Adobefort - Capture The Flag Map by [rogue]Doughnut-4|4- Clans: NiX SKS eXeL IOD 2002 Installation guide: Install the zip into your Half-Life directory and everything should fall into place! For reference purposes or self installation: Half-Life\tfc\maps Adobefort_r.bsp Adobefort_r README.txt Adobefort_r.txt Half-Life\tfc\gfx\env dmcwup.bmp dmcwup.tga dmcwdn.bmp dmcwdn.tga dmcwft.bmp dmcwft.tga dmcwbk.bmp dmcwbk.tga dmcwlf.bmp dmcwlf.tga dmcwrt.bmp dmcwrt.tga Special thx to: (deep breathe) My Hero |RE|THE_BOMB(NiX) Clans that gave me a chance: UAF, NiX, SKS, eXeL, 4|4 Experienced Mappers who answered my tedious questions: Mulchman, TyrantII and everyone @ #iNvasionWorks Also thanks to: Silkk, Dogfighter, LadyM (and BabyM), Roxx, Gh0st, Ultima, AssMongrel, DK, FadetoBlah, Poly, Pant, Vio, jigga, SC, skewy, Zues, SatansWill, iabd, BlaZe, Clue, Sinister, AW, evil and baby evil, Bang, Primus, Player, Steel Python, Slayer, DM, Recoil, LightBandit, SV, Army, Incursion, Llamo, CoDe, Juda, X-Rated, Ruiner, Phaelinx, We$iDe, NyTeMaRe, Smasher, FRA, Thrik, Thunder, and everyone else i'm forgetting! Contacts: My AIM name is the most consistant way to get in touch with me: "StarFoxMcCloud" Version: In fact this is my 3rd official release of the map. The first release bares the same name however I kept this exact same name for reasons that few copies were released publically. Release 2 was basically a total texture revamp which greatly improved the visuals if you can believe that. Release 3 has a bug fix concurrent in many of my maps that were given "unique spawns". The bug occured when you would join TEAM Spectator before joining the game or spawning as a player. I fixed the bug by putting a generic spawn for each team in each spawn not restricted by class. The only downside is if you spawn from this generic, you may not receive all the appropriate supplies I had intended for your class choice. History: Just thought Id give y'all a little history. This was the first map I intended to appeal to the leagues for 9v9. My hope was to create my version of 2fort. I wanted to create a more offensive feel while maintaining a strong but not unbeatable defense. To accomplish this I made the bases bigger and more open. The path to the flagroom is slightly longer but the doorways are easier to get through. I also gave offense a grenade advantage and made yard defense impractical and nearly impossible. I was rather surprised when people said the yard was "funny". I thought they would have applauded the new design which made yard HWs useless and soldier DM fun. Ive considered redoing the map in the past with smaller rooms but that would be an emence project starting from scratch and im not sure if its worth that. The leagues were not interested in even looking at the map when I emailed them. They were very rude and said straight out that they were not interested in the mapping community. They were quite happy with the maps of old and had no room for new maps. The next map to follow in my history would be to the more appeasing 5v5 Leagues. They liked the map ChooChoo but had lag. I corrected the bug but have not heard back. For more maps please see my contact info.