// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. // HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik // Player Alert HG_ALERT0 hgrunt/clik movement! clik // Monster Alert HG_MONST0 hgrunt/clik clik (t30) alien!(e85) clik // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik // Throw grenade HG_THROW0 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik // Charge HG_CHARGE0 hgrunt/clik go! clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik //narrative HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies // BASE COMPUTER // C1A0 intercom\ C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) C1A0_10 doop (e95 p103) alpha team, (e95) to(e70) anomalous materials test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately // C1A2 intercom administration center sector d C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center // C1A3 intercom high security materials storage area sector d C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha team report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire // C2A1 intercom track control sector e C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. alpha team report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on // C2A2 intercom launch control silo e C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute alpha team with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, hostile may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go // C2A3 observation tank1, 2. cryogenic system // silent // C2A4 intercom bio waste processing plant. advanced biological research lab C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute alpha team. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, hostile may approach your perimeter C2A4_12 (p105) team, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars // silent // C3A1 intercom central command and communications C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for alpha team, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade team is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, hostile team may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup HEV_AAx fvox/bell, HEV_logon HEV_A0 fvox/bell, HEV_logon // medical HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline // items // time //HEV_C1t fvox/bell time_is_now one AM //HEV_C13t fvox/bell time_is_now one PM // power levels HEV_D00 fvox/fuzz HEV_D01 fvox/fuzz // weapon/ammo // suit // time remaining countdown //HEV_F10t fvox/bell time_remaining ten seconds //HEV_F15t fvox/bell time_remaining fifteen seconds //HEV_F20t fvox/bell time_remaining twenty seconds //HEV_F30t fvox/bell time_remaining thirty seconds // detections //HEV_GR0r fvox/range twenty meters(t60) //HEV_GR1r fvox/range nineteen meters //HEV_GR2r fvox/range eighteen meters // BARNEY BA_OK0 barney/imwithyou BA_OK1 barney/teamup1 BA_OK2 barney/gladtolendhand BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/seeya BA_HELLO0 barney/howdy BA_ATTACK0 barney/aimforhead BA_HEAR0 barney/soundsbad BA_SMELL0 barney/somethingdied BA_CUREA barney/youneedmedic BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT1 barney/ba_whatyou BA_SHOT2 barney/ba_friends //When Barney’s really pissed at you: BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch //When Barney’s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_seethat //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_raincheck // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 //scripted_sentences //c1a0 scripts BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes //c1a1 scripts BA_GLAD barney/c1a1_ba_glad //c1a2 scripts BA_BULLSQUID barney/c1a2_ba_bullsquid BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top //c1a4 scripts BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 //c2a1 scripts BA_HUB1A barney/c2a1_ba_hub1a BA_HUB2A barney/c2a1_ba_hub2a BA_AGAIN barney/c2a1_ba_again //c2a2 scripts BA_LAUNCH barney/c2a2_ba_launch //c2a3 scripts BA_ASSN barney/c2a3_ba_assn //c2a4 scripts BA_LONGNITE barney/c2a4_ba_longnite BA_STERIL barney/c2a4_ba_steril BA_TEACH barney/c2a4_ba_teach BA_ARG1A barney/c2a4_ba_arg1a BA_ARG2A barney/c2a4_ba_arg3a BA_ARG3A barney/c2a4_ba_arg5a BA_TAU1A barney/c2a4_ba_1tau BA_TAU3A barney/c2a4_ba_3tau BA_TAU5A barney/c2a4_ba_5tau BA_ALIVE barney/c2a4_ba_alive //c2a5 scripts BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped //c3a2 scripts BA_SURVEY2A barney/c3a2_ba_2surv BA_SURVEY4A barney/c3a2_ba_4surv BA_SURVEY6A barney/c3a2_ba_6surv BA_SURVEY8A barney/c3a2_ba_8surv BA_PORTSTAY barney/c3a2_ba_stay // SCIENTIST SC_OK0 scientist/fine SC_OK1 scientist/leadtheway SC_OK2 scientist/letsgo SC_WAIT0 scientist/slowingyou SC_WAIT1 scientist/reconsider SC_WAIT2 scientist/illwaithere // fail to follow player any more SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 // player is staring at scientist SC_HELLO0 scientist/hellothere SC_NOGO scientist/dontgothere SC_MONST0 scientist/importantspecies SC_HEAR0 scientist/didyouhear SC_SMELL0 scientist/somethingfoul SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youwounded, letstrythis SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/dontwantdie SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist SC_PHELLO0 scientist/goodtoseeyou SC_PHELLO1 scientist/hellothere //If you use Scientists in Hazard Course SC_HAZ_OK0 holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK holo/tr_sci_goodwork SC_HARDLYNOTICE holo/tr_sci_hardlynoticed SC_NEXTSTATION holo/tr_sci_nextstation //If you use Scientists before the disaster SC_POK0 scientist/sci_bother SC_POK1 scientist/sci_aftertest SC_POK2 scientist/sci_somewhere //narrative audio SC_1MUMBLE scientist/c1a0_sci_mumble SC_DISA scientist/c1a0_sci_disa SC_DIS1A scientist/c1a0_sci_dis1a SC_DIS1B scientist/c1a0_sci_dis1b SC_DIS1C scientist/c1a0_sci_dis1c SC_DIS1D scientist/c1a0_sci_dis1d SC_DIS2A scientist/c1a0_sci_dis2a SC_DIS3A scientist/c1a0_sci_dis3a SC_DIS4A scientist/c1a0_sci_dis4a SC_DIS5A scientist/c1a0_sci_dis5a SC_DIS6A scientist/c1a0_sci_dis6a SC_DIS7A scientist/c1a0_sci_dis7a SC_DIS8A scientist/c1a0_sci_dis8a SC_DIS9A scientist/c1a0_sci_dis9a SC_DIS10A scientist/c1a0_sci_dis10a SC_DIS11A scientist/c1a0_sci_dis11a SC_DIS12A