloodsample SC_IDLE9 svencoop/sound/scientist/administrator SC_IDLE10 svencoop/sound/scientist/improbable SC_IDLE11 svencoop/sound/scientist/organicmatter SC_IDLE12 svencoop/sound/scientist/lambdalab SC_IDLE13 svencoop/sound/scientist/ihearsomething SC_NOGO svencoop/sound/scientist/dontgothere SC_MONST0 svencoop/sound/scientist/seeheadcrab SC_MONST1 svencoop/sound/scientist/importantspecies SC_HEAR0 svencoop/sound/scientist/ihearsomething SC_HEAR1 svencoop/sound/scientist/didyouhear SC_HEAR2 svencoop/sound/scientist/whatissound SC_SMELL0 svencoop/sound/scientist/somethingfoul SC_SMELL1 svencoop/sound/scientist/odorfromyou SC_SMELL2 svencoop/sound/scientist/peculiarodor SC_SMELL3 svencoop/sound/scientist/stench SC_WOUND0 svencoop/sound/scientist/iwounded SC_WOUND1 svencoop/sound/scientist/iwounded2 SC_MORTAL0 svencoop/sound/scientist/iwoundedbad SC_MORTAL1 svencoop/sound/scientist/iwounded2 SC_CUREA svencoop/sound/scientist/youlookbad SC_CUREB svencoop/sound/scientist/youwounded SC_CUREC svencoop/sound/scientist/youneedmedic SC_HEAL0 svencoop/sound/scientist/heal1 SC_HEAL1 svencoop/sound/scientist/heal2 SC_HEAL2 svencoop/sound/scientist/youneedmedic, letstrythis SC_HEAL3 svencoop/sound/scientist/youlookbad, holdstill SC_HEAL4 svencoop/sound/scientist/youwounded, letstrythis SC_HEAL5 svencoop/sound/scientist/heal3 SC_HEAL6 svencoop/sound/scientist/heal4 SC_HEAL7 svencoop/sound/scientist/heal5 SC_PLFEAR0 svencoop/sound/scientist/whatyoudoing SC_PLFEAR1 svencoop/sound/scientist/canttakemore SC_PLFEAR2 svencoop/sound/scientist/madness SC_PLFEAR3 svencoop/sound/scientist/noplease SC_PLFEAR4 svencoop/sound/scientist/getoutofhere SC_PLFEAR5 svencoop/sound/scientist/sorryimleaving SC_FEAR0 svencoop/sound/scientist/nooo SC_FEAR1 svencoop/sound/scientist/startle2 SC_FEAR2 svencoop/sound/scientist/startle1 nooo SC_FEAR3 svencoop/sound/scientist/dontwantdie SC_FEAR4 svencoop/sound/scientist/getoutalive SC_FEAR5 svencoop/sound/scientist/startle3 SC_FEAR6 svencoop/sound/scientist/startle4 SC_FEAR7 svencoop/sound/scientist/startle5 SC_FEAR8 svencoop/sound/scientist/startle6 SC_FEAR9 svencoop/sound/scientist/startle7 SC_FEAR10 svencoop/sound/scientist/startle8 SC_FEAR11 svencoop/sound/scientist/startle9 SC_FEAR12 svencoop/sound/scientist/startle1 SC_SCREAM0 svencoop/sound/scientist/sci_fear1 SC_SCREAM1 svencoop/sound/scientist/sci_fear2 SC_SCREAM2 svencoop/sound/scientist/sci_fear3 SC_SCREAM3 svencoop/sound/scientist/sci_fear4 SC_SCREAM4 svencoop/sound/scientist/sci_fear5 SC_SCREAM5 svencoop/sound/scientist/sci_fear6 SC_SCREAM6 svencoop/sound/scientist/sci_fear7 SC_SCREAM7 svencoop/sound/scientist/sci_fear8 SC_SCREAM8 svencoop/sound/scientist/sci_fear9 SC_SCREAM9 svencoop/sound/scientist/sci_fear10 SC_SCREAM10 svencoop/sound/scientist/sci_fear11 SC_SCREAM11 svencoop/sound/scientist/sci_fear12 SC_SCREAM12 svencoop/sound/scientist/sci_fear13 SC_SCREAM13 svencoop/sound/scientist/sci_fear14 SC_SCREAM14 svencoop/sound/scientist/sci_fear15 SC_SCARED0 svencoop/sound/scientist/whatyoudoing SC_SCARED1 svencoop/sound/scientist/stopattacking SC_SCARED2 svencoop/sound/scientist/youinsane // predisaster scientist SC_PHELLO0 svencoop/sound/scientist/hellothere SC_PHELLO1 svencoop/sound/scientist/greetings2 SC_PHELLO2 svencoop/sound/scientist/goodtoseeyou SC_PHELLO3 svencoop/sound/scientist/greetings SC_PHELLO4 svencoop/sound/scientist/hello SC_PQUEST0 svencoop/sound/scientist/beverage SC_PQUEST1 svencoop/sound/scientist/statusreport SC_PQUEST2 svencoop/sound/scientist/tunnelcalc SC_PQUEST3 svencoop/sound/scientist/shakeunification SC_PQUEST4 svencoop/sound/scientist/correcttheory SC_PQUEST5 svencoop/sound/scientist/analysis SC_PQUEST6 svencoop/sound/scientist/purereadings SC_PQUEST7 svencoop/sound/scientist/newsample SC_PQUEST8 svencoop/sound/scientist/perfectday SC_PQUEST9 svencoop/sound/scientist/cascade SC_PQUEST10 svencoop/sound/scientist/delayagain SC_PQUEST11 svencoop/sound/scientist/softethics SC_PQUEST12 svencoop/sound/scientist/tunedtoday SC_PQUEST13 svencoop/sound/scientist/donuteater SC_PQUEST14 svencoop/sound/scientist/seencup SC_PQUEST15 svencoop/sound/scientist/hungryyet SC_PQUEST16 svencoop/sound/scientist/recalculate SC_PQUEST17 svencoop/sound/scientist/checkatten SC_PIDLE0 svencoop/sound/scientist/hideglasses SC_PIDLE1 svencoop/sound/scientist/weartie SC_PIDLE2 svencoop/sound/scientist/runtest SC_PIDLE3 svencoop/sound/scientist/limitsok SC_PIDLE4 svencoop/sound/scientist/asexpected SC_PIDLE5 