[WTF?] Defrag [DW] |404| - bases8v8_b3.bsp **** This map designed for the TeamFortress Classic Half-Life mod **** 10/03/2002 ================================================================ Title : Bases 8v8 beta 3 Filename : bases8v8_b3.bsp Author : Mark Simpson (Defrag) - A small update to bases2k1 for 8v8 leagueplay. Email Address : general_george_oj@yahoo.com Description : TeamFortress Classic CTF map Number of Teams : 2 Recommended # of Players: 12-16 ================================================================ New Textures : none New Sounds : none New Sky : yes Base : bases2k1 Editor used : Worldcraft 3.3 Build time : A few hours (tweaks) ================================================================ INSTALL INFORMATION: Unzip the .bsp file to the sierra/half-life/tfc/maps directory Unzip the .tga + .bmp files to your sieraa/half-life/tfc/gfx/env/ directory If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again. ================================================================ PLAY INFORMATION: Storm the enemy flag room and steal their flag, capture it on the battlements of your base. 15 points per capture, 10 personal frags per capture. Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags. ================================================================ Changes since last release: -Added grenade bag with 1/1 in it. This will hopefuly ease the spam in the RR while letting players have an extra gren or 2. Need feedback on this...... -Lighting tweaked outside (accidently.... I lost my lights.rad in a format and had to recreate the water glow by trial+error, it's almost the same but not quite) -Texture changes in a few places. -Signs added to point in direction of battlements because people couldn't seem to work out that battlements were on the same side as the health pads. :P -engy's cell bag is now team only and gives 70 cells every 40 seconds to help with sg construction. -a few lights replaced with different texture. - ================================================================ Previous beta changes: Please read this first! This update is being made because I feel bases2k1 is NOT suited as well as it could be for 8v8 play, it seems to play nicely with 9 players but at present in 8v8 leagues, clans will use 5 D and 3 O on it, which can lead to boring games against solid defences. There is also a bit much spam for my liking so goodbye gren bags! This update is being targetted at 8v8 leagues, it goes back to the original bases design (no secret passage) however I did keep the other ladder up to the FR because it definitely adds something to proceedings. Here are the changes made between bases2k1 (final release) and bases8v8 Beta 1 Secret wall removed, this should encourage clans to use 4/4 rather than 5/3 setups making games faster paced and more fun. Grenade bags removed - no more spam for you mongs ha! Let's see which sols can still kill stuff without 4 grens :) Blue lights added to blue base rather than the red ones Some new signposts New resupply at the btm of the FR ramp which can be used by both teams, but is meant specifically for engies. It gives 70 cells to help with sg building + 20 h and 50 a Vent widened to make attacking / escaping with flag easier, also makes hitting people coming that way easier too. Lnding at btm fr ramp widened ================================================================ Notes: R_speeds fine This is not a rip of any kind (with regards to bases_r/r2) I fully remade the map and I have the permission of the bases_r2 author. This is getting confusing now. :) There was a map in QWTF called bases, which was ported to TFC (bases), then updated (bases_r), then updated by a different author (bases_r2) which was then remade about 18 months later by me (bases2k1) which wasn't ideally suited for 8v8 leagueplay in europe, so I decided to make bases8v8 :) *phew* If your league uses bases2k1 and 8v8 then this map is intended for YOU! If your league uses bases2k1 and 9v9 then you might be better sticking with the original. Please send all comments to either general_george_oj@yahoo.com or post on the http://digwar.com / http://clan404.com forums :) Thanks ================================================================ THANKS TO: The authors of the maps: QWTF bases TFC Bases_r TFC Bases_r2 [WTF?]MoOg for the great sky! (I couldn't find a more moody atmospheric night sky anywhere ;) [WTF?] [DW] |404| [CSI] [MUF] for playtesting with me, thanks guys :D Other credits to: Georgie : ran it on the MUF server and didn't kick me in the nuts for a few hours of boring testing. Octane : ran it on the CSI server with some CSI guys, thanks! Testers of bases2k1 AND bases8v8: Union Wonka Okpod Epoch Nada Fisich Chance Nest Scopes Fryguy Lou MoOg VeryMoldy Kretz All of the catacombs posters who commented, all of the UKTFCL peeps who commented and all the WP peeps too. Too many people to mention :) THANKS PPL! Also thanks to all the leagues that put bases2k1 into the schedules! ================================================================ >>>COPYRIGHT INFORMATION<<< blah blah blah don't rip off this update, of an update, of an update, of a conversion of a QWTF map. ;) If you want to put this on a CD coverdisk (like a bonus CD for a mag with extra maps) feel free but please notify me :). You may not distribute this zip unless the contents are exactly as you found them. You may not include this map for distrubution if the scheme is for financial gain. If I find this map on a "map CD" like some german company are doing atm (selling a CD of maps for £10 or so and making a profit where it's not theirs to sell) then you will be hearing from me. ================================================================