Scorch2 TFC Map June 9, 2005 I'm always up for suggestions/comments! peregrine72206@earthlink.net ---------------------------------------------------------------- ================================================================ Information ================================================================ ---------------------------------------------------------------- Title : Scorch2 Beta Version 1 Game Type : Reverse CTF Author : Peregrine Other Levels by Author : http://www.theqhost.com/sites/pere/tfc.htm My Email Address : peregrine72206@earthlink.net Installation extract to Steam/SteamApps/YourEmail/Team fortress classic/ Thanks : Everyone who helped in anyway XP-Cagey and Merl for their work on Zoner's Half-Life Tools Free Shot, for telling me to make another TFC map. Jesus! ================================================================ DESCRIPTION ================================================================ Scorch2 by Peregrine Reverse CTF Map, take the flag from your respawn and capture it in the enemy team's main room. Originally, this map was to be a map that looked similiar to torch2. I like torch2 a lot, but I felt the respawns were just too close to the capture point. I made this map with that in mind, that's why its named scorch2. However, it became its own map in itself. It's really nothing like torch2, except the reverse CTF aspect. Notes: Dropped flags hang around for 60 seconds before returning. Remember that there are two shoops on both sides of the base (the square thing with the fan in it) You'll need to jump and it will launch you into the upper level. You spawn fully loaded [except for grenades]. Medics and Scouts get concs on entry to respawn area. Fully restocked on cap. [To annoy defenders!] R-speeds do get a little high here and there, but generally they are acceptable. Especially nowadays, I think everybody can run TFC relatively well. Look for easter eggs! -Peregrine peregrine72206@earthlink.net ================================================================ CONSTRUCTION ================================================================ Base : Scratch Editor(s) Used : Hammer 3.4 [I'm too lazy to download a new version] Build Time : Not very long, but I spread out the time I built this map, so I don't know. Compile Machine : AMD 64 3500+ / 1 gig RAM / Radeon X800 XT PE w/ Nemesis' Batch Compiler 3 New Sky? : Yes, by Andrew W. Stiles ownloaded from http://www.planethalflife.com/wadfather/ Sounds : Nothing New, Some HL Sounds Textures : Standard HL textures DMC lava textures Added some of my own ================================================================ Known Bugs ================================================================ Nothing yet... the new cliptype generation fixes "sticky corners" but can have side effects of weird clips in odd places occasionally. I haven't found any yet. Contact me at peregrine72206@earthlink.net or on gamesurge IRC at #tfmapped if you find another bug. -Peregrine, 2005