2002-01-01 ======== Map titel: Desert Run revised Files included in file: desertrun_r.txt, desertrun_r_info, desertrun_r.bsp Author: Henrik Ölander Aka RazorCow Mail: razorcow@hotmail.com or henrik.olander@visit.se Homepage: http://razorcow.0wns.org ICQ#: 47753814 IRC: irc.fragzone.se (quakenet) channels #maniacs , #vabq ======== Map description: Team Fortress Classic, Capture the flag. Map version: This is a revised version of my older map Desertrun. I thought it could use some freshening up. Recomended amount of players: 16 Stuff: In the beginning this was the first 'real' TFC map I made. :] ======== Map goals: Steal the enemy's flag that resides in their basement, run through the desert (don't forget to bring water though, you might get dehydrated) and capture it in your capture-room in the upper level of the base. ======== Build programs: Worldcraft 3.3 Build time: I began working on the old Desertrun about 2 years ago. Then about 3 months (~10th oct 2001) ago I thought it would be nice to remake it. So I did, and this is the result! Compile Programs/tools: The Hlcc compiler with zhlt compile tools. ======== Known bugs: A glitch where you get "stopped" by the flag, nothing that makes the gameplay quality any worse. Dont even bother reporting in any other bugs, if there are any now, they're meant to be there. ======== Other stuff: Compilation machine: T-bird 1200 with 512mb ram Compile time: ~20 minutes. ======== Desert Run(c) is copyright of the RazorCow trademarks. The interior of this map may not be used in other maps, but authors may use the ideas from this map under the circomstances that they ask me or that they give me a certain amount of credit for it (It's not sure I will accept the first one /me wants credits :) You may distribute this map on CD:s and other information-media as long as it has it's original name (desertrun_r.bsp) on the .bsp-mapfile.