svencoop/sound/scientist/thatsodd SC_PIDLE6 svencoop/sound/scientist/allnominal SC_PIDLE7 svencoop/sound/scientist/shutdownchart SC_PIDLE8 svencoop/sound/scientist/reportflux SC_PIDLE9 svencoop/sound/scientist/simulation SC_PIDLE10 svencoop/sound/scientist/hopenominal //If you use Scientists in Hazard Course SC_HAZ_OK0 svencoop/sound/holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 svencoop/sound/holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK svencoop/sound/holo/tr_sci_goodwork SC_HARDLYNOTICE svencoop/sound/holo/tr_sci_hardlynoticed SC_NEXTSTATION svencoop/sound/holo/tr_sci_nextstation //If you use Scientists before the disaster SC_POK0 crack/scientist/sci_alone SC_POK1 crack/scientist/sci_bother SC_POK2 crack/scientist/sci_busy SC_POK3 crack/scientist/sci_aftertest SC_POK4 crack/scientist/sci_somewhere //narrative audio SC_1MUMBLE crack/scientist/c1a0_sci_mumble SC_DISA crack/scientist/c1a0_sci_disa SC_DIS1A crack/scientist/c1a0_sci_dis1a SC_DIS1B crack/scientist/c1a0_sci_dis1b SC_DIS1C crack/scientist/c1a0_sci_dis1c SC_DIS1D crack/scientist/c1a0_sci_dis1d SC_DIS2A crack/scientist/c1a0_sci_dis2a SC_DIS3A crack/scientist/c1a0_sci_dis3a SC_DIS4A crack/scientist/c1a0_sci_dis4a SC_DIS5A crack/scientist/c1a0_sci_dis5a SC_DIS6A crack/scientist/c1a0_sci_dis6a SC_DIS7A crack/scientist/c1a0_sci_dis7a SC_DIS8A crack/scientist/c1a0_sci_dis8a SC_DIS9A crack/scientist/c1a0_sci_dis9a SC_DIS10A crack/scientist/c1a0_sci_dis10a SC_DIS11A crack/scientist/c1a0_sci_dis11a SC_DIS12A crack/scientist/c1a0_sci_dis12a SC_DIS13A crack/scientist/c1a0_sci_dis13a SC_DIS14A crack/scientist/c1a0_sci_dis14a SC_DIS15A crack/scientist/c1a0_sci_dis15a SC_DIS16A crack/scientist/c1a0_sci_dis16a SC_DIS17A crack/scientist/c1a0_sci_dis17a SC_GETAWAY crack/scientist/c1a0_sci_getaway SC_GMORN crack/scientist/c1a0_sci_gm SC_BIGDAY crack/scientist/c1a0_sci_bigday SC_SAMPLE crack/scientist/c1a0_sci_samp SC_NOTTHAT crack/scientist/c1a0_sci_desk SC_LOCK1A crack/scientist/c1a0_sci_lock1a SC_LOCK2A crack/scientist/c1a0_sci_lock2a SC_LOCK3A crack/scientist/c1a0_sci_lock3a SC_LOCK4A crack/scientist/c1a0_sci_lock4a SC_LOCK5A crack/scientist/c1a0_sci_lock5a SC_LOCK6A crack/scientist/c1a0_sci_lock6a SC_LOCK7A crack/scientist/c1a0_sci_lock7a SC_LOCK8A crack/scientist/c1a0_sci_lock8a SC_LOCK9A crack/scientist/c1a0_sci_lock9a SC_CRIT1A crack/scientist/c1a0_sci_crit1a SC_CRIT2A crack/scientist/c1a0_sci_crit2a SC_CRIT3A crack/scientist/c1a0_sci_crit3a SC_CTRL1A crack/scientist/c1a0_sci_ctrl1a SC_CTRL2A crack/scientist/c1a0_sci_ctrl2a SC_CTRL3A crack/scientist/c1a0_sci_ctrl3a SC_CTRL4A crack/scientist/c1a0_sci_ctrl4a SC_CONSOLE1A crack/scientist/c1a1_sci_1scan SC_CONSOLE2A crack/scientist/c1a1_sci_2scan SC_CONSOLE3A crack/scientist/c1a1_sci_3scan SC_CONSOLE4A crack/scientist/c1a1_sci_4scan SC_CONSOLE5A crack/scientist/c1a1_sci_5scan SC_CONSOLERPT crack/scientist/c1a1_sci_scanrpt //c1a2scripts SC_ZOMBIE1A svencoop/sound/scientist/c1a2_sci_1zomb SC_ZOMBIE3A svencoop/sound/scientist/c1a2_sci_3zomb SC_ZOMBIE5A svencoop/sound/scientist/c1a2_sci_5zomb SC_ZOMBIE6A svencoop/sound/scientist/c1a2_sci_6zomb SC_DANGLING crack/scientist/c1a2_sci_dangling SC_DARKROOM crack/scientist/c1a2_sci_darkroom SC_ELEVATOR crack/scientist/c1a2_sci_elevator SC_LOUNGE crack/scientist/c1a2_sci_lounge SC_TRANSMISSION crack/scientist/c1a2_sci_transm //c1a3 scripts SC_1MAN crack/scientist/c1a3_sci_1man SC_ATLAST crack/scientist/c1a3_sci_atlast SC_RESCUED crack/scientist/c1a3_sci_rescued SC_SILO1A crack/scientist/c1a3_sci_silo1a SC_SILO2A crack/scientist/c1a3_sci_silo2a SC_TEAM crack/scientist/c1a3_sci_team SC_THANKGOD crack/scientist/c1a3_sci_thankgod //c1a4 scripts SC_TRAINEND crack/scientist/c1a4_sci_trainend SC_ROCKET crack/scientist/c1a4_sci_rocket SC_BLIND crack/scientist/c1a4_sci_blind SC_POWEROFF crack/scientist/c1a4_sci_pwroff SC_POWERON crack/scientist/c1a4_sci_pwr SC_GENER crack/scientist/c1a4_sci_gener SC_TRUST crack/scientist/c1a4_sci_trust SC_TENT crack/scientist/c1a4_sci_tent //c2a3 scripts SC_ICKY crack/scientist/c2a3_sci_icky SC_TRACK crack/scientist/c2a3_sci_track //c2a4 scripts SC_ARG1A crack/scientist/c2a4_sci_arg2a SC_ARG2A crack/scientist/c2a4_sci_arg4a SC_TAU2A crack/scientist/c2a4_sci_2tau SC_TAU4A crack/scientist/c2a4_sci_4tau SC_1PSURG crack/scientist/c2a4_sci_scanner SC_2PSURG crack/scientist/c2a4_sci_sugicaloff SC_3PSURG crack/scientist/c2a4_sci_surgury SC_ALLDIE crack/scientist/c2a4_sci_alldie SC_LETOUT crack/scientist/c2a4_sci_letout //c2a5 scripts SC_BOOBIE crack/scientist/c2a5_sci_boobie SC_LEBUZ crack/scientist/c2a5_sci_lebuz //c3a2 scripts SC_STRAWS crack/scientist/c3a2_sci_straws SC_GLUON2A crack/scientist/c3a2_sci_2glu SC_FLOOD crack/scientist/c3a2_sci_flood SC_LINGER crack/scientist/c3a2_sci_linger SC_SURVEY1A crack/scientist/c3a2_sci_1surv SC_SURVEY3A crack/scientist/c3a2_sci_3surv SC_SURVEY5A crack/scientist/c3a2_sci_5surv SC_SURVEY7A crack/scientist/c3a2_sci_7surv SC_LJUMP crack/scientist/c3a2_sci_ljump SC_UPHERE crack/scientist/c3a2_sci_uphere SC_PORTAL crack/scientist/c3a2_sci_portal SC_PORTOPEN crack/scientist/c3a2_sci_portopen SC_POSITION crack/scientist/c3a2_sci_position SC_FOREVER crack/scientist/c3a2_sci_forever SC_NOTYET crack/scientist/c3a2_sci_notyet SC_FOOL crack/scientist/c3a2_sci_fool //miscellaneous useful scripts SC_LETYOUIN svencoop/sound/scientist/letyouin SC_OVERHERE svencoop/sound/scientist/overhere //op4 scripts SC_COUNTING1 svencoop/sound/scientist/of1a1_sc01 SC_COUNTING2 svencoop/sound/scientist/of1a1_sc02 SC_WOKENUP svencoop/sound/scientist/of1a1_sc03 SC_BETTERLUCK svencoop/sound/scientist/of1a1_sc04 SC_GONOMEHINT svencoop/sound/scientist/of1a1_sc05 SC_IHAVENT svencoop/sound/scientist/of1a5_sc01 SC_SEENSPECIES svencoop/sound/scientist/of1a5_sc02 SC_FREEMAN svencoop/sound/scientist/of1a6_sc01 SC_WHATSWORSE svencoop/sound/scientist/of2a2_sc01 SC_HIDMYSELF svencoop/sound/scientist/of2a3_sc01 SC_PUTDOWN svencoop/sound/scientist/of3a2_sc01 SC_NOTAGAIN svencoop/sound/scientist/of3a2_sc02 SC_TRAPPED svencoop/sound/scientist/of3a4_sc01 SC_HELPACCESS svencoop/sound/scientist/of3a4_sc02 SC_GRAPPLETAPE svencoop/sound/scientist/of4a1_sc01 SC_RUNSCREAM svencoop/sound/scientist/scream22 SC_PLEASE svencoop/sound/scientist/please SC_GETALONG svencoop/sound/scientist/getalong SC_SCREAM15 svencoop/sound/scientist/scream07 SC_RESCUED svencoop/sound/scientist/c1a3_sci_rescued SC_GOFREEMAN svencoop/sound/scientist/c3a2_sci_portopen SC_HURRY svencoop/sound/scientist/c3a2_sci_forever // outdoor WILD0 svencoop/sound/ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 svencoop/sound/ambience/bee1(v75) WILD2 svencoop/sound/ambience/bee2(p105) WILD3 svencoop/sound/ambience/hawk1(p98 v30) WILD4 svencoop/sound/ambience/hawk1(p105 v20) WILD5 svencoop/sound/ambience/(v50 p97) quail1, quail1(t15) WILD6 svencoop/sound/ambience/bee1(p98 v50) WILD7 svencoop/sound/ambience/bee1(p97) WILD8 svencoop/sound/ambience/quail1(p98 v20) WILD9 svencoop/sound/ambience/des_wind1(v50) WILD10 svencoop/sound/ambience/des_wind2(v50) WILD11 svencoop/sound/ambience/des_wind3(v50) WILD9 svencoop/sound/ambience/des_wind1(v40 p105) WILD10 svencoop/sound/ambience/des_wind2(v40 p98) WILD11 svencoop/sound/ambience/des_wind3(v40 p103) WILD12 svencoop/sound/ambience/wren1(v80) // rocket ROCKET0 svencoop/sound/ambience/steamburst1 ROCKET1 svencoop/sound/ambience/steamburst1(p80) ROCKET2 svencoop/sound/ambience/steamburst1(p120) ROCKET3 svencoop/sound/ambience/rocket_groan1 ROCKET4 svencoop/sound/ambience/rocket_groan2 ROCKET5 svencoop/sound/ambience/rocket_groan3 ROCKET6 svencoop/sound/ambience/rocket_groan4 // distant war zone FAR_WAR0 svencoop/sound/ambience/(v50) distantmortar1 FAR_WAR1 svencoop/sound/ambience/(v60) distantmortar2 FAR_WAR2 svencoop/sound/ambience/(v50) distantmortar3 FAR_WAR3 crack/ambience/(v15) biggun3 FAR_WAR4 crack/ambience/(v20) rifle2 FAR_WAR5 crack/ambience/(v10 p120) jetflyby1 FAR_WAR6 crack/ambience/(v10) mgun_burst4 FAR_WAR7 svencoop/sound/ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 svencoop/sound/ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 svencoop/sound/ambience/(v15) mgun_burst1 FAR_WAR10 crack/ambience/(v20) biggun1 rifle2 FAR_WAR11 svencoop/sound/ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 svencoop/sound/ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 crack/ambience/(v10) mgun_burst2 FAR_WAR14 crack/ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 crack/ambience/(v10) rifle1 rifle1 FAR_WAR16 crack/ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 crack/ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 crack/ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 crack/ambience/(v60) alienflyby1 NEAR_WAR3 crack/ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 crack/ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 crack/ambience/(v60) jetflyby1 NEAR_WAR6 crack/ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 