---------==============--------- Part of the NeoTF map series ---------==============--------- Whiskey Outpost - Attack and Defend Objective: Attackers must make their way across the field, avoiding enemy fire, and scale the wall into the enemy base. From there they must make their way into the basement, and stand on the raised square to win. Defenders must activate the distress beacon and prevent capture for 7 minutes. Scoring: 10 points for capturing, 10 points for keeping, 2 points for defenders every ring locked (one per minute the beacon is active, up to six) Other Notes: o Part of the wall is detpackable, which is marked by the standard symbol. o An engineer can flip the switches in the guard tower to disable/enable the spotlights. o Both of the effects above are carried over into the next round. It is a wise idea to turn the spotlights back on before capping, otherwise the new attackers have the advantage. o The guns around the balcony of the defenders base are useable by all players. o The rear guns have a larger yaw range, to enable enemies to shoot them into the compund. o There are mines in the field ! They will kill anyone / anyone around the person who triggers it. o The barbed wire fencing in the field causes damage to anyone touching it. o To activate the distress beacon, press 'use' on the keyboard of the computer terminal.