*** SEIZURE *** BY CYCLOID *** V1.00 - Capture and Hold - The flag lives in the center of the map. Capture it to gain 5 points for every 30 secs held - If the enemy have the flag you need to get it from them and take it to your own FLAG room - For easier access to the enemy flag room use the lever in the PUMP room to flood the corner of the enemy base, giving you 20 seconds before the enemy can reset it - http://freespace.morat.net/cycloid/ *** PLAYING NOTES *** - you may not notice at first, but many of the doorways have signs above them to help you get around. familiarise yourself with the layout before embarking on a net game - r_speeds are generally ok until you go up to the battlements dont complain to me about them. i bashed them down from nigh-on 1000! the biggest problem is the fact that the water brushes are broken into 64*64 units by the engine - once the enemy has the flag you may find it a touch difficult to get to , you need a few people to do it, one to clear the flag room, one to guard the nearest respawn corridor and one to grab the flag and run for it - it's easier to get to the flag with the water level raised but easier to get away with it lowered *** INFO *** TITLE - Seizure AUTHOR - Cycloid EMAIL - me@cycloid.f9.co.uk WEB - http://freespace.morat.net/cycloid/ GAME - [Half-Life] Team Fortress GAMEPLAY - "Capture and Hold" *** CONSTRUCTION *** EDITOR - Worldcraft [V3.3] COMPILER - q2BeaVeR & Zoner's Half Life Tools [V2.4.1] BUILD TIME - 3 months from paper sketch to release COMPUTER - AMD k6-2 350 [clocked to 380 :)] 128MB COMPILE TIME - 2 hours *** LEGAL *** Do what you like, I don't care. So long as you don't fob it off as your own work or try and make money from it. But Give me credit where credit is due.