02/08/2003 Made in Norway =================================================================== Sandbowl ---------------------- Revised This map is designed for the Team Fortress Classic 1.5 Half-Life MOD =================================================================== ========================= Where to put the files: ========================= Half-Life/tfc/maps/ ...sandbowl_r.bsp ...sandbowl_r.txt ...sandbowl_r.res Half-Life/tfc/overviews/ ...sandbowl_r.bmp ...sandbowl_r.txt Half-Life/tfc/models/epromod/ ...red_pack01.mdl Half-Life/tfc/sound/ambience/ ...goal_1.wav ...beep_1.wav ...pickup_1.wav =================================================================== =============== Map objectives =============== Blue team must take their flag to Red team's Headquarters to win the game. There are two command points on the way which must be secured in order. Scoring: Red team - 5 points per minute Blue team - 30 points per capture - 50 points for HQ =================================================================== ================= File Information ================= Title: sandbowl_r BSP File: sandbowl_r.bsp Author: Morten Andreas Myhren a.k.a. Eradicatus Prometheus Email Address: Wexorg@Hotmail.com Level Size: Big Number of teams: 2 Recommended number of players: 12 - 32 =================================================================== ============ CONSTRUCTION ============ Base: Sandbowl Editor and programs Used: Valve Hammer Editor V 3.4 Zoner's Half-Life Tools V 2.5.3 Wally 1.55b H-L Model Viewer 1.2.5 Ms paint Adobe Photoshop 5.0 NotePad Machine Used: AMD XP 1700+ 768mb DDR Ram, Windows XP Pro Build Time: Some time Compile Time: 61 Min 6 Seconds Known Bugs: There is some light and shadow issues here and there I don't know how to fix it This map has been tested in OpenGL only. =================================================================== ======================= ADDITIONAL INFORMATION ======================= This is the Sandbowl Revised I have included a .far foxbot area file (for use with sparky tfc script or any other scripts) ( http://sparky.konspiracy.org ) Sorry, no foxbot waypoints as foxbot waypoint scripting is not in my "vocabulary" If you want to make waypoints, please do. Note: Foxbot .far file was made with foxbot beta 0.698.17.0 (check your foxbot.dll in your half-life/foxbot directory) The fence at the exit of the house where you climb up from the underground (area 3) is detpackable from one side only. It is possible to jump over it with help from explosives (rockets, grenades, concs, pipes etc.) The pickup_1.wav is from the Half-life Mod Natural Selection =================================================================== ========== LEGAL BIT ========== Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.