svencoop/sound/ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 crack/ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 crack/ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 svencoop/sound/agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 svencoop/sound/ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 crack/ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // Alien slave SLV_IDLE0 crack/aslave/slv_word1 slv_word2 SLV_IDLE1 crack/aslave/slv_word2 slv_word3(p95) SLV_IDLE2 crack/aslave/slv_word3 slv_word4 SLV_IDLE3 crack/aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 crack/aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 crack/aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 crack/aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 crack/aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 crack/aslave/slv_word1(p115) slv_word6 SLV_IDLE9 crack/aslave/slv_word3 slv_word3(p90) SLV_IDLE10 crack/aslave/slv_word7(p85) SLV_ALERT0 crack/aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 crack/aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 crack/aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 crack/aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 crack/aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 crack/aslave/(p108) slv_alert4 slv_word7 slv_alert1 //GMAN //c1a0 narrative GM_1MUMBLE crack/gman/gman_mumble1 GM_2MUMBLE crack/gman/gman_mumble2 GM_3MUMBLE crack/gman/gman_mumble3 GM_4MUMBLE crack/gman/gman_mumble4 GM_5MUMBLE crack/gman/gman_mumble5 GM_6MUMBLE crack/gman/gman_mumble6 //c5 narrative //GM_OFFER svencoop/sound/gman/gman_offer [long version: what follows is chopped into sections] GM_SUIT crack/gman/gman_suit GM_NASTY crack/gman/gman_nasty GM_POTENTIAL crack/gman/gman_potential GM_STEPIN crack/gman/gman_stepin GM_OTHERWISE crack/gman/gman_otherwise GM_1CHOOSE crack/gman/gman_choose1 GM_2CHOOSE crack/gman/gman_choose2 GM_WISE crack/gman/gman_wise GM_REGRET crack/gman/gman_noreg GM_WONTWORK crack/gman/gman_nowork // OPFOR PRE-DISASTER SCIENTIST OF_SC_POK0 svencoop/sound/scientist/please OF_SC_POK1 svencoop/sound/scientist/advance OF_SC_POK2 svencoop/sound/scientist/sci_fear12 OF_SC_POK3 svencoop/sound/svencoop/sound/scientist/sci_fear14 OF_SC_POK4 svencoop/sound/scientist/scream13 OF_SC_POK5 svencoop/sound/scientist/scream14 OF_SC_POK6 svencoop/sound/scientist/scream15 OF_SC_POK7 svencoop/sound/scientist/scream12 OF_SC_POK8 svencoop/sound/scientist/scream08 // svencoop/sound/svencoop1 TOR_1 svencoop/sound/svencoop/sound/svencoop1/tor1 TOR_2 svencoop/sound/svencoop/sound/svencoop1/tor2 TOR_3 svencoop/sound/svencoop/sound/svencoop1/tor3 TOR_4 svencoop/sound/svencoop/sound/svencoop1/tormumble CHUB_H1 svencoop/sound/svencoop/sound/svencoop1/chubbyhelp2 SECURITY_1 svencoop/sound/svencoop1/barney1 SECURITY_2 svencoop/sound/svencoop1/barney3 SECURITY_3 svencoop/sound/svencoop1/barney2 SECURITY_4 svencoop/sound/svencoop1/barney4 SECURITY_5 svencoop/sound/svencoop1/barney5 SECURITY_6 svencoop/sound/barney/diebloodsucker SVENsvencoop/sound/vox_1 svencoop/sound/vox/alert, unauthorized personnel detected. primary objective is, detain SVENsvencoop/sound/vox_2 svencoop/sound/vox/secondary objective is. destroy. eliminate. kill STOP svencoop/sound/svencoop1/stop NEWSECTSENT svencoop/sound/vox/intruder alert. all authorized personnel, evacuate immediately. NEWSECTSENT2 svencoop/sound/vox/clearance in five. four. three. two. goodbye // svencoop/sound/svencoop2 BA_PAIN1 barney/ba_pain1 TOR2_1 svencoop/sound/svencoop2/tor21 TOR2_2 svencoop/sound/svencoop2/tor22 TOR2_3 svencoop/sound/svencoop2/tor23 TOR2_4 svencoop/sound/svencoop2/tor24 TOR2_5 svencoop/sound/svencoop2/tor25 TOR2_HURT agrunt/ag_alert5, ag_attack1 TOR2_ANGRY agrunt/ag_alert4 COOPGRUNT_1 svencoop/sound/svencoop2/grunt2 HAMSOUNDS hgrunt/gr_alert1. gr_idle1 SC2_SCILAUGH1 svencoop/sound/svencoop2/weirdlaugh1 SC2_SCILAUGH2 svencoop/sound/svencoop2/weirdlaugh2 CHUB_H2 svencoop/sound/svencoop1/chubbyhelp KAAG_LOSE svencoop/sound/svencoop2/kaaglose //svencoop/sound/holoGRAM svencoop/sound/holo_3JUMPS svencoop/sound/holo/tr_svencoop/sound/holo_3jumps svencoop/sound/holo_BREAKBOX svencoop/sound/holo/tr_svencoop/sound/holo_breakbox svencoop/sound/holo_BREATH svencoop/sound/holo/tr_svencoop/sound/holo_breath svencoop/sound/holo_BUTTON svencoop/sound/holo/tr_svencoop/sound/holo_button svencoop/sound/holo_CHARGER svencoop/sound/holo/tr_svencoop/sound/holo_charger svencoop/sound/holo_COMMENCING