scientist/c1a0_sci_dis12a SC_DIS13A scientist/c1a0_sci_dis13a SC_DIS14A scientist/c1a0_sci_dis14a SC_DIS15A scientist/c1a0_sci_dis15a SC_DIS16A scientist/c1a0_sci_dis16a SC_DIS17A scientist/c1a0_sci_dis17a SC_GETAWAY scientist/c1a0_sci_getaway SC_GMORN scientist/c1a0_sci_gm SC_BIGDAY scientist/c1a0_sci_bigday SC_SAMPLE scientist/c1a0_sci_samp SC_NOTTHAT scientist/c1a0_sci_desk SC_LOCK1A scientist/c1a0_sci_lock1a SC_LOCK2A scientist/c1a0_sci_lock2a SC_LOCK3A scientist/c1a0_sci_lock3a SC_LOCK4A scientist/c1a0_sci_lock4a SC_LOCK5A scientist/c1a0_sci_lock5a SC_LOCK6A scientist/c1a0_sci_lock6a SC_LOCK7A scientist/c1a0_sci_lock7a SC_LOCK8A scientist/c1a0_sci_lock8a SC_LOCK9A scientist/c1a0_sci_lock9a SC_CRIT1A scientist/c1a0_sci_crit1a SC_CRIT2A scientist/c1a0_sci_crit2a SC_CRIT3A scientist/c1a0_sci_crit3a SC_CTRL1A scientist/c1a0_sci_ctrl1a SC_CTRL2A scientist/c1a0_sci_ctrl2a SC_CTRL3A scientist/c1a0_sci_ctrl3a SC_CTRL4A scientist/c1a0_sci_ctrl4a SC_CONSOLE1A scientist/c1a1_sci_1scan SC_CONSOLE2A scientist/c1a1_sci_2scan SC_CONSOLE3A scientist/c1a1_sci_3scan SC_CONSOLE4A scientist/c1a1_sci_4scan SC_CONSOLE5A scientist/c1a1_sci_5scan SC_CONSOLERPT scientist/c1a1_sci_scanrpt //c1a2scripts SC_ZOMBIE1A scientist/c1a2_sci_1zomb SC_ZOMBIE3A scientist/c1a2_sci_3zomb SC_ZOMBIE5A scientist/c1a2_sci_5zomb SC_ZOMBIE6A scientist/c1a2_sci_6zomb SC_DANGLING scientist/c1a2_sci_dangling SC_DARKROOM scientist/c1a2_sci_darkroom SC_ELEVATOR scientist/c1a2_sci_elevator SC_LOUNGE scientist/c1a2_sci_lounge SC_TRANSMISSION scientist/c1a2_sci_transm //c1a3 scripts SC_1MAN scientist/c1a3_sci_1man SC_ATLAST scientist/c1a3_sci_atlast SC_RESCUED scientist/c1a3_sci_rescued SC_SILO1A scientist/c1a3_sci_silo1a SC_SILO2A scientist/c1a3_sci_silo2a SC_TEAM scientist/c1a3_sci_team SC_THANKGOD scientist/c1a3_sci_thankgod //c1a4 scripts SC_TRAINEND scientist/c1a4_sci_trainend SC_ROCKET scientist/c1a4_sci_rocket SC_BLIND scientist/c1a4_sci_blind SC_POWEROFF scientist/c1a4_sci_pwroff SC_POWERON scientist/c1a4_sci_pwr SC_GENER scientist/c1a4_sci_gener SC_TRUST scientist/c1a4_sci_trust SC_TENT scientist/c1a4_sci_tent //c2a3 scripts SC_ICKY scientist/c2a3_sci_icky SC_TRACK scientist/c2a3_sci_track //c2a4 scripts SC_ARG1A scientist/c2a4_sci_arg2a SC_ARG2A scientist/c2a4_sci_arg4a SC_TAU2A scientist/c2a4_sci_2tau SC_TAU4A scientist/c2a4_sci_4tau SC_1PSURG scientist/c2a4_sci_scanner SC_2PSURG scientist/c2a4_sci_sugicaloff SC_3PSURG scientist/c2a4_sci_surgury SC_ALLDIE scientist/c2a4_sci_alldie SC_LETOUT scientist/c2a4_sci_letout //c2a5 scripts SC_BOOBIE scientist/c2a5_sci_boobie SC_LEBUZ scientist/c2a5_sci_lebuz //c3a2 scripts SC_STRAWS scientist/c3a2_sci_straws SC_GLUON2A scientist/c3a2_sci_2glu SC_FLOOD scientist/c3a2_sci_flood SC_LINGER scientist/c3a2_sci_linger SC_SURVEY1A scientist/c3a2_sci_1surv SC_SURVEY3A scientist/c3a2_sci_3surv SC_SURVEY5A scientist/c3a2_sci_5surv SC_SURVEY7A scientist/c3a2_sci_7surv SC_LJUMP scientist/c3a2_sci_ljump SC_UPHERE scientist/c3a2_sci_uphere SC_PORTAL scientist/c3a2_sci_portal SC_PORTOPEN scientist/c3a2_sci_portopen SC_POSITION scientist/c3a2_sci_position SC_FOREVER