Opposition2 - Capture The Flag A Revamped version of Oppose2k1/Opposition Objectives: Get the enemey flag, return it to your base. Defend your flag. Scoring: 10 points per Capture. Original Mapping by: Deride Remade and Revamped by: NeonLight Changelog: 10/2/19 ----------------------- Widened the short hallway door Heightened batts window HWGuy spawns at batts Added ramp slidable parts to yard water Made jump from batts to long in ramp room larger Removed ledge from cap point battlements window 10/4/19 ----------------------- Added door trims to front door T and short hall door Moved lower spawn to the side of ramproom Demoman spawns at batts Changed side hall, added boxes for more chokepoints Moved long hall bag closer to flagroom but reduced its hp/armor (25h 50a) Adjusted angle of water slidable ramps for medics to reach batts Slightly lowered skybox in yard, it now follows the shape of the base 10/4/19 ----------------------- Fixed nuki's disappearing act (broken wall in short hall) 10/6/19 ----------------------- Fixed lower respawn door clipping through ceiling Made flagroom ladder reach the floor (you are welcome angel) See through grate in flagroom/top hall for visibility Adjusted long hall bag (35h 50a) Added credits area 10/8/19 ----------------------- Fixed nuki's disappearing act part 2 (broken wall in short hall(blue base)) Removed some edges around battlements Chagned battlements windows to be just one window Removed yard bridge ramps Removed boxes in short hall flagroom side Added Engineer only bag in short hall Added glass panes to all team logo areas in base Base location signs have all had their collision removed Adjusted ceiling in ramp room Made flag relay platform smaller and have no collision so you can pipe under it (cannot build on it) 10/9/19 ----------------------- Removed extra conc bags Added offense spawns in lower ramproom respawn Engineer has added battlements spawn (can spawn in either) Made a new battlements spawn Added respawn turrets 10/15/19 ----------------------- Adjusted front door and yard floor Fixed sign textures Adjusted HWGuy spawn so hes slightly further away Re-added bridge ramps and lights 10/26/19 ----------------------- Adjusted ramproom ceiling 11/18/19 ----------------------- Smoothed out bridge ramps Engineer bag in flagroom respawns after 10 seconds (was 15) Made side hall door smaller Made the width of side hall smaller (towards long hall) Ele room door has moved closer to long hall door Moved defense spawns in battlements forward Added three soldier spawns in battlements Widened water doorway Adjusted lower entrance to ramproom to be a slightly longer tunnel Removed grates from top ele floor/flagroom ceiling Removed engineer bag from short hall 11/21/19 ----------------------- Adjusted lighting in excessivly bright areas Adjusted door from battlements side hall to long hall to be wider