svencoop/sound/holo/tr_svencoop/sound/holo_commencing svencoop/sound/holo_CONGRATS svencoop/sound/holo/tr_svencoop/sound/holo_congrats svencoop/sound/holo_DONE svencoop/sound/holo/tr_svencoop/sound/holo_done svencoop/sound/holo_DROWN svencoop/sound/holo/tr_svencoop/sound/holo_drown svencoop/sound/holo_DUCK svencoop/sound/holo/tr_svencoop/sound/holo_duck svencoop/sound/holo_FALLSHORT svencoop/sound/holo/tr_svencoop/sound/holo_fallshort svencoop/sound/holo_FANTASTIC svencoop/sound/holo/tr_svencoop/sound/holo_fantastic svencoop/sound/holo_FLASHLIGHT svencoop/sound/holo/tr_svencoop/sound/holo_flashlight svencoop/sound/holo_GREATWORK svencoop/sound/holo/tr_svencoop/sound/holo_greatwork svencoop/sound/holo_GRENADE svencoop/sound/holo/tr_svencoop/sound/holo_grenade svencoop/sound/holo_HITALL svencoop/sound/holo/tr_svencoop/sound/holo_hitall svencoop/sound/holo_INJURY svencoop/sound/holo/tr_svencoop/sound/holo_injury svencoop/sound/holo_INTRO svencoop/sound/holo/tr_svencoop/sound/holo_intro svencoop/sound/holo_JDUCK svencoop/sound/holo/tr_svencoop/sound/holo_jduck svencoop/sound/holo_JUMP svencoop/sound/holo/tr_svencoop/sound/holo_jump svencoop/sound/holo_JUMPDOWN svencoop/sound/holo/tr_svencoop/sound/holo_jumpdown svencoop/sound/holo_JUMPGAP svencoop/sound/holo/tr_svencoop/sound/holo_jumpgap svencoop/sound/holo_KEEPTRYING svencoop/sound/holo/tr_svencoop/sound/holo_keeptrying svencoop/sound/holo_LADDER svencoop/sound/holo/tr_svencoop/sound/holo_ladder svencoop/sound/holo_LEADGUARD svencoop/sound/holo/tr_svencoop/sound/holo_leadguard svencoop/sound/holo_LIGHTOFF svencoop/sound/holo/tr_svencoop/sound/holo_lightoff svencoop/sound/holo_LONGJUMP svencoop/sound/holo/tr_svencoop/sound/holo_longjump svencoop/sound/holo_MEDKIT svencoop/sound/holo/tr_svencoop/sound/holo_medkit svencoop/sound/holo_MOVE svencoop/sound/holo/tr_svencoop/sound/holo_move svencoop/sound/holo_NICEJOB svencoop/sound/holo/tr_svencoop/sound/holo_nicejob svencoop/sound/holo_PIPEDUCK svencoop/sound/holo/tr_svencoop/sound/holo_pipeduck svencoop/sound/holo_PULLBOX svencoop/sound/holo/tr_svencoop/sound/holo_pullbox svencoop/sound/holo_PUSHBOX svencoop/sound/holo/tr_svencoop/sound/holo_pushbox svencoop/sound/holo_RADIATION svencoop/sound/holo/tr_svencoop/sound/holo_radiation svencoop/sound/holo_RETRY svencoop/sound/holo/tr_svencoop/sound/holo_retry svencoop/sound/holo_RUNSTART svencoop/sound/holo/tr_svencoop/sound/holo_runstart svencoop/sound/holo_SPINBRIDGE svencoop/sound/holo/tr_svencoop/sound/holo_spinbridge svencoop/sound/holo_STARTLIFT svencoop/sound/holo/tr_svencoop/sound/holo_startlift svencoop/sound/holo_STEAM svencoop/sound/holo/tr_svencoop/sound/holo_steam svencoop/sound/holo_TARGET svencoop/sound/holo/tr_svencoop/sound/holo_target svencoop/sound/holo_TRYAGAIN svencoop/sound/holo/tr_svencoop/sound/holo_tryagain svencoop/sound/holo_USETRAIN svencoop/sound/holo/tr_svencoop/sound/holo_usetrain // ******* Maps svencoop/sound/mg386 OSP Series ******* OSP1_SERGEANT1 svencoop/sound/mg386/voice/svencoop/sound/drill_Sergeant OSP1_HGRUNT_A1 svencoop/sound/mg386/voice/Young_Grunt_a OSP1_HGRUNT_A2 svencoop/sound/mg386/voice/Young_Grunt_b OSP1_HGRUNT_B1 svencoop/sound/mg386/voice/Seasoned_Grunt_a OSP1_HGRUNT_B2 svencoop/sound/mg386/voice/Seasoned_Grunt_b OSP1_SERGEANT_A svencoop/sound/mg386/voice/OSP1_MISSION_00 OSP1_SERGEANT_B svencoop/sound/mg386/voice/OSP1_MISSION_01 OSP1_SERGEANT_C svencoop/sound/mg386/voice/OSP1_MISSION_02 OSP1_SERGEANT_D svencoop/sound/mg386/voice/OSP1_MISSION_03 OSP1_SERGEANT_E svencoop/sound/mg386/voice/OSP1_MISSION_04 OSP1_SERGEANT_F svencoop/sound/mg386/voice/OSP1_MISSION_05 OSP1_SERGEANT_G svencoop/sound/mg386/voice/OSP1_MISSION_06 OSP1_SERGEANT_H svencoop/sound/mg386/voice/OSP1_MISSION_07 OSP1_SERGEANT_I svencoop/sound/mg386/voice/OSP1_MISSION_08 OSP1_SERGEANT_J svencoop/sound/mg386/voice/OSP1_MISSION_09 OSP1_SERGEANT_K svencoop/sound/mg386/voice/OSP1_MISSION_10 OSP1_SERGEANT_L svencoop/sound/mg386/voice/OSP1_MISSION_11 OSP1_SERGEANT_M svencoop/sound/mg386/voice/OSP1_MISSION_12 OSP1_SERGEANT_N svencoop/sound/mg386/voice/OSP1_MISSION_13 OSP1_SERGEANT_O svencoop/sound/mg386/voice/OSP1_MISSION_14 OSP1_SERGEANT_P svencoop/sound/mg386/voice/OSP1_MISSION_15 //DEMO NEWAUDIO BA_1SAT svencoop/sound/barney/c3a1_ba_1sat SCI_2SAT svencoop/sound/scientist/c3a1_sci_2sat BA_3SAT svencoop/sound/barney/c3a1_ba_3sat SCI_4SAT svencoop/sound/scientist/c3a1_sci_4sat BA_5SAT svencoop/sound/barney/c3a1_ba_5sat SCI_6SAT