scientist/c3a2_sci_forever SC_NOTYET scientist/c3a2_sci_notyet SC_FOOL scientist/c3a2_sci_fool //miscellaneous useful scripts SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20)) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // rocket ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p108) slv_word2 slv_word5 //HOLOGRAM HOLO_3JUMPS holo/tr_holo_3jumps HOLO_BREAKBOX holo/tr_holo_breakbox HOLO_BREATH holo/tr_holo_breath HOLO_BUTTON holo/tr_holo_button HOLO_CHARGER holo/tr_holo_charger HOLO_COMMENCING holo/tr_holo_commencing HOLO_CONGRATS holo/tr_holo_congrats HOLO_DONE holo/tr_holo_done HOLO_DROWN holo/tr_holo_drown HOLO_DUCK holo/tr_holo_duck HOLO_FALLSHORT holo/tr_holo_fallshort HOLO_FANTASTIC holo/tr_holo_fantastic HOLO_FLASHLIGHT holo/tr_holo_flashlight HOLO_GREATWORK holo/tr_holo_greatwork HOLO_GRENADE holo/tr_holo_grenade HOLO_HITALL holo/tr_holo_hitall HOLO_INJURY holo/tr_holo_injury HOLO_INTRO holo/tr_holo_intro HOLO_JDUCK holo/tr_holo_jduck HOLO_JUMP holo/tr_holo_jump HOLO_JUMPDOWN holo/tr_holo_jumpdown HOLO_JUMPGAP holo/tr_holo_jumpgap HOLO_KEEPTRYING holo/tr_holo_keeptrying HOLO_LADDER holo/tr_holo_ladder HOLO_LEADGUARD holo/tr_holo_leadguard HOLO_LIGHTOFF holo/tr_holo_lightoff HOLO_LONGJUMP holo/tr_holo_longjump HOLO_MEDKIT holo/tr_holo_medkit HOLO_MOVE holo/tr_holo_move HOLO_NICEJOB holo/tr_holo_nicejob HOLO_PIPEDUCK holo/tr_holo_pipeduck HOLO_PULLBOX holo/tr_holo_pullbox HOLO_PUSHBOX holo/tr_holo_pushbox HOLO_RADIATION holo/tr_holo_radiation HOLO_RETRY holo/tr_holo_retry HOLO_RUNSTART holo/tr_holo_runstart HOLO_SPINBRIDGE holo/tr_holo_spinbridge HOLO_STARTLIFT holo/tr_holo_startlift HOLO_STEAM holo/tr_holo_steam HOLO_TARGET holo/tr_holo_target HOLO_TRYAGAIN holo/tr_holo_tryagain HOLO_USETRAIN holo/tr_holo_usetrain //GMAN //c1a0 narrative GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6 //c5 narrative //GM_OFFER gman/gman_offer [long version: what follows is chopped into sections] GM_SUIT gman/gman_suit GM_NASTY gman/gman_nasty GM_POTENTIAL gman/gman_potential GM_STEPIN gman/gman_stepin GM_OTHERWISE gman/gman_otherwise GM_1CHOOSE gman/gman_choose1 GM_2CHOOSE gman/gman_choose2 GM_WISE gman/gman_wise GM_REGRET gman/gman_noreg GM_WONTWORK gman/gman_nowork // SvenCoop1 TOR_1 svencoop1/tor1 TOR_2 svencoop1/tor2 TOR_3 svencoop1/tor3 TOR_4 svencoop1/tormumble CHUB_H1 svencoop1/chubbyhelp2 SECURITY_1 svencoop1/barney1 SECURITY_2 svencoop1/barney3 SECURITY_3 svencoop1/barney2 SECURITY_4 svencoop1/barney4 SECURITY_5 svencoop1/barney5 SECURITY_6 barney/diebloodsucker SVENVOX_1 vox/alert, unauthorized personnel detected. primary objective is, detain SVENVOX_2 vox/secondary objective is. destroy. eliminate. kill STOP svencoop1/stop NEWSECTSENT vox/intruder alert. all authorized personnel, evacuate immediately. NEWSECTSENT2 vox/clearance in five. four. three. two. goodbye // SvenCoop2 BA_PAIN1 barney/ba_pain1 TOR2_1 svencoop2/tor21 TOR2_2 svencoop2/tor22 TOR2_3 svencoop2/tor23 TOR2_4 svencoop2/tor24 TOR2_5 svencoop2/tor25 TOR2_HURT agrunt/ag_alert5, ag_attack1 TOR2_ANGRY agrunt/ag_alert4 COOPGRUNT_1 svencoop2/grunt2 HAMSOUNDS hgrunt/gr_alert1. gr_idle1 