** INTRODUCTION ** Title : 3 Dry Lakes Date : May 31, 2000 Filename : 3drylakes.bsp Filesize : 2.3mb Author : Vìpèr CHANGES: This was a special request. It's my 3 High Lakes map minus the waterfalls and a lot less water. I guess r_speeds (poly count) was good enough, but all the water gave some video cards fits and slowed things down. This should be better. Also, I removed both blue guns (egon weapons), since they are just too powerful. ABOUT THE MAP: It is a pretty straight-forward deathmatch map. This is my first attempt at making a map. No moving parts such as doors/elevators/conveyor belts/etc... No buttons to push. If I make another map I will use some `smoke and mirrors', increase the size, and increase the complexity of it. This was a learning experience. I found some real short-comings in WorldCraft v2.1 and thought it would be easier. I now truly appreciate some of the great maps I've played, knowing just a little of what is involved. KNOWN PROBLEMS: - I could not get some mountain textures to look right, so I finally gave up on that part of it. - As I understand it, the game engine uses your CPU to draw the polygons and there are some occasional white dots in some mountain walls due to the angular shapes I made caused by the FPU (Floating Point Unit) rounding off numbers. - The r_speeds average around 550-650 in most places, so internet play on phone modems with slow systems may lag a bit. As far as LAN play, or DSL/ADSL/Cable/etc. internet play, hopefully this map should rock... CREDITS TO: 1) Valve/Sierra/id 2) The Zoner compiling tools 3) Half-Life Editing Resource Center @ http://halflife.gamedesign.net 4) Wavelength's Half-Life site @ http://www.planethalflife.com/wavelength 5) LAN based playtesters: Jake, Uncle-p, Bessemer ** PLAY INFORMATION ** SINGLE PLAYER: You can run through it to get familiar with the layout, etc. MULTIPLAYER: 6-16 players would probably work out fine. DESCRIPTION: Centered around 3 lakes set high up in the mountains, during a drought. PLAYING: With: - 18 DM respawn points. - Atleast 2 of each kind of weapon, except for the egon weapon. - Plenty of weapons, ammo, heath, and HEV recharges scattered throughout. - Several ways to access just about any point in the map. - All chain-link fences are climbable. - Access to all but the highest mountain tops. - The 3 trees are climbable (only from 1 side) and you can hide in them. Pitfalls... - Falling off the to outside of any mountain brings certain death. ** INSTRUCTIONS ** Put 3highlakes.bsp in your \Sierra\Half-Life\Valve\maps subdir. ** CONSTRUCTION ** Base : Created from scratch Editor(s) used : Worldcraft v2.1 Custom textures : No Custom sounds : No Build Time : 2 months, on & off. Compile Time : Around 90 minutes on my PII 466mhz w/128mb RAM. MAP INFO: Solids : 1031 Faces : 6222 Point Entities : 107 Solid Entities : 224 ** PERMISSIONS ** Do anything you want with this map, especially deletion if you don't like it. ** LAST NOTES ** I hope you like and play this map. There was no central theme to this map, except for some fun blood-letting. The internet abounds with sorry-ass critics intent on bringing everyone else down with their rantings (personal opinions). I am not asking for a critique, and won't receive one. I am not leaving an e-mail address. Vìpèr