svencoop/sound/scientist/c3a1_sci_6sat BA_6SAT svencoop/sound/barney/c1a4_ba_octo4 BA_7SAT svencoop/sound/barney/c1a4_ba_octo3 SCI_7SAT svencoop/sound/scientist/scream07 SCI_8SAT svencoop/sound/scientist/scream04 // Blue Shift //scripted_sentences // svencoop/sound/otis (for 'barney') OT_CHAT1 svencoop/sound/otis/hell BA_CHAT1 svencoop/sound/barney/ba_friends OT_1 svencoop/sound/otis/ot_intro_hello1 OT_2 svencoop/sound/otis/ot_intro_hello2 OT_3 svencoop/sound/otis/ot_intro_seeya OT_MMMM svencoop/sound/otis/mmmm OT_LEFTOVERS svencoop/sound/otis/leftovers // ba_security scripts BA_SEC1_D1 svencoop/sound/barney/ba_security1_door1 BA_SEC1_D2 svencoop/sound/barney/ba_security1_door2 BA_SEC1_D3 svencoop/sound/barney/ba_security1_door3 BA_SEC2_NOPASS svencoop/sound/barney/ba_security2_nopass BA_SEC2_PASS svencoop/sound/barney/ba_security2_pass BA_SEC2_DESK1 svencoop/sound/barney/ba_security2_desk1 BA_SEC2_DESK2 svencoop/sound/barney/ba_security2_desk2 BA_SEC2_ADMIN svencoop/sound/barney/ba_security2_admin BA_SEC2_RANGE1 svencoop/sound/barney/ba_security2_range1 BA_SEC2_RANGE2 svencoop/sound/barney/ba_security2_range2 // ba_elevator RO_NULL svencoop/sound/common/null BA_HEY svencoop/sound/barney/ba_heeey // ba_canal scripts BA_CANAL_WOUND2 svencoop/sound/barney/ba_canal_wound1 BA_CANAL_DEATH1 svencoop/sound/barney/ba_canal_death1 // ba_power scripts BA_POWER1 svencoop/sound/barney/ba_power1 BA_POWER2 svencoop/sound/barney/ba_power2 BA_POWER3 svencoop/sound/barney/ba_power3 BA_POWER4 svencoop/sound/barney/ba_power4 BA_POWER_WOUND1 svencoop/sound/barney/ba_power_wound1 BA_POWER_WOUND2 svencoop/sound/barney/ba_power_wound2 BA_DIE1 svencoop/sound/barney/ba_die1 // scripts for 'barney' SC_COUGH svencoop/sound/scientist/cough SC_GMORNING svencoop/sound/scientist/c1a0_sci_gm SC_SEC2_ADMIN1 svencoop/sound/scientist/sc_sec2_admin1 SC_SEC2_ADMIN2 svencoop/sound/scientist/sc_sec2_admin2 SC_MAINT svencoop/sound/scientist/sc_maint SC_M1 svencoop/sound/scientist/alright SC_M2 svencoop/sound/scientist/thiswillhelp SC_M3 svencoop/sound/scientist/letmehelp SC_M4 svencoop/sound/scientist/okihope SC_M5 svencoop/sound/scientist/letstrythis SC_ACCIDENT1 svencoop/sound/scientist/sc_accident1 SC_ACCIDENT2 svencoop/sound/scientist/sc_accident2 SC_ACCIDENT3 svencoop/sound/scientist/sc_accident3 SC_RUNAWAY svencoop/sound/scientist/scream07 SC_RUNAWAY2 svencoop/sound/scientist/scream01 SC_ACC_DIE svencoop/sound/scientist/sci_pain1 SC_ACC_SCREAM1 svencoop/sound/scientist/scream22 SC_ACC_SCREAM2 svencoop/sound/scientist/scream13 SC_CANALS1 svencoop/sound/scientist/sc_canals1 SC_CANALS2 svencoop/sound/scientist/sc_canals2 SC_CANALS3 svencoop/sound/scientist/sc_canals3 SC_CANALS4 svencoop/sound/scientist/sc_canals4 SC_YARD_WOUND1 svencoop/sound/scientist/sc_yard_wound1 SC_YARD_WOUND2 svencoop/sound/scientist/sc_yard_wound2 HA_SCREAM1 svencoop/sound/scientist/sci_fear10 SC_YARD_BOX1 svencoop/sound/scientist/sc_yard_box1 SC_YARD_BOX2 svencoop/sound/scientist/sc_yard_box2 SC_YARD_BOX3 svencoop/sound/scientist/sc_yard_box3 SC_YARD_BOX4 svencoop/sound/scientist/sc_yard_box4 SC_YARD_BOX1A svencoop/sound/scientist/sc_yard_box1a SC_YARD_BOX1B svencoop/sound/scientist/sc_yard_box1b SC_RESCUED svencoop/sound/scientist/c1a3_sci_rescued SC_TELE_WORK1 svencoop/sound/scientist/sc_tele_work1 SC_TELE_WORK2 svencoop/sound/scientist/sc_tele_work2 SC_TELE_XEN1 svencoop/sound/scientist/sc_tele_xen1 SC_POWER1 svencoop/sound/scientist/sc_power1 SC_POWER2 svencoop/sound/scientist/sc_power2 SC_POWER_ALT1 svencoop/sound/scientist/sc_power_alt1 SC_POWER_ALT2 svencoop/sound/scientist/sc_power_alt2 SC_POWER_WOUND1 svencoop/sound/scientist/sc_power_wound1 SC_POWER_WOUND2 svencoop/sound/scientist/sc_power_wound2 // Dr. Rosenburg RO_INSIDE_CAR svencoop/sound/rosenberg/ro_inside_car RO_YARD_ROSE1 svencoop/sound/rosenberg/ro_yard_rose1 RO_YARD_ROSE2 svencoop/sound/rosenberg/ro_yard_rose2 RO_YARD_ROSE3 svencoop/sound/rosenberg/ro_yard_rose3 RO_YARD_ROSE4 svencoop/sound/rosenberg/ro_yard_rose4 RO_LETSTRYTHIS svencoop/sound/rosenberg/ro_letstrythis RO_YARD_NOTIME1 svencoop/sound/rosenberg/ro_yard_notime1 RO_YARD_ALMOST3 svencoop/sound/rosenberg/ro_yard_almost3 RO_YARD_ACCESS1 svencoop/sound/rosenberg/ro_yard_access1 RO_YARD_SCANNER svencoop/sound/rosenberg/ro_yard_scanner RO_TELE_XEN01 svencoop/sound/rosenberg/ro_tele_xen01 RO_TELE_XEN02 svencoop/sound/rosenberg/ro_tele_xen02 RO_TELE_XEN03a svencoop/sound/rosenberg/ro_tele_xen03a RO_TELE_XEN03b