SC2_SCILAUGH1 svencoop2/weirdlaugh1 SC2_SCILAUGH2 svencoop2/weirdlaugh2 CHUB_H2 svencoop1/chubbyhelp KAAG_LOSE svencoop2/kaaglose // NEW 2.0F MONSTERS // ROBOT GRUNTS RB_GREN0 vox/danger bizwarn RB_GREN1 vox/dadeda evacuate RB_ALERT0 vox/target acquired RB_ALERT1 vox/alert, unauthorized personnel RB_MONST0 vox/alert RB_MONST1 vox/target acquired RB_COVER0 vox/dadeda RB_COVER1 vox/bizwarn RB_THROW0 vox/buzzwarn grenade activated RB_TAUNT0 vox/die dirt bag HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik RB_CHARGE0 vox/accelerating RB_CHARGE1 vox/engage RB_QUEST0 vox/status RB_ANSWER0 vox/status is green RB_CLEAR0 vox/search ing sector RB_CHECK0 vox/status report // OTIS OT_OK0 otis/reputation OT_OK1 otis/live OT_OK2 otis/together OT_OK3 otis/letsgo OT_WAIT0 otis/help OT_WAIT1 otis/go_on OT_WAIT2 otis/slowingyoudown OT_WAIT3 otis/illwait OT_HELLO0 otis/hello OT_HELLO1 otis/hiya OT_KILL0 otis/gotone OT_KILL1 otis/another OT_KILL2 otis/buttugly OT_KILL3 otis/seethat OT_KILL4 otis/close OT_MAD0 otis/bully OT_MAD1 otis/somuch OT_MAD2 otis/dontmake OT_MAD3 otis/tomb OT_SHOT0 otis/friends OT_SHOT1 otis/chump OT_SHOT2 otis/watchit OT_SHOT3 otis/damn OT_IDLE0 otis/mom OT_IDLE1 otis/aliens OT_IDLE2 otis/wuss OT_ATTACK0 otis/behind OT_ATTACK1 otis/leftovers OT_ATTACK2 otis/yourback OT_ATTACK3 otis/die OT_SMELL0 otis/ass OT_CUREC otis/medic OT_CUREB otis/insurance OT_WOUND0 otis/imhit OT_WOUND1 otis/virgin OT_MORTAL0 otis/hitbad OT_MORTAL1 otis/hitbad // OPFOR //scripts OT_NOTOPEN otis/of1a1_ot01 OT_FOUNDVEST otis/of1a1_ot02 OT_GOODLUCK otis/of1a1_ot03 OT_FINDMORE otis/of1a1_ot04 OT_SCREAMING otis/of1a5_ot01 OT_TRUSTYA otis/of2a6_ot01 OT_TRANSPORTER otis/of3a2_ot01 OT_TELLSECRET otis/of6a3_ot01 //FRIENDLY GRUNT FG_GREN0 fgrunt/incoming FG_GREN1 fgrunt/grenade FG_ALERT0 fgrunt/alert FG_ALERT1 fgrunt/down FG_MONSTER0 fgrunt/alert FG_MONSTER1 fgrunt/alien FG_COVER0 fgrunt/clear FG_COVER1 fgrunt/cover FG_CLEAR0 fgrunt/clear FG_CLEAR1 fgrunt/area FG_THROW0 fgrunt/fire FG_THROW1 fgrunt/grenade FG_CHARGE0 fgrunt/go FG_CHARGE1 fgrunt/getsome FG_CHARGE2 fgrunt/move FG_TAUNT0 fgrunt/oneshot FG_TAUNT1 fgrunt/backup FG_OK0 fgrunt/damage FG_OK1 fgrunt/six FG_OK2 fgrunt/moving FG_OK3 fgrunt/gotit FG_OK4 fgrunt/hellout FG_SCARED0 fgrunt/hearsome FG_WAIT0 fgrunt/secure FG_WAIT1 fgrunt/orders FG_WAIT2 fgrunt/scout FG_WAIT3 fgrunt/guardduty FG_STOP0 fgrunt/sorry FG_STOP1 fgrunt/leave FG_STOP2 fgrunt/stay FG_KILL0 fgrunt/oneshot FG_KILL1 fgrunt/wantsome FG_KILL2 fgrunt/sniper FG_KILL3 fgrunt/tag FG_SHOT0 fgrunt/check FG_SHOT1 fgrunt/watchfire FG_SHOT2 fgrunt/friendly FG_SHOT3 fgrunt/watchit FG_CHECK0 fgrunt/check FG_ATTACK0 fgrunt/flank FG_ATTACK1 fgrunt/wantsome FG_ATTACK2 fgrunt/freaks FG_ATTACK3 fgrunt/recon FG_MAD0 fgrunt/ass FG_MAD1 fgrunt/shephard FG_HELLO0 fgrunt/hellosir FG_WOUND0 fgrunt/imhit FG_WOUND1 fgrunt/fwound FG_MORTAL0 fgrunt/hitbad FG_MORTAL1 fgrunt/critical FG_CURE1 fgrunt/needmedic FG_CURE2 fgrunt/hurt FG_MAKEIT fgrunt/makeit // TORCH GRUNT TG_OPEN0 fgrunt/locksmith TG_OPEN1 fgrunt/stand TG_OPEN2 fgrunt/through TG_NOTOPEN0 fgrunt/blocked TG_NOTOPEN1 fgrunt/thick