Momentum. My 1st and probably last map. I have grown to hate this map. My mapping tips; map for yourself (bollox to everybody else), you could make the best TFC map ever seen but somebody will still say it's crap, no matter how bad your map looks/plays there WILL be a map out there that is a damn site worse. Many thanks to the following; My bro for encouraging me to finish this map. David G for showing me how to set up Hammer and offering kind words over the past months. Bryan "Zouave" Dillow (TFC mapping guru) for offering to help when I struggled with the entities. Standard invade/defend (ala Avanti). This map offers nothing new in way of game play. If invade/defend maps are not your bag, then you'll hate this map (even if they are, you may still hate it). If you would like the textures used in this map, mail me. Title : Momentum Filename : Momentum.zip (3 files; momentum.bps & momentum.txt & the file you're reading) Author : kes (aka Placid) Game : Half-Life Type/Mod : Team Fortress Classic Email Address : Placid@postmaster.co.uk URL : http://kesabots.pwp.blueyonder.co.uk Description : Invade/defend Number of Teams : 2 Recommended # of Players: 16 Build time : An effin long time!!!!! Compile time : @ 25 minutes (2000xp/256meg pc2100 ddr). Install : Unzip momentum.bsp & momentum.txt in to Half-Life\tfc\maps ================================================================ COPYRIGHT / PERMISSIONS ================================================================ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. This BSP may not be used on pay per play servers.