svencoop/sound/rosenberg/ro_tele_xen03b RO_TELE_XEN04 svencoop/sound/rosenberg/ro_tele_xen04 RO_TELE_XEN05 svencoop/sound/rosenberg/ro_tele_xen05 RO_TELE_XEN06 svencoop/sound/rosenberg/ro_tele_xen06 RO_TELE_XEN07 svencoop/sound/rosenberg/ro_tele_xen07 RO_TELE_XEN08 svencoop/sound/rosenberg/ro_tele_xen08 RO_TELE_XEN09 svencoop/sound/rosenberg/ro_tele_xen09 RO_TELE_XEN10 svencoop/sound/rosenberg/ro_tele_xen10 RO_TELE_XEN12 svencoop/sound/rosenberg/ro_tele_xen12 RO_TO_TELEPORT svencoop/sound/rosenberg/ro_to_teleport RO_TELE_POWER3 svencoop/sound/rosenberg/ro_tele_power3 //RO_OK0 svencoop/sound/rosenberg/ro_ok0 //RO_OK1 svencoop/sound/rosenberg/ro_ok1 //RO_OK2 svencoop/sound/rosenberg/ro_ok2 //RO_OK3 svencoop/sound/rosenberg/ro_ok3 //RO_OK4 svencoop/sound/rosenberg/ro_ok4 //RO_OK5 svencoop/sound/rosenberg/ro_ok5 //RO_OK6 svencoop/sound/rosenberg/ro_ok6 RO_OK7 svencoop/sound/rosenberg/ro_ok7 //RO_OK8 svencoop/sound/rosenberg/ro_ok8 //RO_OK9 svencoop/sound/rosenberg/ro_ok9 //RO_WAIT0 svencoop/sound/rosenberg/ro_wait0 //RO_WAIT1 svencoop/sound/rosenberg/ro_wait1 //RO_WAIT2 svencoop/sound/rosenberg/ro_wait2 //RO_WAIT3 svencoop/sound/rosenberg/ro_wait3 //RO_WAIT4 svencoop/sound/rosenberg/ro_wait4 //RO_WAIT5 svencoop/sound/rosenberg/ro_wait5 //RO_WAIT6 svencoop/sound/rosenberg/ro_wait6 //RO_WAIT7 svencoop/sound/rosenberg/ro_wait7 // fail to follow player any more //RO_STOP0 svencoop/sound/rosenberg/ro_stop0 //RO_STOP1 svencoop/sound/rosenberg/ro_stop1 //RO_STOP2 svencoop/sound/rosenberg/ro_stop2 //RO_STOP3 svencoop/sound/rosenberg/ro_stop3 //RO_STOP4 svencoop/sound/rosenberg/ro_stop4 // player is staring at scientist //RO_STARE0 scientist/yees //RO_STARE1 scientist/areyouthink //RO_STARE2 scientist/noidea //RO_WOUND0 svencoop/sound/rosenberg/ro_wound0 //RO_WOUND1 svencoop/sound/rosenberg/ro_wound1 //RO_MORTAL0 svencoop/sound/rosenberg/ro_mortal0 //RO_MORTAL1 svencoop/sound/rosenberg/ro_mortal1 //RO_CUREA svencoop/sound/rosenberg/ro_cure0 //RO_CUREB svencoop/sound/rosenberg/ro_cure1 //RO_CUREC svencoop/sound/rosenberg/ro_cure2 //RO_HEAL0 svencoop/sound/rosenberg/ro_heal0 //RO_HEAL1 svencoop/sound/rosenberg/ro_heal1 //RO_HEAL2 svencoop/sound/rosenberg/ro_heal2 //RO_HEAL3 svencoop/sound/rosenberg/ro_heal3 //RO_HEAL4 svencoop/sound/rosenberg/ro_heal4 //RO_PLFEAR0 svencoop/sound/rosenberg/ro_plfear0 //RO_PLFEAR1 svencoop/sound/rosenberg/ro_plfear1 //RO_PLFEAR2 svencoop/sound/rosenberg/ro_plfear2 //RO_PLFEAR3 svencoop/sound/rosenberg/ro_plfear3 //RO_PLFEAR4 svencoop/sound/rosenberg/ro_plfear4 //RO_FEAR0 svencoop/sound/rosenberg/ro_fear0 //RO_FEAR1 svencoop/sound/rosenberg/ro_fear1 //RO_FEAR2 svencoop/sound/rosenberg/ro_fear2 //RO_FEAR3 svencoop/sound/rosenberg/ro_fear3 //RO_FEAR4 svencoop/sound/rosenberg/ro_fear4 //RO_FEAR5 svencoop/sound/rosenberg/ro_fear5 //RO_SCREAM0 svencoop/sound/rosenberg/ro_fear0 //RO_SCREAM1 svencoop/sound/rosenberg/ro_fear1 //RO_SCREAM2 svencoop/sound/rosenberg/ro_fear2 //RO_SCREAM3 svencoop/sound/rosenberg/ro_fear3 //RO_SCREAM4 svencoop/sound/rosenberg/ro_fear4 //RO_SCREAM5 svencoop/sound/rosenberg/ro_fear5 //RO_SCARED0 svencoop/sound/rosenberg/ro_scared0 //RO_SCARED1 svencoop/sound/rosenberg/ro_scared1 //RO_SCARED2 svencoop/sound/rosenberg/ro_scared2 // Barney specific scripts //RO_YARD_ALMOST2 svencoop/sound/rosenberg/ro_yard_almost2 //RO_YARD_ALMOST3 svencoop/sound/rosenberg/ro_yard_almost3 //RO_YARD_FOLLOW1 svencoop/sound/rosenberg/ro_yard_follow1 //RO_YARD_FOLLOW2 svencoop/sound/rosenberg/ro_yard_follow2 //RO_YARD_HURRY02 svencoop/sound/rosenberg/ro_yard_hurry02 //RO_YARD_ACCESS2 svencoop/sound/rosenberg/ro_yard_access2 RO_TELE_ALMOST1 svencoop/sound/rosenberg/ro_tele_almost1 RO_TELE_ALMOST2 svencoop/sound/rosenberg/ro_tele_almost2 //RO_KILLED svencoop/sound/rosenberg/ro_pain1 RO_TELE_FINAL01 svencoop/sound/rosenberg/ro_tele_final01 RO_TELE_FINAL02 svencoop/sound/rosenberg/ro_tele_final02 RO_TELE_FINAL03 svencoop/sound/rosenberg/ro_tele_final03 RO_TELE_FINAL04 svencoop/sound/rosenberg/ro_tele_final04 RO_TELE_FINAL05 svencoop/sound/rosenberg/ro_tele_final05 RO_TELE_FINAL06 svencoop/sound/rosenberg/ro_tele_final06 RO_TELE_FINAL07 svencoop/sound/rosenberg/ro_tele_final07 RO_TELE_FINAL08 svencoop/sound/rosenberg/ro_tele_final08 RO_TELE_FINAL09 svencoop/sound/rosenberg/ro_tele_final09 RO_TELE_FINAL10 svencoop/sound/rosenberg/ro_tele_final10 RO_TELE_FINAL11 svencoop/sound/rosenberg/ro_tele_final11 RO_TELE_FINAL12 svencoop/sound/rosenberg/ro_tele_final12 RO_TELE_FINAL13 