TG_NOTOPEN2 fgrunt/cutting TG_NOTOPEN3 fgrunt/situations TG_CUTIT fgrunt/of5a3_fg01 // MEDIC GRUNT MG_HEAL0 fgrunt/sting MG_HEAL1 fgrunt/onepiece MG_HEAL2 fgrunt/fwound MG_NOTHEAL0 fgrunt/nohealth // LEVEL SPECIFIC FG_COOPER fgrunt/of1a6_fg01 FG_MADEIT fgrunt/of1a6_fg02 FG_TOHANGAR fgrunt/of1a6_fg03 FG_MESSAROUND fgrunt/of1a6_fg04 FG_TALK fgrunt/of1a6_fg05 FG_GETOUT fgrunt/of2a1_fg01 FG_BITOFF fgrunt/of2a4_fg01 FG_OWNASSES fgrunt/of2a4_fg02 FG_YOUWITHUS fgrunt/of2a4_fg03 FG_DOWNTHERE fgrunt/of2a5_fg01 FG_NEEDMEDIC fgrunt/of2a5_fg02 FG_FIXEDUP fgrunt/of2a5_fg03 FG_THANKSDOC fgrunt/of2a5_fg04 FG_BRIEFING fgrunt/of2a6_fg01 FG_SAMETEAM fgrunt/of2a6_fg02 FG_KEEPMOVING fgrunt/of2a6_fg03 FG_WIPEDOUT fgrunt/of3a4_fg01 FG_MASKFREAKS fgrunt/of5a1_fg01 FG_PATIENT fgrunt/of5a1_fg02 FG_TABLES fgrunt/of5a1_fg03 FG_SUPRISE fgrunt/of5a1_fg04 FG_EVAC fgrunt/of5a3_fg01 FG_DAMNWALLS fgrunt/of5a3_fg02 FG_FIREPOWER fgrunt/of5a3_fg03 FG_STANDOFF fgrunt/of5a3_fg04 FG_STANDBACK fgrunt/of5a3_fg05 FG_BLACKOPS fgrunt/of6a1_fg01 FG_LETSGO fgrunt/of6a1_fg02 FG_YES fgrunt/siryessir FG_GROUPYES fgrunt/yessir // RADIO RD_YOUREALIVE radio/of1a2_rd01 RD_TRANSIT radio/of1a2_rd02 RD_RALLYPOINT radio/of1a6_rd01 RD_LEFTBEHIND radio/of2a3_rd01 RD_MAYDAY radio/of2a5_rd01 RD_SOMEWORM radio/of4a3_rd01 RD_MORARFIELD radio/of6A2_rd01 RD_BOOT0 radio/bootcamp0 // BLACK OPS BO_BECAREFUL ops/of6a2_bo01 BO_COVERED ops/of6a2_bo02 BO_GETDOWN ops/of6a2_bo03 BO_CLEANUP ops/of2a5_bo01 BO_PACKAGE ops/of2a5_bo02 BO_SOONER ops/of2a5_bo03 // SHOCK TROOPER ST_GREN0 shocktrooper/kss kyur kiml ST_ALERT0 shocktrooper/dit dit ST_ALERT1 shocktrooper/dit kss kss ST_ALERT2 shocktrooper/kss dit dit kss ST_MONST0 shocktrooper/pur thirv pur kss kss ST_COVER0 shocktrooper/ka ga blis blis ka ST_THROW0 shocktrooper/kss wirt ras ST_TAUNT0 shocktrooper/kiml kiml ST_CHARGE0 shocktrooper/mub puh mub dit dit ST_IDLE0 shocktrooper/ku kur ku ST_QUEST0 shocktrooper/puh pur hyu ka ST_ANSWER0 shocktrooper/dup dup ST_CLEAR0 shocktrooper/dup blis dup ST_CHECK0 shocktrooper/kss kss // G-Man outro speech OF7A0_GM01 gman/of7a0_gm01 OF7A0_GM02 gman/of7a0_gm02 OF7A0_GM03 gman/of7a0_gm03 OF7A0_GM04 gman/of7a0_gm04 // ******* Maps MG386 OSP Series ******* OSP1_SERGEANT1 mg386/voice/Drill_Sergeant OSP1_HGRUNT_A1 mg386/voice/Young_Grunt_a OSP1_HGRUNT_A2 mg386/voice/Young_Grunt_b OSP1_HGRUNT_B1 mg386/voice/Seasoned_Grunt_a OSP1_HGRUNT_B2 mg386/voice/Seasoned_Grunt_b OSP1_SERGEANT_A mg386/voice/OSP1_MISSION_00 OSP1_SERGEANT_B mg386/voice/OSP1_MISSION_01 OSP1_SERGEANT_C mg386/voice/OSP1_MISSION_02 OSP1_SERGEANT_D mg386/voice/OSP1_MISSION_03 OSP1_SERGEANT_E mg386/voice/OSP1_MISSION_04 OSP1_SERGEANT_F mg386/voice/OSP1_MISSION_05 OSP1_SERGEANT_G mg386/voice/OSP1_MISSION_06 OSP1_SERGEANT_H mg386/voice/OSP1_MISSION_07 OSP1_SERGEANT_I mg386/voice/OSP1_MISSION_08 OSP1_SERGEANT_J mg386/voice/OSP1_MISSION_09 OSP1_SERGEANT_K mg386/voice/OSP1_MISSION_10 OSP1_SERGEANT_L mg386/voice/OSP1_MISSION_11 OSP1_SERGEANT_M mg386/voice/OSP1_MISSION_12 OSP1_SERGEANT_N mg386/voice/OSP1_MISSION_13 OSP1_SERGEANT_O mg386/voice/OSP1_MISSION_14 OSP1_SERGEANT_P mg386/voice/OSP1_MISSION_15