Fishyconc3 Concmap for Half-Life Team Fortress 1.5 mod (medic and scout skills practice map) By Fisheye 28th June 2003 v 1.0 ================================================================ ** General information** ================================================================ Title : fishyconc3 Filename : fishyconc3.bsp Author : david guild aka fisheye Email : guildythefish@hotmail.com Web Site : http://www.invalid-brush.co.uk Description : easyish concmap Other maps by this author : fishyconc fishyconc2 sg_conc gtf_conc gtf_conc_n Number of Teams : 1 Recommended # of Players: 1-16 ================================================================ ** Map information ** ================================================================ New Textures : some by me, and some by others. i only used 1 or 2 from author/s unknown to me, so if you see one of your textures and you think you should have credit, then i guess it's too late. sorry :P New Sounds : none Tools used : Worldcraft 3.4 : hlcc : Zoner's compile tools Custom Build 1.7p (Jan 25 2003)-Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Build time : ages Compile Machine : 2000xp 512DDR RAM, Compile time : 6hrs 45mins ================================================================ ** Installation ** ================================================================ Extract all the files from your zip into the "Half-Life" directory. ================================================================ ** Credits ** ================================================================ Sky By Dash -- http://www.planetquake.com/dash/ -- dash@planetquake.com Razor@claramail.com for showing how the exploding barrels work. "Nympho" Half-Life Model by Kris Hauser (hauser@uclink.berkeley.edu) And as mentioned above, whoever made the 1 or 2 custom textures i used. cheers. ================================================================ ** Additional information ** ================================================================ there were a couple of little texture bugs that i wanted to fix on the final compile. however, what was to be the final compile never got finished. no matter what method i used to attemp the compile, windows would always shut it down with the 'illegal operation' error message. even when i reverted to the previous .rmf or .map, it still kept crashing. it didn't do this with any other maps, only this one. so instead of beating myself up trying to fix this(bearing in mind it's only to fix a few small texture details)i decided to release the map the way it is. warts and all so to speak. :) the train feels laggy as hell, and i thought about taking it out, or having it plunge from a bridge or something to remove it. maybe if it's a prob i'll do an '_r' there's also the problem of 2 or 3 ppl in the train together. someone will usually get fragged :P just seems to be a multi-player thing with trains. other than that, Have fun!!! Fisheye oh, and avoid the sentry guns until you have a red key ,) ================================================================ COPYRIGHT INFORMATION You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. plz :) ================================================================