================================================================ PLAY INFORMATION ================================================================ Title : Fry's Laser Mayhem Filename : fry_laser.bsp Game : Half-Life Type/Mod : Team Fortress Classic Author : [AIM]FryGuy Other Levels by Author : check web site Email Address : fryguy@burntpopcorn.net Homepage : http://burntpopcorn.net ICQ Number : 1361543 Additional Credits To : Various people on the DOE and other forums that helped. [WTF?]Chemical Burn and [eXeL]Merlin for listening to me bicker [GoW]Azlan for organizing a playtest of the map for me. mH-Scopes for giving some suggestions. [DW] |404| [WTF?] Defrag for talking to me :) All the people that helped playtest. ================================================================ DESCRIPTION ================================================================ Fry's Laser Mayhem by [AIM]FryGuy Enter the enemy base and bring their flag to the waterfall to score 8 points for your team. If you have the flag you can drop through the laser in the flag room to gain 1 additional point. There is also a button in the enemy ramp room that opens up another capture point inside your ramp room which allows you to cap there for an additional 7 points. Dropped flags return to their Base after 30 seconds. ------------------------------------------------------------------------------------------ ================================================================ INSTALL INFORMATION ================================================================ Place the .bsp and .txt files into your half-life/tfc/maps directory. Place all the *.tga files in your tfc/gfx/env directory. Place the .mdl in the tfc/models directory. ================================================================ CONSTRUCTION ================================================================ Base : Scratch Editor(s) Used : Worldcraft 3.3 Build Time : A couple weeks Compile Machine : AMD TBird @ 1.333GHz, 512Mb DDR RAM Compile Time : HLCSG: 17.36 seconds elapsed HLBSP: 12.36 seconds elapsed HLVIS: 30.37 seconds elapsed HLRAD: 482.63 seconds elapsed [8m 2s] ================================================================ ADDITIONAL INFORMATION ================================================================ If you have any questions/comments, please sent them to fryguy@burntpopcorn.net or to ICQ 1361543. ================================================================ COPYRIGHT / PERMISSIONS ================================================================ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. ________________________________________________________________ ================================================================== LOG FILE ================================================================== hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: E:\ZONERS\HLCSG.EXE -estimate -wadinclude mini -wadinclude last -wadinclude pat -wadinclude ed -wadinclude zhlt -wadinclude church -wadinclude fry -wadinclude texpack2 fry_laz -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [mini] [last] [pat] [ed] [zhlt] [church] [fry] [texpack2] entering fry_laz.map CreateBrush: (8.68 seconds) SetModelCenters: (0.05 seconds) CSGBrush: (7.80 seconds) Using WAD File: \half-life\tfc\decals.wad Using WAD File: \half-life\tfc\tfc.wad Using WAD File: \half-life\tfc\tfc2.wad Using WAD File: \half-life\valve\decals.wad Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\valve\liquids.wad Embedding textures from WAD File [\half-life\valve\zhlt.wad] into BSP Embedding textures from WAD File [\half-life\tfc\fry_dm.wad] into BSP Embedding textures from WAD File [\half-life\valve\texpack2.wad] into BSP Embedding textures from WAD File [\half-life\valve\edterrain3.wad] into BSP Embedding textures from WAD File [\half-life\valve\ed_terrain.wad] into BSP Embedding textures from WAD File [\half-life\valve\edderelict3.wad] into BSP Embedding textures from WAD File [\half-life\valve\church.wad] into BSP Embedding textures from WAD File [\half-life\tfc\mini2.wad] into BSP Embedding textures from WAD File [\half-life\tfc\last_man_standing.wad] into BSP Embedding textures from WAD File [\half-life\tfc\pat.wad] into BSP added 24 additional animating textures. Texture usage is at 1.76 mb (of 4.00 mb MAX) 17.36 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: E:\ZONERS\HLBSP.EXE -estimate fry_laz -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'fry_laz.prt' 12.36 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: E:\ZONERS\HLVIS.EXE -full -estimate fry_laz -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] 776 portalleafs 1827 numportals BasePortalVis: (5.99 seconds) LeafThread: (24.27 seconds) average leafs visible: 100 g_visdatasize:25807 compressed from 75272 30.37 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: E:\ZONERS\HLRAD.EXE -extra -smooth 40 -bounce 6 -estimate -chart fry_laz -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 6 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 40.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'E:\ZONERS\lights.rad'] [55 texlights parsed from 'E:\ZONERS\lights.rad'] 4773 faces Create Patches : 21912 base patches 0 opaque faces 205403 square feet [29578156.00 square inches] 807 direct lights BuildFacelights: (315.43 seconds) visibility matrix : 28.6 megs BuildVisLeafs: (71.41 seconds) MakeScales: (62.12 seconds) SwapTransfers: (11.53 seconds) Transfer Lists : 13017412 transfers Indices : 6896776 bytes Data : 52069648 bytes GatherLight: (2.03 seconds) GatherLight: (3.25 seconds) GatherLight: (2.96 seconds) GatherLight: (2.91 seconds) GatherLight: (3.02 seconds) GatherLight: (3.08 seconds) FinalLightFace: (2.69 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 124/400 7936/25600 (31.0) planes 5774/32767 115480/655340 (17.6) vertexes 6125/65535 73500/786420 ( 9.3) nodes 2846/32767 68304/786408 ( 8.7) texinfos 1129/32767 45160/1310680 ( 3.4) faces 4773/65535 95460/1310700 ( 7.3) clipnodes 7850/32767 62800/262136 (24.0) leaves 1596/8192 44688/229376 (19.5) marksurfaces 5421/65535 10842/131070 ( 8.3) surfedges 22316/512000 89264/2048000 ( 4.4) edges 11195/256000 44780/1024000 ( 4.4) texdata [variable] 214708/4194304 ( 5.1) lightdata [variable] 562470/4194304 (13.4) visdata [variable] 25807/2097152 ( 1.2) entdata [variable] 39151/524288 ( 7.5) 105 textures referenced === Total BSP file data space used: 1500350 bytes === 482.63 seconds elapsed [8m 2s] ----- END hlrad -----