15/06/2004 Made in Norway =================================================================== Magelli ---------------------- This map is designed for the Team Fortress Classic 1.5 Half-Life MOD =================================================================== ========================= Where to put the files: ========================= Half-Life/tfc/gfx/env ...magelli_up.tga ...magelli_dn.tga ...magelli_ft.tga ...magelli_lf.tga ...magelli_rt.tga ...magelli_bk.tga Half-Life/tfc/maps/ ...magelli.bsp ...magelli.txt ...magelli.res Half-Life/tfc/overviews ...magelli.bmp ...magelli.txt Half-Life/tfc/models/epromod ...red_pack01.mdl ...blue_pack01.mdl ...palmtree_1.mdl ...palmtree_2.mdl =================================================================== =============== Map objectives =============== The attacking team must secure three command point in order to achieve victory. When the attaking team has secured all command points, the teams swaps roles and it all starts over again. ----------------------------------------------------------------------------- Scoring: Red team - points awarded over time for holding the command points Blue team - 10 points per capture =================================================================== ================= File Information ================= Title: Magelli BSP File: magelli.bsp Author: Morten Andreas Myhren a.k.a. Eradicatus Prometheus Email Address: Wexorg@Hotmail.com Level Size: medium Number of teams: 2 Recommended number of players: 10 - 20 New Textures : yes New Sounds : no New Sky : yes New Models : yes =================================================================== ============ CONSTRUCTION ============ Base: From scratch Editors and programs Used: Valve Hammer Editor V 3.4 Zoner's Half-Life Tools V 2.5.3 Wally 1.55b H-L Model Viewer 1.2.5 Adobe Photoshop 5.5 NotePad 3d Studio Max 4.25 Terragen 09.19 Milkshape 3d 1.7.0b Studiomdl Machine Used: AMD Athlon64 3200+ 512mb DDR Ram Build Time: 6 months on and off Compile Time: 43 minutes =================================================================== ======================= ADDITIONAL INFORMATION ======================= **NOTE** If you play this map and see some blue models you will need the transparent DLL's from Valve Software. If you have Day of Defeat installed or play on steam you won't have to download the transparant DLL's to see the models properly. Download the transparent DLL's here: http://www.home.no/myhren/hldlls.zip Place them in your half-life directory and overwrite all. =================================================================== =================== Thanks goes out to =================== All playtesters =================================================================== ========== LEGAL BIT ========== Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.