svencoop/sound/rosenberg/ro_tele_final13 RO_TELE_FINAL14 svencoop/sound/rosenberg/ro_tele_final14 RO_TELE_FINAL15 svencoop/sound/rosenberg/ro_tele_final15 RO_TELE_FINAL16 svencoop/sound/rosenberg/ro_tele_final16 RO_TELE_FINAL17 svencoop/sound/rosenberg/ro_tele_final17 RO_TELE_FINAL18 svencoop/sound/rosenberg/ro_tele_final18 RO_TELE_FINAL19 svencoop/sound/rosenberg/ro_tele_final19 RO_TELE_FINAL20 svencoop/sound/rosenberg/ro_tele_final20 RO_TELE_FINAL21 svencoop/sound/rosenberg/ro_tele_final21 RO_TELE_FINAL22 svencoop/sound/rosenberg/ro_tele_final22 RO_TELE_FINAL23 svencoop/sound/rosenberg/ro_tele_final23 RO_TELE_FINAL24 svencoop/sound/rosenberg/ro_tele_final24 RO_TELE_FINAL25 svencoop/sound/rosenberg/ro_tele_final25 RO_TELE_FINAL26 svencoop/sound/rosenberg/ro_tele_final26 RO_TELE_FINAL27 svencoop/sound/rosenberg/ro_tele_final27 RO_TELE_FINAL28 svencoop/sound/rosenberg/ro_tele_final28 //RO_TELE_NOCELL svencoop/sound/rosenberg/ro_tele_nocell //RO_TELE_XEN01 svencoop/sound/rosenberg/ro_tele_xen01 //RO_TELE_XEN02 svencoop/sound/rosenberg/ro_tele_xen02 //RO_TELE_XEN03a svencoop/sound/rosenberg/ro_tele_xen03a //RO_TELE_XEN03b svencoop/sound/rosenberg/ro_tele_xen03b //RO_TELE_XEN04 svencoop/sound/rosenberg/ro_tele_xen04 //RO_TELE_XEN05 svencoop/sound/rosenberg/ro_tele_xen05 //RO_TELE_XEN06 svencoop/sound/rosenberg/ro_tele_xen06 //RO_TELE_XEN07 svencoop/sound/rosenberg/ro_tele_xen07 //RO_TELE_XEN08 svencoop/sound/rosenberg/ro_tele_xen08 //RO_TELE_XEN09 svencoop/sound/rosenberg/ro_tele_xen09 //RO_TELE_XEN10 svencoop/sound/rosenberg/ro_tele_xen10 //RO_TELE_XEN11 svencoop/sound/rosenberg/ro_tele_xen11 //RO_TELE_XEN12 svencoop/sound/rosenberg/ro_tele_xen12 //RO_TOO_SLOW svencoop/sound/rosenberg/ro_too_slow //RO_XEN_CALL1 svencoop/sound/rosenberg/ro_xen_call1 //RO_XEN_CALL2 svencoop/sound/rosenberg/ro_xen_call2 //RO_XEN_CALL3 svencoop/sound/rosenberg/ro_xen_call3 //RO_YARD_SCANNER svencoop/sound/rosenberg/ro_yard_scanner RO_TELE_POWER1 svencoop/sound/rosenberg/ro_tele_power1 RO_TELE_POWER2 svencoop/sound/rosenberg/ro_tele_power2 RO_TELE_POWER3 svencoop/sound/rosenberg/ro_tele_power3 RO_TELE_POWER4 svencoop/sound/rosenberg/ro_tele_power4 RO_TELE_POWER5 svencoop/sound/rosenberg/ro_tele_power5 //RO_OUTRO1 svencoop/sound/rosenberg/ro_outro1 //RO_OUTRO2 svencoop/sound/rosenberg/ro_outro2 // distant war zone //FAR_WAR0 svencoop/sound/ambience/(v50) distantmortar1 //FAR_WAR1 svencoop/sound/ambience/(v60) distantmortar2 //FAR_WAR2 svencoop/sound/ambience/(v50) distantmortar3 //FAR_WAR3 svencoop/sound/ambience/(v15) biggun3 //FAR_WAR4 svencoop/sound/ambience/(v20) rifle2 //FAR_WAR5 svencoop/sound/ambience/(v10 p120) jetflyby1 //FAR_WAR6 svencoop/sound/ambience/(v10) mgun_burst4 //FAR_WAR7 svencoop/sound/ambience/(v30) distantmortar1 distantmortar3 distantmortar2 //FAR_WAR8 svencoop/sound/ambience/(v10) biggun2 biggun2 biggun2 //FAR_WAR9 svencoop/sound/ambience/(v15) mgun_burst1 //FAR_WAR10 svencoop/sound/ambience/(v20) biggun1 rifle2 //FAR_WAR11 svencoop/sound/ambience/(v60) distantmortar1 distantmortar1, distantmortar2, //distantmortar1 //FAR_WAR12 svencoop/sound/ambience/(v30) distantmortar2, distantmortar2 distantmortar2 //distantmortar2, //distantmortar3 distantmortar1 //FAR_WAR13 svencoop/sound/ambience/(v10) mgun_burst2 //FAR_WAR14 svencoop/sound/ambience/(v15) mgun_burst3 mgun_burst3 //FAR_WAR15 svencoop/sound/ambience/(v10) rifle1 rifle1 //FAR_WAR16 svencoop/sound/ambience/(v10) biggun2, biggun2 biggun2 // near war zone //NEAR_WAR0 svencoop/sound/ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) //NEAR_WAR1 svencoop/sound/ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 //NEAR_WAR2 svencoop/sound/ambience/(v60) alienflyby1 //NEAR_WAR3 svencoop/sound/ambience/(v60) biggun3 biggun3 biggun3 //NEAR_WAR4 svencoop/sound/ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 //NEAR_WAR5 svencoop/sound/ambience/(v60) jetflyby1 //NEAR_WAR6 svencoop/sound/ambience/(v60) mgun_burst4 mgun_burst3 //NEAR_WAR7 svencoop/sound/ambience/distantmortar1 distantmortar3 distantmortar2 //NEAR_WAR8 svencoop/sound/ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) //NEAR_WAR9 svencoop/sound/ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 //NEAR_WAR10 svencoop/sound/agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 //NEAR_WAR11 svencoop/sound/ambience/distantmortar1 distantmortar1, distantmortar2 //NEAR_WAR12 svencoop/sound/ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 //SC_RESCUED scientist/c1a3_sci_rescued