Bases (Revised) --------------- * Revisions made: Well, I had to change the water tunnels. Apparently they were getting people stuck and drowning them. This was a Bad Thing(tm). The whole thing is a bit odd, as neither me nor my playtesters ran (or swam, rather) into this problem. The water tunnels are now ordinary tunnels filled with water, no trigger_push entities are provided. The tunnels are also straight, like in the original. This means that scouts, medics, spies, engineers and even pyros should be able to swim through them without running out of air. The heavier classes might lose a little health temporarily, but as we all know - in TFC, drowning damage regenerates with the aid of fresh air. The reason for removing push entities altogether is that they don't seem to work entirely as they should when they are put in water. I have even seen tutorial maps describing how to make flowing water where the push entity doesn't work properly. Anyway, the problem should be history now. Hope you all have fun with this map. .Eivind Sommersten [T].Girb.