[WTF?] Defrag [DW] |404| - bases2k2_b1.bsp **** This map designed for the TeamFortress Classic Half-Life mod **** 10/03/2002 ================================================================ Title : Bases2k2 beta 1 Filename : bases2k2_b1.bsp Author : Mark Simpson (Defrag) - An update of my reworking of the classic "bases_r2" with permission Email Address : general_george_oj@yahoo.com Description : TeamFortress Classic CTF map Number of Teams : 2 Recommended # of Players: 14-18 ================================================================ New Textures : none New Sounds : none Editor used : Worldcraft 3.3 Build time : a few hours for this update.... ages observing feedback. Initial work for bases2k1 took 2-3 days. ================================================================ INSTALL INFORMATION: Unzip the .bsp file to the sierra/half-life/tfc/maps directory Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again. ================================================================ PLAY INFORMATION: Storm the enemy flag room and steal their flag, capture it on the battlements of your base. 15 points per capture, 10 personal frags per capture. Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags. Keep an eye on the secret wall area :) ================================================================ Changes since last Release: - Secret pack now gives 50 health and 100 armour to ANY team. Secret pack respawns every 10 seconds. - Secret airlift now is very quiet, the button doesn't make any noise. This should mean the secret defender can't go and help out the fr defence so easily because he can't hear people coming up the lift from the btm of the fr ramp. It also means you can go restock in the enemy base again \o/ - Lighting changed in certain areas, I lost my lights.rad file and only had an ancient backup so certain lighting areas are different, took me ages to get the glow of the water anything like as nice as it was in 2k1. Not very noticeable anyway... took long enough though :P - Textures changed in a few obscure areas. - Signs added to point towards battlements - grenades reduced to 1/1 per pack to reduce spammage! - red lights replaced with blue in the blue base :P - yadda yadda ================================================================ Previous changes made to Bases2k1 in beta: Scoring bug fixed - didn't find the cause, just remade all the entities. Weird. Tweaked lighting - brigher all round and dimmer outside for an atmospheric look. Fixed some rogue texturing. Put an invisible func_wall under the airlift to stop flags falling in there. Clipped the sides of some ladders to make them easier to climb. Narrowed the Front Door to Ramp Room ramp because it was too wide, and encouraged HWs over sols. Changed flag messages. Changed respawn door speed and the lip settings Fixed Texturing on 2 of the respawn doors Found and deleted overlapping brush in the water tunnel - couldn't see it before anyway Added wind noise outside. Some more stuff I've forgotten about already. ================================================================ Notes: Outside R_speeds could be better but are pretty much within acceptable limits. Generally r_speeds are <500 in all places, and <400 in action zones. The nail gren bug still works but i've managed to limit the effectiveness of it, unless the grenade is pretty precise the sentry / FR D won't come to too much damage. This is not a rip of any kind. I totally remade the map and I have the permission of the bases_r2 author. ================================================================ THANKS TO: The authors of the maps: QWTF bases TFC Bases_r TFC Bases_r2 [WTF?]MoOg for the great sky! (I couldn't find a more moody atmospheric night sky anywhere ;) [WTF?] [DW] |404| [CSI] [MUF] for playtesting with me, thanks guys :D Other credits to: Georgie : ran it on the MUF server and didn't kick me in the nuts for a few hours of boring testing. Octane : ran it on the CSI server with some CSI guys, thanks! Testers: Union Wonka Okpod Epoch Nada Fisich Chance Nest Scopes Fryguy Lou MoOg All of the catacombs posters who commented, all of the UKTFCL peeps who commented and all the WP peeps too. Too many people to mention :) THANKS PPL! ================================================================ >>>COPYRIGHT INFORMATION<<< blah blah blah don't rip off this update, of an update of a conversion of a QWTF map. ;) If you want to put this on a CD coverdisk (like a bonus CD for a mag with extra maps) feel free but please notify me :). You may not distribute this zip unless the contents are exactly as you found them. You may not include this map for distrubution if the scheme is for financial gain. If I find this map on a "map CD" like some german company are doing atm (selling a CD of maps for £10 or so and making a profit where it's not theirs to sell) then you will be hearing from me. ================================================================